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fix chunks with entities & tiles not being saved after first autosave
this bug was introduced by 211836274f
, which did not take into consideration that the dirty flag is cleared after the first time the chunk is saved, meaning that later entity and tile changes wouldn't be saved.
I considered this fix more elegant than reverting the bug commit.
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@ -618,7 +618,7 @@ class Chunk{
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* @return bool
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*/
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public function hasChanged() : bool{
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return $this->hasChanged;
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return $this->hasChanged or !empty($this->tiles) or !empty($this->getSavableEntities());
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}
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/**
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