mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
Removed redundant checks from ItemFactory::init() and BlockFactory::init()
These are never called accidentally, or at least it's highly unlikely to do so. It might be reasonable to throw exceptions for this, but for the meantime they are redundant - extra indentation for no good reason. This also removes the $force parameter from BlockFactory::init().
This commit is contained in:
@ -53,277 +53,273 @@ class BlockFactory{
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/**
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* Initializes the block factory. By default this is called only once on server start, however you may wish to use
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* this if you need to reset the block factory back to its original defaults for whatever reason.
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*
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* @param bool $force
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*/
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public static function init(bool $force = false) : void{
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if(self::$list === null or $force){
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self::$list = new \SplFixedArray(256);
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self::$fullList = new \SplFixedArray(4096);
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public static function init() : void{
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self::$list = new \SplFixedArray(256);
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self::$fullList = new \SplFixedArray(4096);
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self::$light = new \SplFixedArray(256);
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self::$lightFilter = new \SplFixedArray(256);
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self::$solid = new \SplFixedArray(256);
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self::$hardness = new \SplFixedArray(256);
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self::$transparent = new \SplFixedArray(256);
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self::$diffusesSkyLight = new \SplFixedArray(256);
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self::$blastResistance = new \SplFixedArray(256);
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self::$light = new \SplFixedArray(256);
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self::$lightFilter = new \SplFixedArray(256);
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self::$solid = new \SplFixedArray(256);
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self::$hardness = new \SplFixedArray(256);
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self::$transparent = new \SplFixedArray(256);
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self::$diffusesSkyLight = new \SplFixedArray(256);
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self::$blastResistance = new \SplFixedArray(256);
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self::registerBlock(new Air());
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self::registerBlock(new Stone());
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self::registerBlock(new Grass());
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self::registerBlock(new Dirt());
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self::registerBlock(new Cobblestone());
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self::registerBlock(new Planks());
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self::registerBlock(new Sapling());
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self::registerBlock(new Bedrock());
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self::registerBlock(new Water());
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self::registerBlock(new StillWater());
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self::registerBlock(new Lava());
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self::registerBlock(new StillLava());
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self::registerBlock(new Sand());
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self::registerBlock(new Gravel());
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self::registerBlock(new GoldOre());
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self::registerBlock(new IronOre());
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self::registerBlock(new CoalOre());
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self::registerBlock(new Wood());
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self::registerBlock(new Leaves());
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self::registerBlock(new Sponge());
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self::registerBlock(new Glass());
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self::registerBlock(new LapisOre());
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self::registerBlock(new Lapis());
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//TODO: DISPENSER
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self::registerBlock(new Sandstone());
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self::registerBlock(new NoteBlock());
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self::registerBlock(new Bed());
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self::registerBlock(new PoweredRail());
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self::registerBlock(new DetectorRail());
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//TODO: STICKY_PISTON
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self::registerBlock(new Cobweb());
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self::registerBlock(new TallGrass());
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self::registerBlock(new DeadBush());
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//TODO: PISTON
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//TODO: PISTONARMCOLLISION
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self::registerBlock(new Wool());
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self::registerBlock(new Air());
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self::registerBlock(new Stone());
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self::registerBlock(new Grass());
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self::registerBlock(new Dirt());
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self::registerBlock(new Cobblestone());
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self::registerBlock(new Planks());
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self::registerBlock(new Sapling());
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self::registerBlock(new Bedrock());
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self::registerBlock(new Water());
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self::registerBlock(new StillWater());
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self::registerBlock(new Lava());
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self::registerBlock(new StillLava());
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self::registerBlock(new Sand());
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self::registerBlock(new Gravel());
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self::registerBlock(new GoldOre());
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self::registerBlock(new IronOre());
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self::registerBlock(new CoalOre());
