Merge branch 'release/3.3'

This commit is contained in:
Dylan K. Taylor 2018-09-11 11:40:54 +01:00
commit b3902ed76f
7 changed files with 371 additions and 61 deletions

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
class ActivatorRail extends Rail{
class ActivatorRail extends RedstoneRail{
protected $id = self::ACTIVATOR_RAIL;

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@ -0,0 +1,267 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
abstract class BaseRail extends Flowable{
public const STRAIGHT_NORTH_SOUTH = 0;
public const STRAIGHT_EAST_WEST = 1;
public const ASCENDING_EAST = 2;
public const ASCENDING_WEST = 3;
public const ASCENDING_NORTH = 4;
public const ASCENDING_SOUTH = 5;
private const ASCENDING_SIDES = [
self::ASCENDING_NORTH => Facing::NORTH,
self::ASCENDING_EAST => Facing::EAST,
self::ASCENDING_SOUTH => Facing::SOUTH,
self::ASCENDING_WEST => Facing::WEST
];
protected const FLAG_ASCEND = 1 << 24; //used to indicate direction-up
protected const CONNECTIONS = [
//straights
self::STRAIGHT_NORTH_SOUTH => [
Facing::NORTH,
Facing::SOUTH
],
self::STRAIGHT_EAST_WEST => [
Facing::EAST,
Facing::WEST
],
//ascending
self::ASCENDING_EAST => [
Facing::WEST,
Facing::EAST | self::FLAG_ASCEND
],
self::ASCENDING_WEST => [
Facing::EAST,
Facing::WEST | self::FLAG_ASCEND
],
self::ASCENDING_NORTH => [
Facing::SOUTH,
Facing::NORTH | self::FLAG_ASCEND
],
self::ASCENDING_SOUTH => [
Facing::NORTH,
Facing::SOUTH | self::FLAG_ASCEND
]
];
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getHardness() : float{
return 0.7;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if(!$blockReplace->getSide(Facing::DOWN)->isTransparent() and $this->getLevel()->setBlock($blockReplace, $this, true, true)){
$this->tryReconnect();
return true;
}
return false;
}
protected static function searchState(array $connections, array $lookup) : int{
$meta = array_search($connections, $lookup, true);
if($meta === false){
$meta = array_search(array_reverse($connections), $lookup, true);
}
if($meta === false){
throw new \InvalidArgumentException("No meta value matches connections " . implode(", ", array_map('dechex', $connections)));
}
return $meta;
}
/**
* Returns a meta value for the rail with the given connections.
*
* @param array $connections
*
* @return int
*
* @throws \InvalidArgumentException if no state matches the given connections
*/
protected function getMetaForState(array $connections) : int{
return self::searchState($connections, self::CONNECTIONS);
}
/**
* Returns the connection directions of this rail (depending on the current block state)
*
* @return int[]
*/
abstract protected function getConnectionsForState() : array;
/**
* Returns all the directions this rail is already connected in.
*
* @return int[]
*/
private function getConnectedDirections() : array{
/** @var int[] $connections */
$connections = [];
/** @var int $connection */
foreach($this->getConnectionsForState() as $connection){
$other = $this->getSide($connection & ~self::FLAG_ASCEND);
$otherConnection = Facing::opposite($connection & ~self::FLAG_ASCEND);
if(($connection & self::FLAG_ASCEND) !== 0){
$other = $other->getSide(Facing::UP);
}elseif(!($other instanceof BaseRail)){ //check for rail sloping up to meet this one
$other = $other->getSide(Facing::DOWN);
$otherConnection |= self::FLAG_ASCEND;
}
if(
$other instanceof BaseRail and
in_array($otherConnection, $other->getConnectionsForState(), true)
){
$connections[] = $connection;
}
}
return $connections;
}
private function getPossibleConnectionDirections(array $constraints) : array{
switch(count($constraints)){
case 0:
//No constraints, can connect in any direction
$possible = [
Facing::NORTH => true,
Facing::SOUTH => true,
Facing::WEST => true,
Facing::EAST => true
];
foreach($possible as $p => $_){
$possible[$p | self::FLAG_ASCEND] = true;
}
return $possible;
case 1:
return $this->getPossibleConnectionDirectionsOneConstraint(array_shift($constraints));
case 2:
return [];
default:
throw new \InvalidArgumentException("Expected at most 2 constraints, got " . count($constraints));
}
}
protected function getPossibleConnectionDirectionsOneConstraint(int $constraint) : array{
$opposite = Facing::opposite($constraint & ~self::FLAG_ASCEND);
$possible = [$opposite => true];
if(($constraint & self::FLAG_ASCEND) === 0){
//We can slope the other way if this connection isn't already a slope
$possible[$opposite | self::FLAG_ASCEND] = true;
}
return $possible;
}
private function tryReconnect() : void{
$thisConnections = $this->getConnectedDirections();
$changed = false;
do{
$possible = $this->getPossibleConnectionDirections($thisConnections);
$continue = false;
foreach($possible as $thisSide => $_){
$otherSide = Facing::opposite($thisSide & ~self::FLAG_ASCEND);
$other = $this->getSide($thisSide & ~self::FLAG_ASCEND);
if(($thisSide & self::FLAG_ASCEND) !== 0){
$other = $other->getSide(Facing::UP);
}elseif(!($other instanceof BaseRail)){ //check if other rails can slope up to meet this one
$other = $other->getSide(Facing::DOWN);
$otherSide |= self::FLAG_ASCEND;
}
if(!($other instanceof BaseRail) or count($otherConnections = $other->getConnectedDirections()) >= 2){
//we can only connect to a rail that has less than 2 connections
continue;
}
$otherPossible = $other->getPossibleConnectionDirections($otherConnections);
if(isset($otherPossible[$otherSide])){
$otherConnections[] = $otherSide;
$other->updateState($otherConnections);
$changed = true;
$thisConnections[] = $thisSide;
$continue = count($thisConnections) < 2;
break; //force recomputing possible directions, since this connection could invalidate others
}
}
}while($continue);
if($changed){
$this->updateState($thisConnections);
}
}
private function updateState(array $connections) : void{
if(count($connections) === 1){
$connections[] = Facing::opposite($connections[0] & ~self::FLAG_ASCEND);
}elseif(count($connections) !== 2){
throw new \InvalidArgumentException("Expected exactly 2 connections, got " . count($connections));
}
$this->meta = $this->getMetaForState($connections);
$this->level->setBlock($this, $this, false, false); //avoid recursion
}
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->isTransparent() or (
isset(self::ASCENDING_SIDES[$this->meta & 0x07]) and
$this->getSide(self::ASCENDING_SIDES[$this->meta & 0x07])->isTransparent()
)){
$this->getLevel()->useBreakOn($this);
}
}
public function getVariantBitmask() : int{
return 0;
}
}

