Fixed player using an invalid spawn chunk

This commit is contained in:
Shoghi Cervantes 2014-10-15 11:40:41 +02:00
parent 9b85abd75e
commit b71a4701d9

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@ -1412,7 +1412,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
$nbt["lastPlayed"] = floor(microtime(true) * 1000);
$this->server->saveOfflinePlayerData($this->username, $nbt);
parent::__construct($this->getLevel()->getChunk($nbt["Pos"][0], $nbt["Pos"][2], true), $nbt);
parent::__construct($this->getLevel()->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
$this->loggedIn = true;
$this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));