Projectile: clean up dodgy code

This commit is contained in:
Dylan K. Taylor 2025-01-08 02:31:50 +00:00
parent 847ae26cad
commit b3f15435cc
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GPG Key ID: 8927471A91CAFD3D

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@ -44,7 +44,6 @@ use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\timings\Timings;
use function assert;
use function atan2;
use function ceil;
use function count;
@ -170,8 +169,6 @@ abstract class Projectile extends Entity{
$start = $this->location->asVector3();
$end = $start->add($dx, $dy, $dz);
$blockHit = null;
$entityHit = null;
$hitResult = null;
$world = $this->getWorld();
@ -181,8 +178,7 @@ abstract class Projectile extends Entity{
$blockHitResult = $this->calculateInterceptWithBlock($block, $start, $end);
if($blockHitResult !== null){
$end = $blockHitResult->hitVector;
$blockHit = $block;
$hitResult = $blockHitResult;
$hitResult = [$block, $blockHitResult];
break;
}
}
@ -206,8 +202,7 @@ abstract class Projectile extends Entity{
if($distance < $entityDistance){
$entityDistance = $distance;
$entityHit = $entity;
$hitResult = $entityHitResult;
$hitResult = [$entity, $entityHitResult];
$end = $entityHitResult->hitVector;
}
}
@ -223,26 +218,18 @@ abstract class Projectile extends Entity{
$this->recalculateBoundingBox();
if($hitResult !== null){
/** @var ProjectileHitEvent|null $ev */
$ev = null;
if($entityHit !== null){
$ev = new ProjectileHitEntityEvent($this, $hitResult, $entityHit);
}elseif($blockHit !== null){
$ev = new ProjectileHitBlockEvent($this, $hitResult, $blockHit);
[$objectHit, $rayTraceResult] = $hitResult;
if($objectHit instanceof Entity){
$ev = new ProjectileHitEntityEvent($this, $rayTraceResult, $objectHit);
$specificHitFunc = fn() => $this->onHitEntity($objectHit, $rayTraceResult);
}else{
assert(false, "unknown hit type");
$ev = new ProjectileHitBlockEvent($this, $rayTraceResult, $objectHit);
$specificHitFunc = fn() => $this->onHitBlock($objectHit, $rayTraceResult);
}
if($ev !== null){
$ev->call();
$this->onHit($ev);
if($ev instanceof ProjectileHitEntityEvent){
$this->onHitEntity($ev->getEntityHit(), $ev->getRayTraceResult());
}elseif($ev instanceof ProjectileHitBlockEvent){
$this->onHitBlock($ev->getBlockHit(), $ev->getRayTraceResult());
}
}
$ev->call();
$this->onHit($ev);
$specificHitFunc();
$this->isCollided = $this->onGround = true;
$this->motion = Vector3::zero();