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
class DetectorRail extends Rail{
class DetectorRail extends RedstoneRail{
protected $id = self::DETECTOR_RAIL;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
class PoweredRail extends Rail{
class PoweredRail extends RedstoneRail{
protected $id = self::POWERED_RAIL;
public function getName() : string{

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@ -23,55 +23,71 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Rail extends Flowable{
class Rail extends BaseRail{
public const STRAIGHT_NORTH_SOUTH = 0;
public const STRAIGHT_EAST_WEST = 1;
public const ASCENDING_EAST = 2;
public const ASCENDING_WEST = 3;
public const ASCENDING_NORTH = 4;
public const ASCENDING_SOUTH = 5;
/* extended meta values for regular rails, to allow curving */
public const CURVE_SOUTHEAST = 6;
public const CURVE_SOUTHWEST = 7;
public const CURVE_NORTHWEST = 8;
public const CURVE_NORTHEAST = 9;
protected $id = self::RAIL;
private const CURVE_CONNECTIONS = [
self::CURVE_SOUTHEAST => [
Facing::SOUTH,
Facing::EAST
],
self::CURVE_SOUTHWEST => [
Facing::SOUTH,
Facing::WEST
],
self::CURVE_NORTHWEST => [
Facing::NORTH,
Facing::WEST
],
self::CURVE_NORTHEAST => [
Facing::NORTH,
Facing::EAST
]
];
public function __construct(int $meta = 0){
$this->meta = $meta;
}
protected $id = self::RAIL;
public function getName() : string{
return "Rail";
}
public function getHardness() : float{
return 0.7;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if(!$blockReplace->getSide(Facing::DOWN)->isTransparent()){
return $this->getLevel()->setBlock($blockReplace, $this, true, true);
}
return false;
}
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->isTransparent()){
$this->getLevel()->useBreakOn($this);
}else{
//TODO: Update rail connectivity
protected function getMetaForState(array $connections) : int{
try{
return self::searchState($connections, self::CURVE_CONNECTIONS);
}catch(\InvalidArgumentException $e){
return parent::getMetaForState($connections);
}
}
public function getVariantBitmask() : int{
return 0;
protected function getConnectionsForState() : array{
return self::CURVE_CONNECTIONS[$this->meta] ?? self::CONNECTIONS[$this->meta];
}
protected function getPossibleConnectionDirectionsOneConstraint(int $constraint) : array{
static $horizontal = [
Facing::NORTH,
Facing::SOUTH,
Facing::WEST,
Facing::EAST
];
$possible = parent::getPossibleConnectionDirectionsOneConstraint($constraint);
if(($constraint & self::FLAG_ASCEND) === 0){
foreach($horizontal as $d){
if($constraint !== $d){
$possible[$d] = true;
}
}
}
return $possible;
}
}

