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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Added new packets
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0e889b0139
commit
d0a08d16e7
@ -192,9 +192,9 @@ class Player{
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if($data["eid"] === $this->eid){
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$data["eid"] = 0;
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$this->armor = array($data["slot0"], $data["slot1"], $data["slot2"], $data["slot3"]);
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$this->dataPacket(MC_SET_ARMOR, $data);
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$this->dataPacket(MC_PLAYER_ARMOR_EQUIPMENT, $data);
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}else{
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$this->dataPacket(MC_SET_ARMOR, $data);
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$this->dataPacket(MC_PLAYER_ARMOR_EQUIPMENT, $data);
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}
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break;
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case "player.block.place":
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@ -574,7 +574,7 @@ class Player{
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}
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$this->server->handle("player.block.break", $data);
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break;
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case MC_SET_ARMOR:
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case MC_PLAYER_ARMOR_EQUIPMENT:
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$data["eid"] = $this->eid;
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$this->server->handle("player.armor", $data);
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break;
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@ -445,7 +445,7 @@ class CustomPacketHandler{
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$this->raw .= Utils::writeShort($this->data["meta"]);
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}
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break;
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case MC_SET_ARMOR:
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case MC_PLAYER_ARMOR_EQUIPMENT:
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if($this->c === false){
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$this->data["eid"] = Utils::readInt($this->get(4));
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$this->data["slot0"] = ord($this->get(1));
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@ -514,6 +514,13 @@ class CustomPacketHandler{
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$this->raw .= Utils::writeShort($this->data["speedZ"]);
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}
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break;
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case MC_HURT_ARMOR:
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if($this->c === false){
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$this->data["health"] = Utils::readByte($this->get(1));
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}else{
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$this->raw .= Utils::writeByte($this->data["health"]);
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}
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break;
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case MC_SET_HEALTH:
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if($this->c === false){
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$this->data["health"] = Utils::readByte($this->get(1));
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@ -521,6 +528,17 @@ class CustomPacketHandler{
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$this->raw .= Utils::writeByte($this->data["health"]);
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}
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break;
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case MC_SET_SPAWN_POSITION:
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if($this->c === false){
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$this->data["x"] = Utils::readInt($this->get(4));
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$this->data["z"] = Utils::readInt($this->get(4));
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$this->data["y"] = ord($this->get(1));
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}else{
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$this->raw .= Utils::writeInt($this->data["x"]);
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$this->raw .= Utils::writeInt($this->data["z"]);
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$this->raw .= chr($this->data["y"]);
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}
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break;
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case MC_ANIMATE:
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if($this->c === false){
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$this->data["action"] = Utils::readByte($this->get(1));
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@ -626,8 +644,7 @@ class CustomPacketHandler{
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$this->data["line$i"] = $this->get(Utils::readLShort($this->get(2), false));
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}
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}else{
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$this->raw .= $this->data["unknown1"];
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$this->raw .= $this->data["unknown2"];
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$this->raw .= "\xff";
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}
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break;
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default:
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@ -64,13 +64,13 @@ define("MC_ENTITY_EVENT", 0x9c);
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define("MC_REQUEST_CHUNK", 0x9d);
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define("MC_CHUNK_DATA", 0x9e);
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define("MC_PLAYER_EQUIPMENT", 0x9f);
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define("MC_SET_ARMOR", 0xa0);
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define("MC_PLAYER_ARMOR_EQUIPMENT", 0xa0);
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define("MC_INTERACT", 0xa1);
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define("MC_USE_ITEM", 0xa2);
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define("MC_PLAYER_ACTION", 0xa3);
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define("MC_SET_ENTITY_DATA", 0xa4);
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define("MC_SET_ENTITY_MOTION", 0xa5);
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//define("MC_UNKNOWN_A5", 0xa5);
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define("MC_HURT_ARMOR", 0xa5);
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//define("MC_UNKNOWN_A6", 0xa6);
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//define("MC_UNKNOWN_A7", 0xa7);
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define("MC_SET_HEALTH", 0xa8);
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@ -69,12 +69,13 @@ $dataName = array(
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MC_CHUNK_DATA => "ChunkData",
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MC_PLAYER_EQUIPMENT => "PlayerEquipment",
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MC_SET_ARMOR => "SetArmorSlot",
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MC_PLAYER_ARMOR_EQUIPMENT => "PlayerArmorEquipment",
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MC_INTERACT => "Interact",
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MC_USE_ITEM => "UseItem",
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MC_PLAYER_ACTION => "PlayerAction",
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MC_SET_ENTITY_DATA => "SetEntityData",
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MC_SET_ENTITY_MOTION => "SetEntityMotion",
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MC_HURT_ARMOR => "HurtArmor",
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MC_SET_HEALTH => "SetHealth",
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MC_SET_SPAWN_POSITION => "SetSpawnPosition",
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MC_ANIMATE => "Animate",
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