Remove InventoryEventProcessor, use closures instead

This commit is contained in:
Dylan K. Taylor
2018-12-04 19:02:26 +00:00
parent 05e968d9fd
commit b50e29085e
8 changed files with 44 additions and 174 deletions

View File

@ -24,6 +24,7 @@ declare(strict_types=1);
namespace pocketmine\entity;
use pocketmine\block\Block;
use pocketmine\event\entity\EntityArmorChangeEvent;
use pocketmine\event\entity\EntityDamageByChildEntityEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
@ -31,7 +32,7 @@ use pocketmine\event\entity\EntityDeathEvent;
use pocketmine\event\entity\EntityEffectAddEvent;
use pocketmine\event\entity\EntityEffectRemoveEvent;
use pocketmine\inventory\ArmorInventory;
use pocketmine\inventory\ArmorInventoryEventProcessor;
use pocketmine\inventory\Inventory;
use pocketmine\item\Armor;
use pocketmine\item\Consumable;
use pocketmine\item\Durable;
@ -79,7 +80,15 @@ abstract class Living extends Entity implements Damageable{
$this->armorInventory = new ArmorInventory($this);
//TODO: load/save armor inventory contents
$this->armorInventory->setEventProcessor(new ArmorInventoryEventProcessor($this));
$this->armorInventory->setSlotChangeListener(function(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item{
$ev = new EntityArmorChangeEvent($this, $oldItem, $newItem, $slot);
$ev->call();
if($ev->isCancelled()){
return null;
}
return $ev->getNewItem();
});
$health = $this->getMaxHealth();