mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-06 11:57:10 +00:00
Extract a HungerManager unit from Human
This commit is contained in:
parent
119cb083bf
commit
da0358529a
@ -150,6 +150,7 @@ This version features substantial changes to the network system, improving coher
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- The following API methods have been added:
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- `ItemEntity->getDespawnDelay()`
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- `ItemEntity->setDespawnDelay()`
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- `Human->getHungerManager()`
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- The following methods have signature changes:
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- `Entity->entityBaseTick()` is now `protected`.
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- `Entity->move()` is now `protected`.
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@ -157,6 +158,7 @@ This version features substantial changes to the network system, improving coher
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- `Living->getEffects()` now returns `EffectManager` instead of `Effect[]`.
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- The following classes have been added:
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- `effect\EffectManager`: contains effect-management functionality extracted from `Living`
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- `HungerManager`: contains hunger-management functionality extracted from `Human`
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- The following API methods have been moved / renamed:
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- `Living->removeAllEffects()` -> `EffectManager->clear()`
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- `Living->removeEffect()` -> `EffectManager->remove()`
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@ -165,6 +167,17 @@ This version features substantial changes to the network system, improving coher
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- `Living->hasEffect()` -> `EffectManager->has()`
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- `Living->hasEffects()` -> `EffectManager->hasEffects()`
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- `Living->getEffects()` -> `EffectManager->all()`
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- `Human->getFood()` -> `HungerManager->getFood()`
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- `Human->setFood()` -> `HungerManager->setFood()`
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- `Human->getMaxFood()` -> `HungerManager->getMaxFood()`
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- `Human->addFood()` -> `HungerManager->addFood()`
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- `Human->isHungry()` -> `HungerManager->isHungry()`
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- `Human->getSaturation()` -> `HungerManager->getSaturation()`
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- `Human->setSaturation()` -> `HungerManager->setSaturation()`
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- `Human->addSaturation()` -> `HungerManager->addSaturation()`
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- `Human->getExhaustion()` -> `HungerManager->getExhaustion()`
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- `Human->setExhaustion()` -> `HungerManager->setExhaustion()`
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- `Human->exhaust()` -> `HungerManager->exhaust()`
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- The following API methods have been removed:
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- `Human->getRawUniqueId()`: use `Human->getUniqueId()->toBinary()` instead
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- The following classes have been removed:
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@ -28,7 +28,6 @@ use pocketmine\entity\effect\EffectInstance;
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use pocketmine\entity\projectile\ProjectileSource;
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use pocketmine\entity\utils\ExperienceUtils;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\player\PlayerExhaustEvent;
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use pocketmine\event\player\PlayerExperienceChangeEvent;
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use pocketmine\inventory\EnderChestInventory;
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@ -65,7 +64,6 @@ use function array_rand;
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use function array_values;
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use function ceil;
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use function in_array;
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use function max;
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use function min;
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use function random_int;
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use function strlen;
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@ -90,7 +88,8 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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/** @var Skin */
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protected $skin;
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protected $foodTickTimer = 0;
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/** @var HungerManager */
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protected $hungerManager;
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protected $totalXp = 0;
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protected $xpSeed;
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@ -170,139 +169,27 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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public function jump() : void{
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parent::jump();
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if($this->isSprinting()){
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$this->exhaust(0.8, PlayerExhaustEvent::CAUSE_SPRINT_JUMPING);
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$this->hungerManager->exhaust(0.8, PlayerExhaustEvent::CAUSE_SPRINT_JUMPING);
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}else{
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$this->exhaust(0.2, PlayerExhaustEvent::CAUSE_JUMPING);
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$this->hungerManager->exhaust(0.2, PlayerExhaustEvent::CAUSE_JUMPING);
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}
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}
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public function getFood() : float{
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return $this->attributeMap->getAttribute(Attribute::HUNGER)->getValue();
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}
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/**
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* WARNING: This method does not check if full and may throw an exception if out of bounds.
