mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
API added, fixed server starting issues
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236
classes/API/ServerAPI.php
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236
classes/API/ServerAPI.php
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<?php
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/*
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-
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/ \
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/ \
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/ POCKET \
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/ MINECRAFT PHP \
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|\ @shoghicp /|
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|. \ / .|
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| .. \ / .. |
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| .. | .. |
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| .. | .. |
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\ | /
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\ | /
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\ | /
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\ | /
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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*/
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class ServerAPI extends stdClass{ //Yay! I can add anything to this class in runtime!
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var $server;
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private $config;
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function __construct(){
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console("[INFO] Starting ServerAPI server handler...");
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file_put_contents("packets.log", "");
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file_put_contents("console.in", "");
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if(!file_exists(FILE_PATH."white-list.txt")){
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console("[NOTICE] No white-list.txt found, creating blank file");
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file_put_contents(FILE_PATH."white-list.txt", "");
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}
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if(!file_exists(FILE_PATH."banned-ips.txt")){
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console("[NOTICE] No banned-ips.txt found, creating blank file");
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file_put_contents(FILE_PATH."banned-ips.txt", "");
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}
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if(!file_exists(FILE_PATH."server.properties")){
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console("[NOTICE] No server.properties found, using default settings");
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copy(FILE_PATH."common/default.properties", FILE_PATH."server.properties");
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}
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console("[DEBUG] Checking data folders...", true, true, 2);
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@mkdir(FILE_PATH."data/players/", 0777, true);
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@mkdir(FILE_PATH."data/maps/", 0777);
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@mkdir(FILE_PATH."data/plugins/", 0777);
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console("[DEBUG] Loading server.properties...", true, true, 2);
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$this->parseProperties();
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define("DEBUG", $this->config["debug"]);
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$this->server = new PocketMinecraftServer($this->getProperty("server-name"), $this->getProperty("gamemode"), $this->getProperty("seed"), $this->getProperty("protocol"), $this->getProperty("port"), $this->getProperty("server-id"));
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$this->server->api = $this;
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if(file_exists(FILE_PATH."data/maps/level.dat")){
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console("[NOTICE] Detected unimported map data. Importing...");
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$this->importMap(FILE_PATH."data/maps/", true);
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}
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$this->server->mapName = $this->getProperty("level-name");
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$this->server->mapDir = FILE_PATH."data/maps/".$this->getProperty("level-name")."/";
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$this->loadProperties();
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//Autoload all default APIs
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console("[INFO] Loading default APIs");
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$dir = dir(FILE_PATH."classes/API/");
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while(false !== ($file = $dir->read())){
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if($file !== "." and $file !== ".."){
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$API = basename($file, ".php");
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if(strtolower($API) !== "serverapi"){
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$name = strtolower(substr($API, 0, -3));
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$this->loadAPI($name, $API);
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}
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}
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}
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}
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public function loadAPI($name, $class, $dir = false){
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if($dir === false){
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$dir = FILE_PATH."classes/API/";
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}
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$file = $dir.$class.".php";
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if(!file_exists($file)){
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console("[ERROR] API ".$name." [".$class."] in ".$dir." doesn't exist", true, true, 0);
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return false;
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}
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require_once($file);
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$this->$name = new $class($this->server);
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console("[INFO] API ".$name." [".$class."] loaded");
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}
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public function importMap($dir, $remove = false){
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if(file_exists($dir."level.dat")){
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$nbt = new NBT();
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$level = parseNBTData($nbt->loadFile($dir."level.dat"));
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console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2);
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unset($level["Player"]);
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$lvName = $level["LevelName"]."/";
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@mkdir(FILE_PATH."data/maps/".$lvName, 0777);
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file_put_contents(FILE_PATH."data/maps/".$lvName."level.dat", serialize($level));
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$entities = parseNBTData($nbt->loadFile($dir."entities.dat"));
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file_put_contents(FILE_PATH."data/maps/".$lvName."entities.dat", serialize($entities["Entities"]));
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if(!isset($entities["TileEntities"])){
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$entities["TileEntities"] = array();
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}
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file_put_contents(FILE_PATH."data/maps/".$lvName."tileEntities.dat", serialize($entities["TileEntities"]));
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console("[DEBUG] Imported ".count($entities["Entities"])." Entities and ".count($entities["TileEntities"])." TileEntities", true, true, 2);
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if($remove === true){
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rename($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
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unlink($dir."level.dat");
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@unlink($dir."level.dat_old");
