Merge pull request #3 from dktapps/drew-1.13

clean up 1.13 a little
This commit is contained in:
Jack M. Taylor 2019-11-08 16:46:01 +05:00 committed by GitHub
commit d53b84386f
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 27 additions and 139 deletions

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@ -80,7 +80,6 @@ use pocketmine\item\Consumable;
use pocketmine\item\Durable;
use pocketmine\item\enchantment\EnchantmentInstance;
use pocketmine\item\enchantment\MeleeWeaponEnchantment;
use pocketmine\item\Food;
use pocketmine\item\Item;
use pocketmine\item\WritableBook;
use pocketmine\item\WrittenBook;
@ -99,7 +98,6 @@ use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\network\mcpe\PlayerNetworkSessionAdapter;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
@ -838,10 +836,12 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
* Plugin developers should not use this, use setSkin() and sendSkin() instead.
*
* @param Skin $skin
* @param string $newSkinName
* @param string $oldSkinName
*
* @return bool
*/
public function changeSkin(Skin $skin) : bool{
public function changeSkin(Skin $skin, string $newSkinName, string $oldSkinName) : bool{
if(!$skin->isValid()){
return false;
}
@ -1114,13 +1114,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
}
protected function sendCompletedUsingItemPacket(int $itemId, int $action){
$pk = new CompletedUsingItemPacket();
$pk->itemId = $itemId;
$pk->action = $action;
$this->sendDataPacket($pk);
}
protected function sendRespawnPacket(Vector3 $pos, int $respawnState = RespawnPacket::SEARCHING_FOR_SPAWN){
$pk = new RespawnPacket();
$pk->position = $pos->add(0, $this->baseOffset, 0);
@ -2512,6 +2505,27 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
return true;
case InventoryTransactionPacket::USE_ITEM_ACTION_CLICK_AIR:
if($this->isUsingItem()){
$slot = $this->inventory->getItemInHand();
if($slot instanceof Consumable){
$ev = new PlayerItemConsumeEvent($this, $slot);
if($this->hasItemCooldown($slot)){
$ev->setCancelled();
}
$ev->call();
if($ev->isCancelled() or !$this->consumeObject($slot)){
$this->inventory->sendContents($this);
return true;
}
$this->resetItemCooldown($slot);
if($this->isSurvival()){
$slot->pop();
$this->inventory->setItemInHand($slot);
$this->inventory->addItem($slot->getResidue());
}
$this->setUsingItem(false);
}
}
$directionVector = $this->getDirectionVector();
if($this->isCreative()){
@ -2541,15 +2555,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
}
if(!$this->isUsingItem()){
$this->setUsingItem(true);
return true;
}
$this->setUsingItem(false);
if($item->onUse($this)){
$this->sendCompletedUsingItemPacket($item->getId(), $item->getCompletedAction());
}
$this->setUsingItem(true);
return true;
default:
@ -2667,15 +2673,12 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
if($item->onReleaseUsing($this)){
$this->resetItemCooldown($item);
$this->inventory->setItemInHand($item);
$this->sendCompletedUsingItemPacket($item->getId(), $item->getCompletedAction());
}
}else{
break;
}
return true;
case InventoryTransactionPacket::RELEASE_ITEM_ACTION_CONSUME:
break;
default:
break;
}
@ -2718,7 +2721,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
if(!$this->spawned or !$this->isAlive()){
return true;
}
if($packet->action === InteractPacket::ACTION_MOUSEOVER and $packet->target === 0){
//TODO HACK: silence useless spam (MCPE 1.8)
//this packet is EXPECTED to only be sent when interacting with an entity, but due to some messy Mojang
@ -3822,6 +3824,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->addWindow($this->cursorInventory, ContainerIds::UI, true);
$this->craftingGrid = new CraftingGrid($this, CraftingGrid::SIZE_SMALL);
//TODO: more windows
}

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@ -40,7 +40,6 @@ class CraftingGrid extends BaseInventory{
public $offset;
/** @var Player */
protected $holder;
/** @var int */
private $gridWidth;

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@ -29,7 +29,6 @@ use pocketmine\entity\projectile\Projectile;
use pocketmine\event\entity\EntityShootBowEvent;
use pocketmine\event\entity\ProjectileLaunchEvent;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\Player;
use function intdiv;
@ -48,10 +47,6 @@ class Bow extends Tool{
return 385;
}
public function getCompletedAction(){
return CompletedUsingItemPacket::ACTION_SHOOT;
}
public function onReleaseUsing(Player $player) : bool{
if($player->isSurvival() and !$player->getInventory()->contains(ItemFactory::get(Item::ARROW, 0, 1))){
$player->getInventory()->sendContents($player);