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* Use {@link Human::addFood()} for this purpose
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*
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* @param float $new
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*
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* @throws \InvalidArgumentException
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* @return HungerManager
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*/
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public function setFood(float $new) : void{
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$attr = $this->attributeMap->getAttribute(Attribute::HUNGER);
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$old = $attr->getValue();
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$attr->setValue($new);
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// ranges: 18-20 (regen), 7-17 (none), 1-6 (no sprint), 0 (health depletion)
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foreach([17, 6, 0] as $bound){
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if(($old > $bound) !== ($new > $bound)){
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$this->foodTickTimer = 0;
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break;
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}
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}
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}
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public function getMaxFood() : float{
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return $this->attributeMap->getAttribute(Attribute::HUNGER)->getMaxValue();
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}
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public function addFood(float $amount) : void{
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$attr = $this->attributeMap->getAttribute(Attribute::HUNGER);
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$amount += $attr->getValue();
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$amount = max(min($amount, $attr->getMaxValue()), $attr->getMinValue());
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$this->setFood($amount);
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}
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/**
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* Returns whether this Human may consume objects requiring hunger.
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*
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* @return bool
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*/
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public function isHungry() : bool{
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return $this->getFood() < $this->getMaxFood();
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}
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public function getSaturation() : float{
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return $this->attributeMap->getAttribute(Attribute::SATURATION)->getValue();
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}
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/**
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* WARNING: This method does not check if saturated and may throw an exception if out of bounds.
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* Use {@link Human::addSaturation()} for this purpose
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*
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* @param float $saturation
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*
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* @throws \InvalidArgumentException
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*/
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public function setSaturation(float $saturation) : void{
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$this->attributeMap->getAttribute(Attribute::SATURATION)->setValue($saturation);
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}
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public function addSaturation(float $amount) : void{
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$attr = $this->attributeMap->getAttribute(Attribute::SATURATION);
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$attr->setValue($attr->getValue() + $amount, true);
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}
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public function getExhaustion() : float{
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return $this->attributeMap->getAttribute(Attribute::EXHAUSTION)->getValue();
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}
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/**
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* WARNING: This method does not check if exhausted and does not consume saturation/food.
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* Use {@link Human::exhaust()} for this purpose.
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*
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* @param float $exhaustion
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*/
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public function setExhaustion(float $exhaustion) : void{
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$this->attributeMap->getAttribute(Attribute::EXHAUSTION)->setValue($exhaustion);
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}
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/**
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* Increases a human's exhaustion level.
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*
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* @param float $amount
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* @param int $cause
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*
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* @return float the amount of exhaustion level increased
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*/
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public function exhaust(float $amount, int $cause = PlayerExhaustEvent::CAUSE_CUSTOM) : float{
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$ev = new PlayerExhaustEvent($this, $amount, $cause);
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$ev->call();
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if($ev->isCancelled()){
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return 0.0;
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}
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$exhaustion = $this->getExhaustion();
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$exhaustion += $ev->getAmount();
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while($exhaustion >= 4.0){
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$exhaustion -= 4.0;
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$saturation = $this->getSaturation();
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if($saturation > 0){
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$saturation = max(0, $saturation - 1.0);
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$this->setSaturation($saturation);
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}else{
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$food = $this->getFood();
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if($food > 0){
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$food--;
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$this->setFood(max($food, 0));
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}
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}
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}
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$this->setExhaustion($exhaustion);
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return $ev->getAmount();
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public function getHungerManager() : HungerManager{
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return $this->hungerManager;
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}
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public function consumeObject(Consumable $consumable) : bool{
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if($consumable instanceof FoodSource){
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if($consumable->requiresHunger() and !$this->isHungry()){