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self::registerBlock(new Wood());
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self::registerBlock(new Leaves());
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self::registerBlock(new Sponge());
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self::registerBlock(new Glass());
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self::registerBlock(new LapisOre());
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self::registerBlock(new Lapis());
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//TODO: DISPENSER
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self::registerBlock(new Sandstone());
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self::registerBlock(new NoteBlock());
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self::registerBlock(new Bed());
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self::registerBlock(new PoweredRail());
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self::registerBlock(new DetectorRail());
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//TODO: STICKY_PISTON
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self::registerBlock(new Cobweb());
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self::registerBlock(new TallGrass());
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self::registerBlock(new DeadBush());
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//TODO: PISTON
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//TODO: PISTONARMCOLLISION
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self::registerBlock(new Wool());
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self::registerBlock(new Dandelion());
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self::registerBlock(new Flower());
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self::registerBlock(new BrownMushroom());
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self::registerBlock(new RedMushroom());
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self::registerBlock(new Gold());
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self::registerBlock(new Iron());
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self::registerBlock(new DoubleStoneSlab());
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self::registerBlock(new StoneSlab());
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self::registerBlock(new Bricks());
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self::registerBlock(new TNT());
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self::registerBlock(new Bookshelf());
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self::registerBlock(new MossyCobblestone());
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self::registerBlock(new Obsidian());
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self::registerBlock(new Torch());
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self::registerBlock(new Fire());
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self::registerBlock(new MonsterSpawner());
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self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs"));
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self::registerBlock(new Chest());
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//TODO: REDSTONE_WIRE
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self::registerBlock(new DiamondOre());
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self::registerBlock(new Diamond());
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self::registerBlock(new CraftingTable());
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self::registerBlock(new Wheat());
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self::registerBlock(new Farmland());
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self::registerBlock(new Furnace());
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self::registerBlock(new BurningFurnace());
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self::registerBlock(new SignPost());
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self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR));
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self::registerBlock(new Ladder());
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self::registerBlock(new Rail());
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self::registerBlock(new CobblestoneStairs());
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self::registerBlock(new WallSign());
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self::registerBlock(new Lever());
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self::registerBlock(new StonePressurePlate());
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self::registerBlock(new IronDoor());
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self::registerBlock(new WoodenPressurePlate());
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self::registerBlock(new RedstoneOre());
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self::registerBlock(new GlowingRedstoneOre());
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self::registerBlock(new RedstoneTorchUnlit());
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self::registerBlock(new RedstoneTorch());
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self::registerBlock(new StoneButton());
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self::registerBlock(new SnowLayer());
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self::registerBlock(new Ice());
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self::registerBlock(new Snow());
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self::registerBlock(new Cactus());
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self::registerBlock(new Clay());
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self::registerBlock(new Sugarcane());
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//TODO: JUKEBOX
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self::registerBlock(new WoodenFence());
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self::registerBlock(new Pumpkin());
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self::registerBlock(new Netherrack());
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self::registerBlock(new SoulSand());
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self::registerBlock(new Glowstone());
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//TODO: PORTAL
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self::registerBlock(new LitPumpkin());
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self::registerBlock(new Cake());
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//TODO: REPEATER_BLOCK
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//TODO: POWERED_REPEATER
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//TODO: INVISIBLEBEDROCK
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self::registerBlock(new Trapdoor());
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//TODO: MONSTER_EGG
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self::registerBlock(new StoneBricks());
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self::registerBlock(new BrownMushroomBlock());
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self::registerBlock(new RedMushroomBlock());
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self::registerBlock(new IronBars());
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self::registerBlock(new GlassPane());
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self::registerBlock(new Melon());
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self::registerBlock(new PumpkinStem());
