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synced 2025-06-06 11:57:10 +00:00
Fixed a few typos in McRegion
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@ -61,13 +61,6 @@ class Chunk extends BaseChunk{
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$this->nbt->TileTicks->setTagType(NBT::TAG_Compound);
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}
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if(isset($this->nbt->Sections) and $this->nbt->Sections instanceof Enum){
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$this->nbt->Sections->setTagType(NBT::TAG_Compound);
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}else{
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$this->nbt->Sections = new Enum("Sections", []);
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$this->nbt->Sections->setTagType(NBT::TAG_Compound);
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}
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if(!isset($this->nbt->Biomes) or !($this->nbt->Biomes instanceof ByteArray)){
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$this->nbt->Biomes = new ByteArray("Biomes", str_repeat("\x01", 256));
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}
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@ -83,10 +76,10 @@ class Chunk extends BaseChunk{
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$offset = 0;
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for($i = 0; $i < 256; ++$i){
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list($blocks[0][$i], $blocks[1][$i], $blocks[2][$i], $blocks[3][$i], $blocks[4][$i], $blocks[5][$i], $blocks[6][$i], $blocks[7][$i]) = str_split(substr($this->nbt->Blocks, $offset << 1, 128), 16);
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list($datas[0][$i], $datas[1][$i], $datas[2][$i], $datas[3][$i], $datas[4][$i], $datas[5][$i], $datas[6][$i], $datas[7][$i]) = str_split(substr($this->nbt->Data, $offset, 64), 8);
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list($skyLight[0][$i], $skyLight[1][$i], $skyLight[2][$i], $skyLight[3][$i], $skyLight[4][$i], $skyLight[5][$i], $skyLight[6][$i], $skyLight[7][$i]) = str_split(substr($this->nbt->SkyLight, $offset, 64), 8);
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list($blockLight[0][$i], $blockLight[1][$i], $blockLight[2][$i], $blockLight[3][$i], $blockLight[4][$i], $blockLight[5][$i], $blockLight[6][$i], $blockLight[7][$i]) = str_split(substr($this->nbt->BlockLight, $offset, 64), 8);
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list($blocks[0][$i], $blocks[1][$i], $blocks[2][$i], $blocks[3][$i], $blocks[4][$i], $blocks[5][$i], $blocks[6][$i], $blocks[7][$i]) = str_split(substr($this->nbt["Blocks"], $offset << 1, 128), 16);
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list($datas[0][$i], $datas[1][$i], $datas[2][$i], $datas[3][$i], $datas[4][$i], $datas[5][$i], $datas[6][$i], $datas[7][$i]) = str_split(substr($this->nbt["Data"], $offset, 64), 8);
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list($skyLight[0][$i], $skyLight[1][$i], $skyLight[2][$i], $skyLight[3][$i], $skyLight[4][$i], $skyLight[5][$i], $skyLight[6][$i], $skyLight[7][$i]) = str_split(substr($this->nbt["SkyLight"], $offset, 64), 8);
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list($blockLight[0][$i], $blockLight[1][$i], $blockLight[2][$i], $blockLight[3][$i], $blockLight[4][$i], $blockLight[5][$i], $blockLight[6][$i], $blockLight[7][$i]) = str_split(substr($this->nbt["BlockLight"], $offset, 64), 8);
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$offset += 64;
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}
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@ -149,7 +149,7 @@ class RegionLoader{
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$nbt->BiomeColors = new IntArray("BiomeColors", array_fill(0, 256, Binary::readInt("\x00\x85\xb2\x4a")));
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$nbt->Blocks = new ByteArray("Blocks", str_repeat("\x00", 32768));
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$nbt->Blocks = new ByteArray("Data", $half = str_repeat("\x00", 16384));
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$nbt->Data = new ByteArray("Data", $half = str_repeat("\x00", 16384));
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$nbt->SkyLight = new ByteArray("SkyLight", $half);
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$nbt->BlockLight = new ByteArray("BlockLight", $half);
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