Updated protocol details, anvil menu creation

This commit is contained in:
Shoghi Cervantes 2015-08-06 11:51:41 +02:00
parent 2e0ef645fa
commit d0bfc826ea
6 changed files with 61 additions and 16 deletions

View File

@ -80,7 +80,7 @@ class Anvil extends Fallable{
public function getDrops(Item $item){
return [
[$this->id, 0, 1],
[$this->id, 0, 1], //TODO break level
];
}
}

View File

@ -21,28 +21,27 @@
namespace pocketmine\inventory;
use pocketmine\level\Level;
use pocketmine\level\Position;
use pocketmine\math\Vector3;
use pocketmine\network\Network;
use pocketmine\network\protocol\TileEventPacket;
use pocketmine\Player;
use pocketmine\Server;
use pocketmine\tile\Chest;
class AnvilInventory extends ContainerInventory implements InventoryHolder{
class AnvilInventory extends ContainerInventory{
public function __construct(Position $pos){
parent::__construct($this, InventoryType::get(InventoryType::ANVIL));
}
public function getInventory(){
return $this;
parent::__construct(new FakeBlockMenu($this, $pos), InventoryType::get(InventoryType::ANVIL));
}
/**
* @return AnvilInventory
* @return FakeBlockMenu
*/
public function getHolder(){
return $this->holder;
}
public function onClose(Player $who){
parent::onClose($who);
for($i = 0; $i < 2; ++$i){
$this->getHolder()->getLevel()->dropItem($this->getHolder()->add(0.5, 0.5, 0.5), $this->getItem($i));
$this->clear($i);
}
}
}

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@ -0,0 +1,45 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\inventory;
use pocketmine\level\Level;
use pocketmine\level\Position;
use pocketmine\math\Vector3;
use pocketmine\network\Network;
use pocketmine\network\protocol\TileEventPacket;
use pocketmine\Player;
use pocketmine\Server;
use pocketmine\tile\Chest;
class FakeBlockMenu extends Position implements InventoryHolder{
private $inventory;
public function __construct(Inventory $inventory, Position $pos){
$this->inventory = $inventory;
parent::__construct($pos->x, $pos->y, $pos->z, $pos->level);
}
public function getInventory(){
return $this->inventory;
}
}

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@ -65,7 +65,7 @@ class InventoryType{
static::$default[static::STONECUTTER] = new InventoryType(10, "Crafting", 1); //9 CRAFTING slots, 1 RESULT
static::$default[static::ENCHANT_TABLE] = new InventoryType(1, "Enchant", 4); //1 INPUT/OUTPUT
static::$default[static::BREWING_STAND] = new InventoryType(4, "Brewing", 5); //1 INPUT, 3 POTION
static::$default[static::ANVIL] = new InventoryType(3, "Brewing", 6); //2 INPUT, 1 OUTPUT
static::$default[static::ANVIL] = new InventoryType(3, "Anvil", 6); //2 INPUT, 1 OUTPUT
}
/**

View File

@ -30,7 +30,7 @@ interface Info{
/**
* Actual Minecraft: PE protocol version
*/
const CURRENT_PROTOCOL = 31;
const CURRENT_PROTOCOL = 32;
const LOGIN_PACKET = 0x87;
const PLAY_STATUS_PACKET = 0x88;

View File

@ -56,6 +56,7 @@ class StartGamePacket extends DataPacket{
$this->putFloat($this->x);
$this->putFloat($this->y);
$this->putFloat($this->z);
$this->putByte(0);
}
}