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self::registerBlock(new MelonStem());
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self::registerBlock(new Vine());
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self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate"));
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self::registerBlock(new BrickStairs());
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self::registerBlock(new StoneBrickStairs());
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self::registerBlock(new Mycelium());
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self::registerBlock(new WaterLily());
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self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks"));
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self::registerBlock(new NetherBrickFence());
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self::registerBlock(new NetherBrickStairs());
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self::registerBlock(new NetherWartPlant());
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self::registerBlock(new EnchantingTable());
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self::registerBlock(new BrewingStand());
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//TODO: CAULDRON_BLOCK
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//TODO: END_PORTAL
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self::registerBlock(new EndPortalFrame());
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self::registerBlock(new EndStone());
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//TODO: DRAGON_EGG
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self::registerBlock(new RedstoneLamp());
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self::registerBlock(new LitRedstoneLamp());
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//TODO: DROPPER
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self::registerBlock(new ActivatorRail());
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self::registerBlock(new CocoaBlock());
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self::registerBlock(new SandstoneStairs());
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self::registerBlock(new EmeraldOre());
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self::registerBlock(new EnderChest());
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self::registerBlock(new TripwireHook());
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self::registerBlock(new Tripwire());
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self::registerBlock(new Emerald());
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self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs"));
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self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs"));
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self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs"));
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//TODO: COMMAND_BLOCK
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//TODO: BEACON
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self::registerBlock(new CobblestoneWall());
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self::registerBlock(new FlowerPot());
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self::registerBlock(new Carrot());
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self::registerBlock(new Potato());
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self::registerBlock(new WoodenButton());
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self::registerBlock(new Skull());
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self::registerBlock(new Anvil());
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self::registerBlock(new TrappedChest());
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self::registerBlock(new WeightedPressurePlateLight());
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self::registerBlock(new WeightedPressurePlateHeavy());
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//TODO: COMPARATOR_BLOCK
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//TODO: POWERED_COMPARATOR
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self::registerBlock(new DaylightSensor());
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self::registerBlock(new Redstone());
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self::registerBlock(new NetherQuartzOre());
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//TODO: HOPPER_BLOCK
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self::registerBlock(new Quartz());
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self::registerBlock(new QuartzStairs());
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self::registerBlock(new DoubleWoodenSlab());
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self::registerBlock(new WoodenSlab());
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self::registerBlock(new StainedClay());
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self::registerBlock(new StainedGlassPane());
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self::registerBlock(new Leaves2());
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self::registerBlock(new Wood2());
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self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs"));
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self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs"));
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//TODO: SLIME
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self::registerBlock(new Dandelion());
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self::registerBlock(new Flower());
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self::registerBlock(new BrownMushroom());
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self::registerBlock(new RedMushroom());
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self::registerBlock(new Gold());
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self::registerBlock(new Iron());
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self::registerBlock(new DoubleStoneSlab());
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self::registerBlock(new StoneSlab());
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self::registerBlock(new Bricks());
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self::registerBlock(new TNT());
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self::registerBlock(new Bookshelf());
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self::registerBlock(new MossyCobblestone());
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self::registerBlock(new Obsidian());
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self::registerBlock(new Torch());
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self::registerBlock(new Fire());
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self::registerBlock(new MonsterSpawner());
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self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs"));
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self::registerBlock(new Chest());
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//TODO: REDSTONE_WIRE
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self::registerBlock(new DiamondOre());
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self::registerBlock(new Diamond());
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self::registerBlock(new CraftingTable());