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if($consumable->requiresHunger() and !$this->hungerManager->isHungry()){
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return false;
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}
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$this->addFood($consumable->getFoodRestore());
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$this->addSaturation($consumable->getSaturationRestore());
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$this->hungerManager->addFood($consumable->getFoodRestore());
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$this->hungerManager->addSaturation($consumable->getSaturationRestore());
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}
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return parent::consumeObject($consumable);
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@ -587,6 +474,8 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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protected function initEntity(CompoundTag $nbt) : void{
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parent::initEntity($nbt);
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$this->hungerManager = new HungerManager($this);
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$this->setPlayerFlag(PlayerMetadataFlags::SLEEP, false);
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$this->propertyManager->setBlockPos(EntityMetadataProperties::PLAYER_BED_POSITION, null);
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@ -624,10 +513,10 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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$this->inventory->setHeldItemIndex($nbt->getInt("SelectedInventorySlot", 0), false);
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$this->setFood((float) $nbt->getInt("foodLevel", (int) $this->getFood(), true));
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$this->setExhaustion($nbt->getFloat("foodExhaustionLevel", $this->getExhaustion(), true));
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$this->setSaturation($nbt->getFloat("foodSaturationLevel", $this->getSaturation(), true));
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$this->foodTickTimer = $nbt->getInt("foodTickTimer", $this->foodTickTimer, true);
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$this->hungerManager->setFood((float) $nbt->getInt("foodLevel", (int) $this->hungerManager->getFood(), true));
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$this->hungerManager->setExhaustion($nbt->getFloat("foodExhaustionLevel", $this->hungerManager->getExhaustion(), true));
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$this->hungerManager->setSaturation($nbt->getFloat("foodSaturationLevel", $this->hungerManager->getSaturation(), true));
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$this->hungerManager->setFoodTickTimer($nbt->getInt("foodTickTimer", $this->hungerManager->getFoodTickTimer(), true));
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$this->setXpLevel($nbt->getInt("XpLevel", $this->getXpLevel(), true));
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$this->setXpProgress($nbt->getFloat("XpP", $this->getXpProgress(), true));
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@ -643,9 +532,6 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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protected function addAttributes() : void{
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parent::addAttributes();
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::SATURATION));
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::EXHAUSTION));
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::HUNGER));
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::EXPERIENCE_LEVEL));
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::EXPERIENCE));
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}
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@ -653,7 +539,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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protected function entityBaseTick(int $tickDiff = 1) : bool{
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$hasUpdate = parent::entityBaseTick($tickDiff);
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$this->doFoodTick($tickDiff);
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$this->hungerManager->tick($tickDiff);
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if($this->xpCooldown > 0){
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$this->xpCooldown--;
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@ -662,46 +548,6 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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return $hasUpdate;
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}
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protected function doFoodTick(int $tickDiff = 1) : void{
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if($this->isAlive()){
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$food = $this->getFood();
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$health = $this->getHealth();
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$difficulty = $this->world->getDifficulty();
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$this->foodTickTimer += $tickDiff;
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if($this->foodTickTimer >= 80){
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$this->foodTickTimer = 0;
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}
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if($difficulty === World::DIFFICULTY_PEACEFUL and $this->foodTickTimer % 10 === 0){
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if($food < $this->getMaxFood()){
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$this->addFood(1.0);
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$food = $this->getFood();
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}
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if($this->foodTickTimer % 20 === 0 and $health < $this->getMaxHealth()){
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$this->heal(new EntityRegainHealthEvent($this, 1, EntityRegainHealthEvent::CAUSE_SATURATION));
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}
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}
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if($this->foodTickTimer === 0){
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if($food >= 18){
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if($health < $this->getMaxHealth()){
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$this->heal(new EntityRegainHealthEvent($this, 1, EntityRegainHealthEvent::CAUSE_SATURATION));
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$this->exhaust(3.0, PlayerExhaustEvent::CAUSE_HEALTH_REGEN);
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}
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}elseif($food <= 0){
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if(($difficulty === World::DIFFICULTY_EASY and $health > 10) or ($difficulty === World::DIFFICULTY_NORMAL and $health > 1) or $difficulty === World::DIFFICULTY_HARD){
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$this->attack(new EntityDamageEvent($this, EntityDamageEvent::CAUSE_STARVATION, 1));
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}
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}
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}
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if($food <= 6){
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$this->setSprinting(false);
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}
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}
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}
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public function getName() : string{
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return $this->getNameTag();
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}
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@ -751,10 +597,10 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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public function saveNBT() : CompoundTag{
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$nbt = parent::saveNBT();
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$nbt->setInt("foodLevel", (int) $this->getFood());
