Separate consumable item interfaces from general consumable interfaces (#3595)

I wonder if there's a way to generalise item consuming beyond just eating/drinking. Stuff like lava bucket in a furnace needs the same kind of "leftover" logic.
This commit is contained in:
Dylan T
2020-06-28 17:53:03 +01:00
committed by GitHub
parent 01d221b794
commit d585081c22
15 changed files with 83 additions and 36 deletions

View File

@@ -23,17 +23,15 @@ declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\entity\FoodSource;
use pocketmine\entity\Living;
abstract class Food extends Item implements FoodSource{
abstract class Food extends Item implements FoodSourceItem{
public function requiresHunger() : bool{
return true;
}
/**
* @return Item
*/
public function getResidue(){
public function getResidue() : Item{
return ItemFactory::air();
}