Tool: cleanup durability handling, closes #379

long overdue... this isn't quite as extensible as the original api3/blocks system was, but this is primarily intended to replace Item->useOn(). If plugins want to use it it can be extended later on.
This commit is contained in:
Dylan K. Taylor
2018-05-10 19:48:51 +01:00
parent b8523cb304
commit b21572774a
13 changed files with 103 additions and 56 deletions

View File

@ -23,6 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Hoe;
use pocketmine\item\Item;
use pocketmine\Player;
@ -50,8 +51,8 @@ class Dirt extends Solid{
}
public function onActivate(Item $item, Player $player = null) : bool{
if($item->isHoe()){
$item->useOn($this);
if($item instanceof Hoe){
$item->applyDamage(1);
if($this->meta === 1){
$this->getLevel()->setBlock($this, BlockFactory::get(Block::DIRT), true);
}else{

View File

@ -24,8 +24,10 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\event\block\BlockSpreadEvent;
use pocketmine\item\Hoe;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\Shovel;
use pocketmine\level\generator\object\TallGrass as TallGrassObject;
use pocketmine\math\Vector3;
use pocketmine\Player;
@ -98,13 +100,13 @@ class Grass extends Solid{
TallGrassObject::growGrass($this->getLevel(), $this, new Random(mt_rand()), 8, 2);
return true;
}elseif($item->isHoe()){
$item->useOn($this);
}elseif($item instanceof Hoe){
$item->applyDamage(1);
$this->getLevel()->setBlock($this, BlockFactory::get(Block::FARMLAND));
return true;
}elseif($item->isShovel() and $this->getSide(Vector3::SIDE_UP)->getId() === Block::AIR){
$item->useOn($this);
}elseif($item instanceof Shovel and $this->getSide(Vector3::SIDE_UP)->getId() === Block::AIR){
$item->applyDamage(1);
$this->getLevel()->setBlock($this, BlockFactory::get(Block::GRASS_PATH));
return true;

View File

@ -24,6 +24,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\item\FlintSteel;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\Player;
@ -46,8 +47,8 @@ class TNT extends Solid{
}
public function onActivate(Item $item, Player $player = null) : bool{
if($item->getId() === Item::FLINT_STEEL){
$item->useOn($this);
if($item instanceof FlintSteel){
$item->applyDamage(1);
$this->ignite();
return true;
}