fixed spawn-radius: 0

This commit is contained in:
Dylan K. Taylor 2019-04-18 16:12:20 +01:00
parent 939dfd9269
commit d68501c748

View File

@ -969,7 +969,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
assert(isset($this->usedChunks[Level::chunkHash($x, $z)])); assert(isset($this->usedChunks[Level::chunkHash($x, $z)]));
$this->usedChunks[Level::chunkHash($x, $z)] = true; $this->usedChunks[Level::chunkHash($x, $z)] = true;
$spawn = ++$this->spawnChunkLoadCount === $this->spawnThreshold; $spawn = $this->spawnChunkLoadCount++ === $this->spawnThreshold;
$this->networkSession->startUsingChunk($x, $z, $spawn); $this->networkSession->startUsingChunk($x, $z, $spawn);
if($spawn){ if($spawn){