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Living: Despawn in endDeathAnimation()
this removes the necessity for the player to do this.
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@ -3625,10 +3625,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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protected function onDeathUpdate(int $tickDiff) : bool{
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if(parent::onDeathUpdate($tickDiff)){
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$this->despawnFromAll(); //non-player entities rely on close() to do this for them
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}
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parent::onDeathUpdate($tickDiff);
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return false; //never flag players for despawn
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}
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@ -665,7 +665,7 @@ abstract class Living extends Entity implements Damageable{
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}
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protected function endDeathAnimation() : void{
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//TODO
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$this->despawnFromAll();
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}
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public function entityBaseTick(int $tickDiff = 1) : bool{
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