Higher chunk defaults

This commit is contained in:
Shoghi Cervantes
2014-12-28 02:58:17 +01:00
parent 8d9fbec4ce
commit d800a21bd4
4 changed files with 29 additions and 34 deletions

View File

@ -34,15 +34,14 @@ chunk-sending:
per-tick: 4
#Compression level used when sending chunks. Higher = more CPU, less bandwidth usage
compression-level: 8
#Amount of chunks loaded around a player by the server, min. 56 as MC: PE 0.9.5
#Increasing this more than 96 (as of MC: PE 0.9.5) can cause issues with the client ignoring chunks
max-chunks: 96
#Amount of chunks sent around each player
max-chunks: 256
chunk-ticking:
#Max amount of chunks processed each tick
per-tick: 80
per-tick: 260
#Radius of chunks around a player to tick
tick-radius: 2
tick-radius: 4
light-updates: false
clear-tick-list: false