mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-12 16:59:44 +00:00
Removed PlayerUIInventory and BaseUIInventory
This commit is contained in:
parent
dfa603c335
commit
bfb1ad1327
@ -72,7 +72,6 @@ use pocketmine\form\FormValidationException;
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use pocketmine\inventory\CraftingGrid;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\PlayerCursorInventory;
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use pocketmine\inventory\PlayerUIInventory;
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use pocketmine\inventory\transaction\action\InventoryAction;
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use pocketmine\inventory\transaction\CraftingTransaction;
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use pocketmine\inventory\transaction\InventoryTransaction;
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@ -290,8 +289,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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protected $windowIndex = [];
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/** @var bool[] */
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protected $permanentWindows = [];
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/** @var PlayerUIInventory */
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protected $playerUIInventory;
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/** @var PlayerCursorInventory */
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protected $cursorInventory;
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/** @var CraftingGrid */
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protected $craftingGrid = null;
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/** @var CraftingTransaction|null */
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@ -3554,7 +3553,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->removeAllWindows(true);
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$this->windows = [];
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$this->windowIndex = [];
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$this->playerUIInventory = null;
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$this->cursorInventory = null;
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$this->craftingGrid = null;
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if($this->constructed){
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@ -3819,19 +3818,15 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->addWindow($this->getArmorInventory(), ContainerIds::ARMOR, true);
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$this->playerUIInventory = new PlayerUIInventory($this);
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$this->addWindow($this->playerUIInventory, ContainerIds::UI, true);
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$this->cursorInventory = new PlayerCursorInventory($this);
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$this->addWindow($this->cursorInventory, ContainerIds::UI, true);
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$this->craftingGrid = new CraftingGrid($this->playerUIInventory, CraftingGrid::SIZE_SMALL);
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$this->craftingGrid = new CraftingGrid($this, CraftingGrid::SIZE_SMALL);
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//TODO: more windows
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}
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public function getPlayerUIInventory() : PlayerUIInventory{
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return $this->playerUIInventory;
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}
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public function getCursorInventory() : PlayerCursorInventory{
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return $this->playerUIInventory->getCursorInventory();
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return $this->cursorInventory;
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}
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public function getCraftingGrid() : CraftingGrid{
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@ -3847,7 +3842,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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public function doCloseInventory() : void{
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/** @var Inventory[] $inventories */
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$inventories = [$this->craftingGrid, $this->getCursorInventory()];
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$inventories = [$this->craftingGrid, $this->cursorInventory];
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foreach($inventories as $inventory){
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$contents = $inventory->getContents();
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if(count($contents) > 0){
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@ -3861,7 +3856,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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if($this->craftingGrid->getGridWidth() > CraftingGrid::SIZE_SMALL){
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$this->craftingGrid = new CraftingGrid($this->playerUIInventory, CraftingGrid::SIZE_SMALL);
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$this->craftingGrid = new CraftingGrid($this, CraftingGrid::SIZE_SMALL);
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}
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}
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@ -49,7 +49,7 @@ class CraftingTable extends Solid{
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public function onActivate(Item $item, Player $player = null) : bool{
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if($player instanceof Player){
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$player->setCraftingGrid(new CraftingGrid($player->getPlayerUIInventory(), CraftingGrid::SIZE_BIG));
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$player->setCraftingGrid(new CraftingGrid($player, CraftingGrid::SIZE_BIG));
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}
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return true;
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@ -1,116 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\Player;
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class BaseUIInventory extends BaseInventory{
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protected $inventory;
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protected $size;
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protected $offset;
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public function __construct(PlayerUIInventory $inventory, int $size, int $offset){
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$this->inventory = $inventory;
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$this->size = $size;
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$this->offset = $offset;
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parent::__construct([], $size);
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}
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public function getName() : string{
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return "UI";
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}
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public function getDefaultSize() : int{
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return 1;
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}
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public function getSize() : int{
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return $this->size;
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}
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public function getMaxStackSize() : int{
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return Inventory::MAX_STACK;
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}
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public function setMaxStackSize(int $size) : void{
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}
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public function getTitle() : string{
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return "";
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}
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public function getItem(int $index) : Item{
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return $this->inventory->getItem($index + $this->offset);
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}
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public function setItem(int $index, Item $item, bool $send = true) : bool{
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return $this->inventory->setItem($index + $this->offset, $item, $send);
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}
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public function getContents(bool $includeEmpty = false) : array{
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$contents = [];
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$air = null;
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foreach($this->slots as $i => $slot){
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if($i < $this->offset || $i > $this->offset + $this->size){
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continue;
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}
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if($slot !== null){
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$contents[$i] = clone $slot;
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}elseif($includeEmpty){
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$contents[$i] = $air ?? ($air = ItemFactory::get(Item::AIR, 0, 0));