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$nbt->setFloat("foodExhaustionLevel", $this->getExhaustion());
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$nbt->setFloat("foodSaturationLevel", $this->getSaturation());
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$nbt->setInt("foodTickTimer", $this->foodTickTimer);
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$nbt->setInt("foodLevel", (int) $this->hungerManager->getFood());
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$nbt->setFloat("foodExhaustionLevel", $this->hungerManager->getExhaustion());
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$nbt->setFloat("foodSaturationLevel", $this->hungerManager->getSaturation());
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$nbt->setInt("foodTickTimer", $this->hungerManager->getFoodTickTimer());
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$nbt->setInt("XpLevel", $this->getXpLevel());
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$nbt->setFloat("XpP", $this->getXpProgress());
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@ -855,6 +701,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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protected function destroyCycles() : void{
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$this->inventory = null;
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$this->enderChestInventory = null;
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$this->hungerManager = null;
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parent::destroyCycles();
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}
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254
src/pocketmine/entity/HungerManager.php
Normal file
254
src/pocketmine/entity/HungerManager.php
Normal file
@ -0,0 +1,254 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\player\PlayerExhaustEvent;
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use pocketmine\world\World;
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use function max;
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use function min;
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class HungerManager{
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/** @var Human */
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private $entity;
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/** @var Attribute */
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private $hungerAttr;
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/** @var Attribute */
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private $saturationAttr;
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/** @var Attribute */
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private $exhaustionAttr;
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/** @var int */
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private $foodTickTimer = 0;
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/** @var bool */
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private $enabled = true;
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public function __construct(Human $entity){
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$this->entity = $entity;
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$this->hungerAttr = self::fetchAttribute($entity, Attribute::HUNGER);
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$this->saturationAttr = self::fetchAttribute($entity, Attribute::SATURATION);
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$this->exhaustionAttr = self::fetchAttribute($entity, Attribute::EXHAUSTION);
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}
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private static function fetchAttribute(Entity $entity, string $attributeId) : Attribute{
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$entity->getAttributeMap()->addAttribute(Attribute::getAttribute($attributeId));
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return $entity->getAttributeMap()->getAttribute($attributeId);
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}
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public function getFood() : float{
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return $this->hungerAttr->getValue();
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}
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/**
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* WARNING: This method does not check if full and may throw an exception if out of bounds.
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* @see HungerManager::addFood()
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*
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* @param float $new
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*
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* @throws \InvalidArgumentException
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*/
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public function setFood(float $new) : void{
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$old = $this->hungerAttr->getValue();
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$this->hungerAttr->setValue($new);
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// ranges: 18-20 (regen), 7-17 (none), 1-6 (no sprint), 0 (health depletion)
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foreach([17, 6, 0] as $bound){
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if(($old > $bound) !== ($new > $bound)){
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$this->foodTickTimer = 0;
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break;
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}
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}
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}
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public function getMaxFood() : float{
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return $this->hungerAttr->getMaxValue();
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}
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public function addFood(float $amount) : void{
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$amount += $this->hungerAttr->getValue();
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$amount = max(min($amount, $this->hungerAttr->getMaxValue()), $this->hungerAttr->getMinValue());
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$this->setFood($amount);
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}
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/**
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* Returns whether this Human may consume objects requiring hunger.
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*
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* @return bool
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*/
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public function isHungry() : bool{
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return $this->getFood() < $this->getMaxFood();
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}
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public function getSaturation() : float{
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return $this->saturationAttr->getValue();
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}
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/**
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* WARNING: This method does not check if saturated and may throw an exception if out of bounds.
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* @see HungerManager::addSaturation()
|
||||
*
|
||||
* @param float $saturation
|
||||
*
|
||||
* @throws \InvalidArgumentException
|
||||
*/
|
||||
public function setSaturation(float $saturation) : void{
|
||||
$this->saturationAttr->setValue($saturation);
|
||||
}
|
||||
|
||||
public function addSaturation(float $amount) : void{
|
||||
$this->saturationAttr->setValue($this->saturationAttr->getValue() + $amount, true);
|
||||
}
|
||||
|
||||
public function getExhaustion() : float{
|
||||
return $this->exhaustionAttr->getValue();
|
||||
}
|
||||
|
||||
/**
|
||||
* WARNING: This method does not check if exhausted and does not consume saturation/food.
|
||||
* @see HungerManager::exhaust()
|
||||
*
|
||||
* @param float $exhaustion
|
||||
*/
|
||||
public function setExhaustion(float $exhaustion) : void{
|
||||
$this->exhaustionAttr->setValue($exhaustion);
|
||||
}
|
||||
|
||||
/**
|
||||
* Increases exhaustion level.
