Rename SimpleSessionHandler -> InGameSessionHandler

the "simple" name comes from the early days of this refactor before I started splitting everything up into their own units. This handler is now in good enough condition to have a proper name.
This commit is contained in:
Dylan K. Taylor 2019-05-18 19:13:41 +01:00
parent fa9fcea189
commit c3c2dd3988
2 changed files with 5 additions and 6 deletions

View File

@ -34,12 +34,12 @@ use pocketmine\math\Vector3;
use pocketmine\network\BadPacketException; use pocketmine\network\BadPacketException;
use pocketmine\network\mcpe\handler\DeathSessionHandler; use pocketmine\network\mcpe\handler\DeathSessionHandler;
use pocketmine\network\mcpe\handler\HandshakeSessionHandler; use pocketmine\network\mcpe\handler\HandshakeSessionHandler;
use pocketmine\network\mcpe\handler\InGameSessionHandler;
use pocketmine\network\mcpe\handler\LoginSessionHandler; use pocketmine\network\mcpe\handler\LoginSessionHandler;
use pocketmine\network\mcpe\handler\NullSessionHandler; use pocketmine\network\mcpe\handler\NullSessionHandler;
use pocketmine\network\mcpe\handler\PreSpawnSessionHandler; use pocketmine\network\mcpe\handler\PreSpawnSessionHandler;
use pocketmine\network\mcpe\handler\ResourcePacksSessionHandler; use pocketmine\network\mcpe\handler\ResourcePacksSessionHandler;
use pocketmine\network\mcpe\handler\SessionHandler; use pocketmine\network\mcpe\handler\SessionHandler;
use pocketmine\network\mcpe\handler\SimpleSessionHandler;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket; use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket; use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket; use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
@ -569,7 +569,7 @@ class NetworkSession{
} }
public function onSpawn() : void{ public function onSpawn() : void{
$this->setHandler(new SimpleSessionHandler($this->player, $this)); $this->setHandler(new InGameSessionHandler($this->player, $this));
} }
public function onDeath() : void{ public function onDeath() : void{
@ -577,7 +577,7 @@ class NetworkSession{
} }
public function onRespawn() : void{ public function onRespawn() : void{
$this->setHandler(new SimpleSessionHandler($this->player, $this)); $this->setHandler(new InGameSessionHandler($this->player, $this));
} }
public function syncMovement(Vector3 $pos, ?float $yaw = null, ?float $pitch = null, int $mode = MovePlayerPacket::MODE_NORMAL) : void{ public function syncMovement(Vector3 $pos, ?float $yaw = null, ?float $pitch = null, int $mode = MovePlayerPacket::MODE_NORMAL) : void{

View File

@ -91,10 +91,9 @@ use function preg_split;
use function trim; use function trim;
/** /**
* Temporary session handler implementation * This handler handles packets related to general gameplay.
* TODO: split this up properly into different handlers
*/ */
class SimpleSessionHandler extends SessionHandler{ class InGameSessionHandler extends SessionHandler{
/** @var Player */ /** @var Player */
private $player; private $player;