Fix Achievement bug (thanks strict types <3)

as if nobody ever noticed this... LMAO
This commit is contained in:
Dylan K. Taylor 2017-06-04 09:27:43 +01:00
parent 51091fe87b
commit b775e8c88a

View File

@ -110,7 +110,7 @@ abstract class Achievement{
public static function broadcast(Player $player, $achievementId){ public static function broadcast(Player $player, $achievementId){
if(isset(Achievement::$list[$achievementId])){ if(isset(Achievement::$list[$achievementId])){
$translation = new TranslationContainer("chat.type.achievement", [$player->getDisplayName(), TextFormat::GREEN . Achievement::$list[$achievementId]["name"] . TextFormat::RESET]); $translation = new TranslationContainer("chat.type.achievement", [$player->getDisplayName(), TextFormat::GREEN . Achievement::$list[$achievementId]["name"] . TextFormat::RESET]);
if(Server::getInstance()->getConfigString("announce-player-achievements", true) === true){ if(Server::getInstance()->getConfigBoolean("announce-player-achievements", true) === true){
Server::getInstance()->broadcastMessage($translation); Server::getInstance()->broadcastMessage($translation);
}else{ }else{
$player->sendMessage($translation); $player->sendMessage($translation);