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@ -30,9 +30,7 @@ use pocketmine\block\Liquid;
use pocketmine\entity\Living;
use pocketmine\event\player\PlayerBucketEmptyEvent;
use pocketmine\event\player\PlayerBucketFillEvent;
use pocketmine\event\player\PlayerItemConsumeEvent;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\Player;
class Bucket extends Item implements Consumable{
@ -116,36 +114,4 @@ class Bucket extends Item implements Consumable{
public function onConsume(Living $consumer){
$consumer->removeAllEffects();
}
public function getCompletedAction(){
if($this->canBeConsumed()){
return CompletedUsingItemPacket::ACTION_CONSUME;
}else{
return CompletedUsingItemPacket::ACTION_POUR_BUCKET;
}
}
public function onUse(Player $player) : bool{
if($this->canBeConsumed()){
$slot = $player->getInventory()->getItemInHand();
$ev = new PlayerItemConsumeEvent($player, $slot);
$ev->call();
/** @var $slot Consumable */
if($ev->isCancelled() or !$player->consumeObject($slot)){
$player->getInventory()->sendContents($player);
return true;
}
if($player->isSurvival()){
$slot->pop();
$player->getInventory()->setItemInHand($slot);
$player->getInventory()->addItem($slot->getResidue());
}
return true;
}
return false;
}
}

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@ -24,10 +24,6 @@ declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\entity\Living;
use pocketmine\event\player\PlayerItemConsumeEvent;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\Player;
abstract class Food extends Item implements FoodSource{
public function requiresHunger() : bool{
@ -45,36 +41,7 @@ abstract class Food extends Item implements FoodSource{
return [];
}
public function getCompletedAction(){
return CompletedUsingItemPacket::ACTION_EAT;
}
public function onUse(Player $player) : bool{
$slot = $player->getInventory()->getItemInHand();
$ev = new PlayerItemConsumeEvent($player, $slot);
$ev->call();
/** @var $slot Consumable */
if($ev->isCancelled() or !$player->consumeObject($slot)){
$player->getInventory()->sendContents($player);
return true;
}
if($player->isSurvival()){
$slot->pop();
$player->getInventory()->setItemInHand($slot);
$player->getInventory()->addItem($slot->getResidue());
}
return true;
}
public function onConsume(Living $consumer){
}
public function onClickAir(Player $player, Vector3 $directionVector) : bool{
return true;
}
}

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@ -41,7 +41,6 @@ use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\NamedTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\Player;
use pocketmine\utils\Binary;
use function array_map;
@ -849,14 +848,6 @@ class Item implements ItemIds, \JsonSerializable{
return 0;
}
public function getCompletedAction(){
return CompletedUsingItemPacket::ACTION_UNKNOWN;
}
public function onUse(Player $player) : bool{
return false;
}
/**
* Compares an Item to this Item and check if they match.
*

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@ -26,9 +26,6 @@ namespace pocketmine\item;
use pocketmine\entity\Effect;
use pocketmine\entity\EffectInstance;
use pocketmine\entity\Living;
use pocketmine\event\player\PlayerItemConsumeEvent;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\Player;
class Potion extends Item implements Consumable{
@ -238,29 +235,4 @@ class Potion extends Item implements Consumable{
public function getResidue(){
return ItemFactory::get(Item::GLASS_BOTTLE);
}
public function getCompletedAction(){
return CompletedUsingItemPacket::ACTION_CONSUME;
}
public function onUse(Player $player) : bool{
$slot = $player->getInventory()->getItemInHand();
$ev = new PlayerItemConsumeEvent($player, $slot);
$ev->call();
/** @var $slot Consumable */
if($ev->isCancelled() or !$player->consumeObject($slot)){
$player->getInventory()->sendContents($player);
return true;
}
if($player->isSurvival()){
$slot->pop();
$player->getInventory()->setItemInHand($slot);
$player->getInventory()->addItem($slot->getResidue());
}
return true;
}
}

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@ -29,7 +29,6 @@ use pocketmine\entity\projectile\Projectile;
use pocketmine\event\entity\ProjectileLaunchEvent;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\Player;
@ -48,10 +47,6 @@ abstract class ProjectileItem extends Item{
}
public function getCompletedAction(){
return CompletedUsingItemPacket::ACTION_THROW;
}
public function onClickAir(Player $player, Vector3 $directionVector) : bool{
$nbt = Entity::createBaseNBT($player->add(0, $player->getEyeHeight(), 0), $directionVector, $player->yaw, $player->pitch);
$this->addExtraTags($nbt);

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@ -253,7 +253,7 @@ class PlayerNetworkSessionAdapter extends NetworkSession{
}
public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
return $this->player->changeSkin($packet->skin);
return $this->player->changeSkin($packet->skin, "", "");
}
public function handleBookEdit(BookEditPacket $packet) : bool{