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Clean up EnderChestInventory implementation
now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory. This removes one of the remaining obstacles to disallowing null World in Position constructor.
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@ -36,7 +36,7 @@ parameters:
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path: ../../../src/entity/Entity.php
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-
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message: "#^Property pocketmine\\\\entity\\\\Human\\:\\:\\$enderChestInventory \\(pocketmine\\\\block\\\\inventory\\\\EnderChestInventory\\) does not accept null\\.$#"
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message: "#^Property pocketmine\\\\entity\\\\Human\\:\\:\\$enderInventory \\(pocketmine\\\\inventory\\\\PlayerEnderInventory\\) does not accept null\\.$#"
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count: 1
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path: ../../../src/entity/Human.php
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