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self::registerBlock(new Wheat());
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self::registerBlock(new Farmland());
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self::registerBlock(new Furnace());
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self::registerBlock(new BurningFurnace());
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self::registerBlock(new SignPost());
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self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR));
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self::registerBlock(new Ladder());
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self::registerBlock(new Rail());
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self::registerBlock(new CobblestoneStairs());
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self::registerBlock(new WallSign());
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self::registerBlock(new Lever());
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self::registerBlock(new StonePressurePlate());
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self::registerBlock(new IronDoor());
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self::registerBlock(new WoodenPressurePlate());
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self::registerBlock(new RedstoneOre());
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self::registerBlock(new GlowingRedstoneOre());
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self::registerBlock(new RedstoneTorchUnlit());
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self::registerBlock(new RedstoneTorch());
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self::registerBlock(new StoneButton());
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self::registerBlock(new SnowLayer());
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self::registerBlock(new Ice());
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self::registerBlock(new Snow());
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self::registerBlock(new Cactus());
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self::registerBlock(new Clay());
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self::registerBlock(new Sugarcane());
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//TODO: JUKEBOX
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self::registerBlock(new WoodenFence());
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self::registerBlock(new Pumpkin());
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self::registerBlock(new Netherrack());
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self::registerBlock(new SoulSand());
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self::registerBlock(new Glowstone());
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//TODO: PORTAL
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self::registerBlock(new LitPumpkin());
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self::registerBlock(new Cake());
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//TODO: REPEATER_BLOCK
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//TODO: POWERED_REPEATER
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//TODO: INVISIBLEBEDROCK
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self::registerBlock(new Trapdoor());
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//TODO: MONSTER_EGG
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self::registerBlock(new StoneBricks());
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self::registerBlock(new BrownMushroomBlock());
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self::registerBlock(new RedMushroomBlock());
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self::registerBlock(new IronBars());
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self::registerBlock(new GlassPane());
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self::registerBlock(new Melon());
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self::registerBlock(new PumpkinStem());
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self::registerBlock(new MelonStem());
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self::registerBlock(new Vine());
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self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate"));
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self::registerBlock(new BrickStairs());
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self::registerBlock(new StoneBrickStairs());
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self::registerBlock(new Mycelium());
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self::registerBlock(new WaterLily());
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self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks"));
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self::registerBlock(new NetherBrickFence());
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self::registerBlock(new NetherBrickStairs());
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self::registerBlock(new NetherWartPlant());
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self::registerBlock(new EnchantingTable());
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self::registerBlock(new BrewingStand());
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//TODO: CAULDRON_BLOCK
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//TODO: END_PORTAL
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self::registerBlock(new EndPortalFrame());
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self::registerBlock(new EndStone());
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//TODO: DRAGON_EGG
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self::registerBlock(new RedstoneLamp());
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self::registerBlock(new LitRedstoneLamp());
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//TODO: DROPPER
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self::registerBlock(new ActivatorRail());
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self::registerBlock(new CocoaBlock());
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self::registerBlock(new SandstoneStairs());
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self::registerBlock(new EmeraldOre());
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self::registerBlock(new EnderChest());
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self::registerBlock(new TripwireHook());
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self::registerBlock(new Tripwire());
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self::registerBlock(new Emerald());
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self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs"));
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self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs"));
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self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs"));
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//TODO: COMMAND_BLOCK
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//TODO: BEACON
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self::registerBlock(new CobblestoneWall());
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self::registerBlock(new FlowerPot());
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self::registerBlock(new Carrot());
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self::registerBlock(new Potato());
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self::registerBlock(new WoodenButton());
