Reduce global usage in world providers

This commit is contained in:
Dylan K. Taylor
2023-04-13 12:05:37 +01:00
parent 499b29b53a
commit c3a2199f0e
2 changed files with 23 additions and 23 deletions

View File

@ -24,6 +24,9 @@ declare(strict_types=1);
namespace pocketmine\world\format\io;
use pocketmine\data\bedrock\block\BlockStateDeserializeException;
use pocketmine\data\bedrock\block\BlockStateDeserializer;
use pocketmine\data\bedrock\block\BlockStateSerializer;
use pocketmine\data\bedrock\block\upgrade\BlockDataUpgrader;
use pocketmine\world\format\io\exception\CorruptedWorldException;
use pocketmine\world\format\io\exception\UnsupportedWorldFormatException;
use pocketmine\world\format\PalettedBlockArray;
@ -33,6 +36,10 @@ use function file_exists;
abstract class BaseWorldProvider implements WorldProvider{
protected WorldData $worldData;
protected BlockStateDeserializer $blockStateDeserializer;
protected BlockDataUpgrader $blockDataUpgrader;
protected BlockStateSerializer $blockStateSerializer;
public function __construct(
protected string $path
){
@ -40,6 +47,11 @@ abstract class BaseWorldProvider implements WorldProvider{
throw new WorldException("World does not exist");
}
//TODO: this should not rely on singletons
$this->blockStateDeserializer = GlobalBlockStateHandlers::getDeserializer();
$this->blockDataUpgrader = GlobalBlockStateHandlers::getUpgrader();
$this->blockStateSerializer = GlobalBlockStateHandlers::getSerializer();
$this->worldData = $this->loadLevelData();
}
@ -52,24 +64,20 @@ abstract class BaseWorldProvider implements WorldProvider{
private function translatePalette(PalettedBlockArray $blockArray) : PalettedBlockArray{
$palette = $blockArray->getPalette();
//TODO: this should be dependency-injected so it can be replaced, but that would break BC
//also, we want it to be lazy-loaded ...
$blockDataUpgrader = GlobalBlockStateHandlers::getUpgrader();
$blockStateDeserializer = GlobalBlockStateHandlers::getDeserializer();
$newPalette = [];
foreach($palette as $k => $legacyIdMeta){
$newStateData = $blockDataUpgrader->upgradeIntIdMeta($legacyIdMeta >> 4, $legacyIdMeta & 0xf);
$newStateData = $this->blockDataUpgrader->upgradeIntIdMeta($legacyIdMeta >> 4, $legacyIdMeta & 0xf);
if($newStateData === null){
//TODO: remember data for unknown states so we can implement them later
$newStateData = GlobalBlockStateHandlers::getUnknownBlockStateData();
}
try{
$newPalette[$k] = $blockStateDeserializer->deserialize($newStateData);
$newPalette[$k] = $this->blockStateDeserializer->deserialize($newStateData);
}catch(BlockStateDeserializeException){
//TODO: this needs to be logged
//TODO: maybe we can remember unknown states for later saving instead of discarding them and destroying maps...
$newPalette[$k] = $blockStateDeserializer->deserialize(GlobalBlockStateHandlers::getUnknownBlockStateData());
$newPalette[$k] = $this->blockStateDeserializer->deserialize(GlobalBlockStateHandlers::getUnknownBlockStateData());
}
}