Release 4.18.0-ALPHA1

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Dylan K. Taylor 2023-03-16 21:45:18 +00:00
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**For Minecraft: Bedrock Edition 1.19.70**
### Note about API versions
Plugins which don't touch the `pocketmine\network\mcpe` namespace are compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the `pocketmine\network\mcpe` namespace, you're not shielded by API change constraints.**
Consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you're using packets directly.
### Alpha release warning
Alpha releases are **experimental**. Features introduced in these releases are subject to change or removal.
APIs which existed **prior** to this version will continue to work as normal, so plugins which use them will continue to work.
### Highlights
This version makes changes to the internal network system to improve server performance and reduce memory usage.
While these changes don't affect non-internal API, they are still significant enough to warrant a new minor version, as they may break plugins which use the internal network API (not recommended).
# 4.18.0-ALPHA1
Released 16th March 2023.
## General
- Improved server performance in congested areas of the world (lots of players and/or entities in the same area).
## API
### `pocketmine\event\server`
- The following new classes have been added:
- `DataPacketDecodeEvent` - called before a packet is decoded by a `NetworkSession`; useful to mitigate DoS attacks if PocketMine-MP hasn't been patched against new bugs yet
## Internals
- Introduced new system for broadcasting entity events to network sessions.
- This change improves performance when lots of players and/or entities are in the same area.
- New interface `EntityEventBroadcaster` and class `StandardEntityEventBroadcaster` have been added to implement this.
- All entity-specific `on*()` and `sync*()` methods have been removed from `NetworkSession` (BC break).
- `NetworkSession` now accepts an `EntityEventBroadcaster` instance in its constructor.
- `NetworkBroadcastUtils::broadcastEntityEvent()` can be used to efficiently broadcast events to unique broadcasters shared by several network sessions.
- All network sessions now share the same `PacketSerializerContext` and `PacketBroadcaster` by default.
- Previously, every session had its own context, meaning that broadcast optimisations were not used, causing significant performance losses compared to 3.x.
- This change improves performance in congested areas by allowing reuse of previously encoded packet buffers for all sessions sharing the same context.
- Packet broadcasts are automatically encoded separately per unique `PacketSerializerContext` instance. This allows, for example, a multi-version fork to have a separate context for each protocol version, to ensure maximum broadcast efficiency while encoding different packets for different versions.
- `PacketSerializerContext` is now passed in `NetworkSession::__construct()`, instead of being created by the session.
- `StandardPacketBroadcaster` is now locked to a single `PacketSerializer` context, reducing complexity.
- Introduced `NetworkBroadcastUtils::broadcastPackets()`, replacing `Server->broadcastPackets()`.
- `Server->broadcastPackets()` has been deprecated. It will be removed in a future version.

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final class VersionInfo{
public const NAME = "PocketMine-MP";
public const BASE_VERSION = "4.17.1";
public const IS_DEVELOPMENT_BUILD = true;
public const BUILD_CHANNEL = "stable";
public const BASE_VERSION = "4.18.0-ALPHA1";
public const IS_DEVELOPMENT_BUILD = false;
public const BUILD_CHANNEL = "alpha";
private function __construct(){
//NOOP