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}
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}
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return $contents;
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}
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public function sendContents($target) : void{
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$this->inventory->sendContents($target);
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}
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public function sendSlot(int $index, $target) : void{
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$this->inventory->sendSlot($index + $this->offset, $target);
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}
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public function getViewers() : array{
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return $this->inventory->viewers;
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}
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public function onOpen(Player $who) : void{}
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public function onClose(Player $who) : void{}
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public function open(Player $who) : bool{
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return false;
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}
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public function close(Player $who) : void{}
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public function onSlotChange(int $index, Item $before, bool $send) : void{
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$this->inventory->onSlotChange($index + $this->offset, $before, $send);
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}
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}
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@ -29,23 +29,124 @@ use function max;
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use function min;
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use const PHP_INT_MAX;
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class CraftingGrid extends BaseUIInventory{
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public const SIZE_SMALL = 4;
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public const SIZE_BIG = 9;
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class CraftingGrid extends BaseInventory{
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public const SIZE_SMALL = 2;
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public const SIZE_BIG = 3;
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public const SMALL_OFFSET = 28;
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public const BIG_OFFSET = 32;
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/** @var int */
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public $offset;
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/** @var Player */
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private $holder;
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/** @var int */
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private $gridWidth;
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/** @var int|null */
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private $startX;
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/** @var int|null */
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private $xLen;
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/** @var int|null */
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private $startY;
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/** @var int|null */
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private $yLen;
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public function __construct(PlayerUIInventory $inventory, int $gridWidth){
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public function __construct(Player $holder, int $gridWidth){
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$this->holder = $holder;
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$this->gridWidth = $gridWidth;
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if($gridWidth === self::SIZE_SMALL){
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parent::__construct($inventory, $gridWidth, 28);
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}elseif($gridWidth === self::SIZE_BIG){
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parent::__construct($inventory, $gridWidth, 32);
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if($this->gridWidth === self::SIZE_SMALL){
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$this->offset = self::SMALL_OFFSET;
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}elseif($this->gridWidth === self::SIZE_BIG){
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$this->offset = self::BIG_OFFSET;
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}
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parent::__construct();
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}
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public function getGridWidth() : int{
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return $this->gridWidth;
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}
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public function getDefaultSize() : int{
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return $this->getGridWidth() ** 2;
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}
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public function setSize(int $size){
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throw new \BadMethodCallException("Cannot change the size of a crafting grid");
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}
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public function getName() : string{
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return "Crafting";
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}
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public function getItem(int $index) : Item{
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return parent::getItem($index + $this->offset);
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}
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public function setItem(int $index, Item $item, bool $send = true) : bool{
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if(parent::setItem($index + $this->offset, $item, $send)){
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$this->seekRecipeBounds();
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return true;
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}
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return false;
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}
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public function sendSlot(int $index, $target) : void{
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//we can't send a slot of a client-sided inventory window
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}
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public function sendContents($target) : void{
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//no way to do this
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}
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/**
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* @return Player
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*/
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public function getHolder(){
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return $this->holder;
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}
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private function seekRecipeBounds() : void{
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$minX = PHP_INT_MAX;
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$maxX = 0;
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$minY = PHP_INT_MAX;
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$maxY = 0;
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$empty = true;
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for($y = 0; $y < $this->gridWidth; ++$y){
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for($x = 0; $x < $this->gridWidth; ++$x){
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if(!$this->isSlotEmpty($y * $this->gridWidth + $x)){
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$minX = min($minX, $x);
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$maxX = max($maxX, $x);
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$minY = min($minY, $y);
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$maxY = max($maxY, $y);
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$empty = false;
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}
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}
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}
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if(!$empty){
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$this->startX = $minX;
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$this->xLen = $maxX - $minX + 1;
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$this->startY = $minY;
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$this->yLen = $maxY - $minY + 1;
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}else{
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$this->startX = $this->xLen = $this->startY = $this->yLen = null;
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}
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}
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/**
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* Returns the width of the recipe we're trying to craft, based on items currently in the grid.