|
||||
*
|
||||
* @param float $amount
|
||||
* @param int $cause
|
||||
*
|
||||
* @return float the amount of exhaustion level increased
|
||||
*/
|
||||
public function exhaust(float $amount, int $cause = PlayerExhaustEvent::CAUSE_CUSTOM) : float{
|
||||
if(!$this->enabled){
|
||||
return 0;
|
||||
}
|
||||
$ev = new PlayerExhaustEvent($this->entity, $amount, $cause);
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
$exhaustion = $this->getExhaustion();
|
||||
$exhaustion += $ev->getAmount();
|
||||
|
||||
while($exhaustion >= 4.0){
|
||||
$exhaustion -= 4.0;
|
||||
|
||||
$saturation = $this->getSaturation();
|
||||
if($saturation > 0){
|
||||
$saturation = max(0, $saturation - 1.0);
|
||||
$this->setSaturation($saturation);
|
||||
}else{
|
||||
$food = $this->getFood();
|
||||
if($food > 0){
|
||||
$food--;
|
||||
$this->setFood(max($food, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
$this->setExhaustion($exhaustion);
|
||||
|
||||
return $ev->getAmount();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int
|
||||
*/
|
||||
public function getFoodTickTimer() : int{
|
||||
return $this->foodTickTimer;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $foodTickTimer
|
||||
*/
|
||||
public function setFoodTickTimer(int $foodTickTimer) : void{
|
||||
if($foodTickTimer < 0){
|
||||
throw new \InvalidArgumentException("Expected a non-negative value");
|
||||
}
|
||||
$this->foodTickTimer = $foodTickTimer;
|
||||
}
|
||||
|
||||
public function tick(int $tickDiff = 1) : void{
|
||||
if(!$this->entity->isAlive() or !$this->enabled){
|
||||
return;
|
||||
}
|
||||
$food = $this->getFood();
|
||||
$health = $this->entity->getHealth();
|
||||
$difficulty = $this->entity->getWorld()->getDifficulty();
|
||||
|
||||
$this->foodTickTimer += $tickDiff;
|
||||
if($this->foodTickTimer >= 80){
|
||||
$this->foodTickTimer = 0;
|
||||
}
|
||||
|
||||
if($difficulty === World::DIFFICULTY_PEACEFUL and $this->foodTickTimer % 10 === 0){
|
||||
if($food < $this->getMaxFood()){
|
||||
$this->addFood(1.0);
|
||||
$food = $this->getFood();
|
||||
}
|
||||
if($this->foodTickTimer % 20 === 0 and $health < $this->entity->getMaxHealth()){
|
||||
$this->entity->heal(new EntityRegainHealthEvent($this->entity, 1, EntityRegainHealthEvent::CAUSE_SATURATION));
|
||||
}
|
||||
}
|
||||
|
||||
if($this->foodTickTimer === 0){
|
||||
if($food >= 18){
|
||||
if($health < $this->entity->getMaxHealth()){
|
||||
$this->entity->heal(new EntityRegainHealthEvent($this->entity, 1, EntityRegainHealthEvent::CAUSE_SATURATION));
|
||||
$this->exhaust(3.0, PlayerExhaustEvent::CAUSE_HEALTH_REGEN);
|
||||
}
|
||||
}elseif($food <= 0){
|
||||
if(($difficulty === World::DIFFICULTY_EASY and $health > 10) or ($difficulty === World::DIFFICULTY_NORMAL and $health > 1) or $difficulty === World::DIFFICULTY_HARD){
|
||||
$this->entity->attack(new EntityDamageEvent($this->entity, EntityDamageEvent::CAUSE_STARVATION, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if($food <= 6){
|
||||
$this->entity->setSprinting(false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return bool
|
||||
*/
|
||||
public function isEnabled() : bool{
|
||||
return $this->enabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param bool $enabled
|
||||
*/
|
||||
public function setEnabled(bool $enabled) : void{
|
||||
$this->enabled = $enabled;
|
||||
}
|
||||
}
|
@ -36,7 +36,7 @@ class HungerEffect extends Effect{
|
||||
|
||||
public function applyEffect(Living $entity, EffectInstance $instance, float $potency = 1.0, ?Entity $source = null) : void{
|
||||
if($entity instanceof Human){
|
||||