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@unlink($dir."player.dat");
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unlink($dir."entities.dat");
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}else{
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copy($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
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}
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if($this->getProperty("level-name") === false){
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console("[INFO] Setting default level to \"".$level["LevelName"]."\"");
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$this->setProperty("level-name", $level["LevelName"]);
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$this->setProperty("gamemode", $level["GameType"]);
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$this->server->seed = $level["RandomSeed"];
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$this->setProperty("spawn", array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]));
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$this->config["spawn"] = array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]);
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$this->writeProperties();
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}
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console("[INFO] Map \"".$level["LevelName"]."\" importing done!");
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unset($level, $entities, $nbt);
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return true;
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}
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return false;
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}
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public function getProperty($name){
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if(isset($this->config[$name])){
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return $this->config[$name];
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}
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return false;
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}
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public function setProperty($name, $value){
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$this->config[$name] = $value;
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$this->writeProperties();
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$this->loadProperties();
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}
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private function loadProperties(){
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if(is_object($server)){
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$server->setType($this->config["server-type"]);
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$server->timePerSecond = $this->config["time-per-second"];
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$server->maxClients = $this->config["max-players"];
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$server->description = $this->config["description"];
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$server->motd = $this->config["motd"];
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$server->gamemode = $this->config["gamemode"];
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$server->difficulty = $this->config["difficulty"];
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$server->spawn = $this->config["spawn"];
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$server->whitelist = $this->config["white-list"];
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$this->server->reloadConfig();
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}
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}
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private function writeProperties(){
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if(is_object($server)){
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$this->config["seed"] = $server->seed;
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$this->config["server-id"] = $server->serverID;
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}
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$this->config["regenerate-config"] = "false";
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$this->config["white-list"] = $this->config["white-list"] === true ? "true":"false";
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$prop = "#Pocket Minecraft PHP server properties\r\n#".date("D M j H:i:s T Y")."\r\n";
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foreach($this->config as $n => $v){
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if($n == "spawn"){
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$v = implode(";", $v);
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}
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$prop .= $n."=".$v."\r\n";
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}
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file_put_contents(FILE_PATH."server.properties", $prop);
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}
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private function parseProperties(){
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$prop = file_get_contents(FILE_PATH."server.properties");
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$prop = explode("\n", str_replace("\r", "", $prop));
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$this->config = array();
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foreach($prop as $line){
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if(trim($line) == "" or $line{0} == "#"){
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continue;
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}
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$d = explode("=", $line);
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$n = strtolower(array_shift($d));
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$v = implode("=", $d);
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switch($n){
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case "protocol":
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if(trim($v) == "CURRENT"){
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$v = CURRENT_PROTOCOL;
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break;
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}
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case "gamemode":
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case "max-players":
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case "port":
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case "debug":
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case "difficulty":
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case "time-per-second":
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$v = (int) $v;
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break;
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case "seed":
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case "server-id":
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$v = trim($v);
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$v = $v == "false" ? false:(preg_match("/[^0-9\-]/", $v) > 0 ? Utils::readInt(substr(md5($v, true), 0, 4)):$v);
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break;
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case "level-name":
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$v = trim($v);
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$v = $v == "false" ? false:$v;
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break;
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case "spawn":
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$v = explode(";", $v);
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$v = array("x" => floatval($v[0]), "y" => floatval($v[1]), "z" => floatval($v[2]));
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break;
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case "white-list":
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case "regenerate-config":
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$v = trim($v) == "true" ? true:false;
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break;
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}
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$this->config[$n] = $v;
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}
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}
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public function start(){
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$this->server->start();
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}
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}
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