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@ -0,0 +1,32 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
class RedstoneRail extends BaseRail{
protected const FLAG_POWERED = 0x08;
protected function getConnectionsForState() : array{
return self::CONNECTIONS[$this->meta & ~self::FLAG_POWERED];
}
}

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@ -34,6 +34,9 @@ abstract class LightUpdate{
/** @var ChunkManager */
protected $level;
/** @var int[] blockhash => new light level */
protected $updateNodes = [];
/** @var \SplQueue */
protected $spreadQueue;
/** @var bool[] */
@ -54,44 +57,36 @@ abstract class LightUpdate{
$this->subChunkHandler = new SubChunkIteratorManager($this->level);
}
public function addSpreadNode(int $x, int $y, int $z){
$this->spreadQueue->enqueue([$x, $y, $z]);
}
public function addRemoveNode(int $x, int $y, int $z, int $oldLight){
$this->spreadQueue->enqueue([$x, $y, $z, $oldLight]);
}
abstract protected function getLight(int $x, int $y, int $z) : int;
abstract protected function setLight(int $x, int $y, int $z, int $level);
public function setAndUpdateLight(int $x, int $y, int $z, int $newLevel){
if(!$this->level->isInWorld($x, $y, $z)){
throw new \InvalidArgumentException("Coordinates x=$x, y=$y, z=$z are out of range");
}
$this->updateNodes[Level::blockHash($x, $y, $z)] = [$x, $y, $z, $newLevel];
}
if(isset($this->spreadVisited[$index = Level::blockHash($x, $y, $z)]) or isset($this->removalVisited[$index])){
throw new \InvalidArgumentException("Already have a visit ready for this block");
}
private function prepareNodes() : void{
foreach($this->updateNodes as $blockHash => [$x, $y, $z, $newLevel]){
if($this->subChunkHandler->moveTo($x, $y, $z)){
$oldLevel = $this->getLight($x, $y, $z);
if($this->subChunkHandler->moveTo($x, $y, $z)){
$oldLevel = $this->getLight($x, $y, $z);
if($oldLevel !== $newLevel){
$this->setLight($x, $y, $z, $newLevel);
if($oldLevel < $newLevel){ //light increased
$this->spreadVisited[$index] = true;
$this->spreadQueue->enqueue([$x, $y, $z]);
}else{ //light removed
$this->removalVisited[$index] = true;
$this->removalQueue->enqueue([$x, $y, $z, $oldLevel]);
if($oldLevel !== $newLevel){
$this->setLight($x, $y, $z, $newLevel);
if($oldLevel < $newLevel){ //light increased
$this->spreadVisited[$blockHash] = true;
$this->spreadQueue->enqueue([$x, $y, $z]);
}else{ //light removed
$this->removalVisited[$blockHash] = true;
$this->removalQueue->enqueue([$x, $y, $z, $oldLevel]);
}
}
}
}
}
public function execute(){
$this->prepareNodes();
while(!$this->removalQueue->isEmpty()){
list($x, $y, $z, $oldAdjacentLight) = $this->removalQueue->dequeue();