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Living: Despawn in endDeathAnimation()
this removes the necessity for the player to do this.
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@ -665,7 +665,7 @@ abstract class Living extends Entity implements Damageable{
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}
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protected function endDeathAnimation() : void{
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//TODO
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$this->despawnFromAll();
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}
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public function entityBaseTick(int $tickDiff = 1) : bool{
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