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*
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* @return int
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*/
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public function getRecipeWidth() : int{
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return $this->xLen ?? 0;
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}
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/**
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* Returns the height of the recipe we're trying to craft, based on items currently in the grid.
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* @return int
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*/
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public function getRecipeHeight() : int{
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return $this->yLen ?? 0;
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}
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}
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@ -23,9 +23,37 @@ declare(strict_types=1);
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namespace pocketmine\inventory;
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class PlayerCursorInventory extends BaseUIInventory{
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use pocketmine\Player;
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public function __construct(PlayerUIInventory $inventory){
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parent::__construct($inventory, 1, 0);
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class PlayerCursorInventory extends BaseInventory{
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/** @var Player */
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protected $holder;
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/** @var int */
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protected $offset = 0;
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public function __construct(Player $holder){
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$this->holder = $holder;
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parent::__construct();
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}
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public function getName() : string{
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return "Cursor";
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}
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public function getDefaultSize() : int{
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return 1;
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}
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public function setSize(int $size){
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throw new \BadMethodCallException("Cursor can only carry one item at a time");
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}
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/**
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* This override is here for documentation and code completion purposes only.
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* @return Player
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*/
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public function getHolder(){
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return $this->holder;
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}
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}
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@ -1,89 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\network\mcpe\protocol\InventorySlotPacket;
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use pocketmine\network\mcpe\protocol\types\ContainerIds;
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use pocketmine\Player;
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class PlayerUIInventory extends BaseInventory{
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/** @var Player */
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protected $holder;
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/** @var int */
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protected $size;
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/** @var int */
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protected $offset;
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/** @var PlayerCursorInventory */
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protected $cursorInventory;
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public function __construct(Player $holder){
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$this->holder = $holder;
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$this->cursorInventory = new PlayerCursorInventory($this);
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parent::__construct();
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}
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public function getCursorInventory(){
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return $this->cursorInventory;
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}
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public function getName() : string{
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return "UI";
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}
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public function getDefaultSize() : int{
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return 51;
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}
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public function getSize() : int{
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return 51;
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}
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public function getHolder(){
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return $this->holder;
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}
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public function setSize(int $size){}
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public function sendSlot(int $index, $target) : void{
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if($target instanceof Player){
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$target = [$target];
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}
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$pk = new InventorySlotPacket();
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$pk->inventorySlot = $index;
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$pk->item = $this->getItem($index);
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foreach($target as $player){
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if($player === $this->getHolder()){
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$pk->windowId = ContainerIds::UI;
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$player->dataPacket($pk);
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}else{
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if(($id = $player->getWindowId($this)) === ContainerIds::NONE){
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$this->close($player);
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continue;
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}
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$pk->windowId = $id;
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$player->dataPacket($pk);
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}
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}
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}
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}
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@ -25,6 +25,8 @@ namespace pocketmine\utils;
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class SkinAnimation{
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public const TYPE_HEAD = 1; //Might want a double check on this
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/** @var SerializedImage */
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private $image;
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/** @var int */
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