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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
Refactored effects handling, split up concerns of effect types and instances
Removed json insanity for effects Split up effect types and effect instances Saturation is an instant effect
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@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\Effect;
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use pocketmine\entity\EffectInstance;
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class GoldenAppleEnchanted extends GoldenApple{
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@ -33,10 +34,10 @@ class GoldenAppleEnchanted extends GoldenApple{
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public function getAdditionalEffects() : array{
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return [
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Effect::getEffect(Effect::REGENERATION)->setDuration(600)->setAmplifier(4),
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Effect::getEffect(Effect::ABSORPTION)->setDuration(2400)->setAmplifier(3),
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Effect::getEffect(Effect::DAMAGE_RESISTANCE)->setDuration(6000),
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Effect::getEffect(Effect::FIRE_RESISTANCE)->setDuration(6000),
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new EffectInstance(Effect::getEffect(Effect::REGENERATION), 600, 4),
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new EffectInstance(Effect::getEffect(Effect::ABSORPTION), 2400, 3),
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new EffectInstance(Effect::getEffect(Effect::RESISTANCE), 6000),
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new EffectInstance(Effect::getEffect(Effect::FIRE_RESISTANCE), 6000)
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];
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}
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}
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