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Separate consumable item interfaces from general consumable interfaces (#3595)
I wonder if there's a way to generalise item consuming beyond just eating/drinking. Stuff like lava bucket in a furnace needs the same kind of "leftover" logic.
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@@ -25,13 +25,13 @@ namespace pocketmine\item;
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use pocketmine\entity\Living;
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class MilkBucket extends Item implements Consumable{
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class MilkBucket extends Item implements ConsumableItem{
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public function getMaxStackSize() : int{
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return 1;
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}
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public function getResidue(){
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public function getResidue() : Item{
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return VanillaItems::BUCKET();
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}
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