$entity->exhaust(0.025 * $instance->getEffectLevel(), PlayerExhaustEvent::CAUSE_POTION);
|
||||
$entity->getHungerManager()->exhaust(0.025 * $instance->getEffectLevel(), PlayerExhaustEvent::CAUSE_POTION);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,8 +31,9 @@ class SaturationEffect extends InstantEffect{
|
||||
|
||||
public function applyEffect(Living $entity, EffectInstance $instance, float $potency = 1.0, ?Entity $source = null) : void{
|
||||
if($entity instanceof Human){
|
||||
$entity->addFood($instance->getEffectLevel());
|
||||
$entity->addSaturation($instance->getEffectLevel() * 2);
|
||||
$manager = $entity->getHungerManager();
|
||||
$manager->addFood($instance->getEffectLevel());
|
||||
$manager->addSaturation($instance->getEffectLevel() * 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1198,6 +1198,8 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
|
||||
$this->gamemode = $gm;
|
||||
|
||||
$this->allowFlight = $this->isCreative();
|
||||
$this->hungerManager->setEnabled($this->isSurvival());
|
||||
|
||||
if($this->isSpectator()){
|
||||
$this->setFlying(true);
|
||||
$this->despawnFromAll();
|
||||
@ -1414,9 +1416,9 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
|
||||
$distance = sqrt((($from->x - $to->x) ** 2) + (($from->z - $to->z) ** 2));
|
||||
//TODO: check swimming (adds 0.015 exhaustion in MCPE)
|
||||
if($this->isSprinting()){
|
||||
$this->exhaust(0.1 * $distance, PlayerExhaustEvent::CAUSE_SPRINTING);
|
||||
$this->hungerManager->exhaust(0.1 * $distance, PlayerExhaustEvent::CAUSE_SPRINTING);
|
||||
}else{
|
||||
$this->exhaust(0.01 * $distance, PlayerExhaustEvent::CAUSE_WALKING);
|
||||
$this->hungerManager->exhaust(0.01 * $distance, PlayerExhaustEvent::CAUSE_WALKING);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1510,24 +1512,6 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function doFoodTick(int $tickDiff = 1) : void{
|
||||
if($this->isSurvival()){
|
||||
parent::doFoodTick($tickDiff);
|
||||
}
|
||||
}
|
||||
|
||||
public function exhaust(float $amount, int $cause = PlayerExhaustEvent::CAUSE_CUSTOM) : float{
|
||||
if($this->isSurvival()){
|
||||
return parent::exhaust($amount, $cause);
|
||||
}
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
public function isHungry() : bool{
|
||||
return $this->isSurvival() and parent::isHungry();
|
||||
}
|
||||
|
||||
public function canBreathe() : bool{
|
||||
return $this->isCreative() or parent::canBreathe();
|
||||
}
|
||||
@ -1828,7 +1812,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
|
||||
if($this->hasFiniteResources() and !$item->equalsExact($oldItem)){
|
||||
$this->inventory->setItemInHand($item);
|
||||
}
|
||||
$this->exhaust(0.025, PlayerExhaustEvent::CAUSE_MINING);
|
||||
$this->hungerManager->exhaust(0.025, PlayerExhaustEvent::CAUSE_MINING);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -1928,7 +1912,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
|
||||
$this->inventory->setItemInHand($heldItem);
|
||||
}
|
||||
|
||||
$this->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK);
|
||||
$this->hungerManager->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -2431,7 +2415,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
|
||||
protected function applyPostDamageEffects(EntityDamageEvent $source) : void{
|
||||
parent::applyPostDamageEffects($source);
|
||||
|
||||
$this->exhaust(0.3, PlayerExhaustEvent::CAUSE_DAMAGE);
|
||||
$this->hungerManager->exhaust(0.3, PlayerExhaustEvent::CAUSE_DAMAGE);
|
||||
}
|
||||
|
||||
public function attack(EntityDamageEvent $source) : void{
|
||||
|
Loading…
x
Reference in New Issue
Block a user