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synced 2025-05-12 16:59:44 +00:00
Clean up whitespace disaster and add getIngredient back
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bfb1ad1327
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@ -39,10 +39,11 @@ class CraftingGrid extends BaseInventory{
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/** @var int */
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public $offset;
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/** @var Player */
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private $holder;
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protected $holder;
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/** @var int */
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private $gridWidth;
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/** @var int|null */
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private $startX;
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/** @var int|null */
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@ -86,8 +87,10 @@ class CraftingGrid extends BaseInventory{
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public function setItem(int $index, Item $item, bool $send = true) : bool{
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if(parent::setItem($index + $this->offset, $item, $send)){
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$this->seekRecipeBounds();
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return true;
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}
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return false;
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}
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@ -109,20 +112,26 @@ class CraftingGrid extends BaseInventory{
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private function seekRecipeBounds() : void{
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$minX = PHP_INT_MAX;
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$maxX = 0;
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$minY = PHP_INT_MAX;
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$maxY = 0;
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$empty = true;
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for($y = 0; $y < $this->gridWidth; ++$y){
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for($x = 0; $x < $this->gridWidth; ++$x){
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if(!$this->isSlotEmpty($y * $this->gridWidth + $x)){
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$minX = min($minX, $x);
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$maxX = max($maxX, $x);
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$minY = min($minY, $y);
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$maxY = max($maxY, $y);
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$empty = false;
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}
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}
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}
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if(!$empty){
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$this->startX = $minX;
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$this->xLen = $maxX - $minX + 1;
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@ -133,6 +142,22 @@ class CraftingGrid extends BaseInventory{
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}
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}
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/**
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* Returns the item at offset x,y, offset by where the starts of the recipe rectangle are.
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*
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* @param int $x
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* @param int $y
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*
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* @return Item
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*/
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public function getIngredient(int $x, int $y) : Item{
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if($this->startX !== null and $this->startY !== null){
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return $this->getItem(($y + $this->startY) * $this->gridWidth + ($x + $this->startX));
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}
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throw new \InvalidStateException("No ingredients found in grid");
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}
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/**
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* Returns the width of the recipe we're trying to craft, based on items currently in the grid.
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*
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@ -26,11 +26,8 @@ namespace pocketmine\inventory;
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use pocketmine\Player;
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class PlayerCursorInventory extends BaseInventory{
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/** @var Player */
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protected $holder;
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/** @var int */
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protected $offset = 0;
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public function __construct(Player $holder){
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$this->holder = $holder;
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