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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 02:38:54 +00:00
skins fixed and added SetPlayerGameTypePacket
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2e5490fb5b
commit
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@ -113,6 +113,7 @@ use pocketmine\network\protocol\Info as ProtocolInfo;
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use pocketmine\network\protocol\PlayerActionPacket;
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use pocketmine\network\protocol\PlayStatusPacket;
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use pocketmine\network\protocol\RespawnPacket;
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use pocketmine\network\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\protocol\TextPacket;
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use pocketmine\network\protocol\MovePlayerPacket;
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@ -1085,7 +1086,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return false;
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}
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$this->gamemode = $gm;
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$this->allowFlight = $this->isCreative();
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@ -1098,19 +1098,8 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->namedtag->playerGameType = new Int("playerGameType", $this->gamemode);
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$spawnPosition = $this->getSpawn();
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$pk = new StartGamePacket();
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$pk->seed = -1;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->spawnX = (int) $spawnPosition->x;
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$pk->spawnY = (int) $spawnPosition->y;
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$pk->spawnZ = (int) $spawnPosition->z;
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$pk->generator = 1; //0 old, 1 infinite, 2 flat
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$pk = new SetPlayerGameTypePacket();
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$pk->gamemode = $this->gamemode & 0x01;
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$pk->eid = 0;
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$this->dataPacket($pk);
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$this->sendSettings();
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@ -74,6 +74,7 @@ use pocketmine\network\protocol\TakeItemEntityPacket;
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use pocketmine\network\protocol\BlockEventPacket;
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use pocketmine\network\protocol\UpdateBlockPacket;
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use pocketmine\network\protocol\UseItemPacket;
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use pocketmine\network\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\protocol\PlayerListPacket;
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use pocketmine\Player;
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use pocketmine\Server;
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@ -352,6 +353,7 @@ class Network{
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$this->registerPacket(ProtocolInfo::BLOCK_ENTITY_DATA_PACKET, BlockEntityDataPacket::class);
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$this->registerPacket(ProtocolInfo::FULL_CHUNK_DATA_PACKET, FullChunkDataPacket::class);
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$this->registerPacket(ProtocolInfo::SET_DIFFICULTY_PACKET, SetDifficultyPacket::class);
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$this->registerPacket(ProtocolInfo::SET_PLAYER_GAMETYPE_PACKET, SetPlayerGameTypePacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_LIST_PACKET, PlayerListPacket::class);
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}
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}
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@ -83,7 +83,7 @@ interface Info{
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const FULL_CHUNK_DATA_PACKET = 0xbf;
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const SET_DIFFICULTY_PACKET = 0xc0;
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//const CHANGE_DIMENSION_PACKET = 0xc1;
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//const SET_PLAYER_GAMETYPE_PACKET = 0xc2;
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const SET_PLAYER_GAMETYPE_PACKET = 0xc2;
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const PLAYER_LIST_PACKET = 0xc3;
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//const TELEMETRY_EVENT_PACKET = 0xc4;
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//const SPAWN_EXPERIENCE_ORB_PACKET = 0xc5
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@ -52,8 +52,8 @@ class LoginPacket extends DataPacket{
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$this->serverAddress = $this->getString();
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$this->clientSecret = $this->getString();
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$this->getByte(); // TODO: skin transparency, experimental or not?
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$this->slim = $this->getByte() > 0;
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$this->getByte(); // TODO: skin transparency, experimental or not?
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$this->skin = $this->getString();
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}
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@ -53,8 +53,8 @@ class PlayerListPacket extends DataPacket{
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$this->putUUID($d[0]);
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$this->putLong($d[1]);
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$this->putString($d[2]);
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$this->putByte(0); // TODO: skin transparency, experimental or not?
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$this->putByte($d[3] ? 1 : 0);
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$this->putByte(0); // TODO: skin transparency, experimental or not?
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$this->putString($d[4]);
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}else{
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$this->putUUID($d[0]);
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41
src/pocketmine/network/protocol/SetPlayerGameTypePacket.php
Normal file
41
src/pocketmine/network/protocol/SetPlayerGameTypePacket.php
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@ -0,0 +1,41 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\network\protocol;
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#include <rules/DataPacket.h>
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class SetPlayerGameTypePacket extends DataPacket{
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const NETWORK_ID = Info::SET_PLAYER_GAMETYPE_PACKET;
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public $gamemode;
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public function decode(){
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}
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public function encode(){
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$this->reset();
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$this->putInt($this->gamemode);
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}
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}
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