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self::registerBlock(new Skull());
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self::registerBlock(new Anvil());
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self::registerBlock(new TrappedChest());
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self::registerBlock(new WeightedPressurePlateLight());
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self::registerBlock(new WeightedPressurePlateHeavy());
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//TODO: COMPARATOR_BLOCK
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//TODO: POWERED_COMPARATOR
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self::registerBlock(new DaylightSensor());
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self::registerBlock(new Redstone());
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self::registerBlock(new NetherQuartzOre());
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//TODO: HOPPER_BLOCK
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self::registerBlock(new Quartz());
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self::registerBlock(new QuartzStairs());
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self::registerBlock(new DoubleWoodenSlab());
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self::registerBlock(new WoodenSlab());
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self::registerBlock(new StainedClay());
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self::registerBlock(new StainedGlassPane());
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self::registerBlock(new Leaves2());
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self::registerBlock(new Wood2());
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self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs"));
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self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs"));
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//TODO: SLIME
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self::registerBlock(new IronTrapdoor());
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self::registerBlock(new Prismarine());
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self::registerBlock(new SeaLantern());
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self::registerBlock(new HayBale());
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self::registerBlock(new Carpet());
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self::registerBlock(new HardenedClay());
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self::registerBlock(new Coal());
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self::registerBlock(new PackedIce());
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self::registerBlock(new DoublePlant());
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self::registerBlock(new StandingBanner());
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self::registerBlock(new WallBanner());
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//TODO: DAYLIGHT_DETECTOR_INVERTED
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self::registerBlock(new RedSandstone());
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self::registerBlock(new RedSandstoneStairs());
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self::registerBlock(new DoubleStoneSlab2());
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self::registerBlock(new StoneSlab2());
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self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate"));
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self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate"));
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self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate"));
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self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate"));
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self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate"));
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//TODO: REPEATING_COMMAND_BLOCK
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//TODO: CHAIN_COMMAND_BLOCK
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self::registerBlock(new IronTrapdoor());
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self::registerBlock(new Prismarine());
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self::registerBlock(new SeaLantern());
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self::registerBlock(new HayBale());
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self::registerBlock(new Carpet());
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self::registerBlock(new HardenedClay());
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self::registerBlock(new Coal());
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self::registerBlock(new PackedIce());
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self::registerBlock(new DoublePlant());
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self::registerBlock(new StandingBanner());
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self::registerBlock(new WallBanner());
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//TODO: DAYLIGHT_DETECTOR_INVERTED
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self::registerBlock(new RedSandstone());
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self::registerBlock(new RedSandstoneStairs());
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self::registerBlock(new DoubleStoneSlab2());
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self::registerBlock(new StoneSlab2());
|
||||
self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate"));
|
||||
//TODO: REPEATING_COMMAND_BLOCK
|
||||
//TODO: CHAIN_COMMAND_BLOCK
|
||||
|
||||
self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR));
|
||||
self::registerBlock(new GrassPath());
|
||||
self::registerBlock(new ItemFrame());
|
||||
//TODO: CHORUS_FLOWER
|
||||
self::registerBlock(new Purpur());
|
||||
self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR));
|
||||
self::registerBlock(new GrassPath());
|
||||
self::registerBlock(new ItemFrame());
|
||||
//TODO: CHORUS_FLOWER
|
||||
self::registerBlock(new Purpur());
|
||||
|
||||
self::registerBlock(new PurpurStairs());
|
||||
self::registerBlock(new PurpurStairs());
|
||||
|
||||
//TODO: UNDYED_SHULKER_BOX
|
||||
self::registerBlock(new EndStoneBricks());
|
||||
//TODO: FROSTED_ICE
|
||||
self::registerBlock(new EndRod());
|
||||
//TODO: END_GATEWAY
|
||||
//TODO: UNDYED_SHULKER_BOX
|
||||
self::registerBlock(new EndStoneBricks());
|
||||
//TODO: FROSTED_ICE
|
||||
self::registerBlock(new EndRod());
|
||||
//TODO: END_GATEWAY
|
||||
|
||||
self::registerBlock(new Magma());
|
||||
self::registerBlock(new NetherWartBlock());
|
||||
self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
|
||||
self::registerBlock(new BoneBlock());
|
||||
self::registerBlock(new Magma());
|
||||
self::registerBlock(new NetherWartBlock());
|
||||
self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
|
||||
self::registerBlock(new BoneBlock());
|
||||
|
||||
//TODO: SHULKER_BOX
|
||||
self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta"));
|
||||
//TODO: SHULKER_BOX
|
||||
self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta"));
|
||||
|
||||
self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta"));
|
||||
self::registerBlock(new Concrete());
|
||||
self::registerBlock(new ConcretePowder());
|
||||
self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta"));
|
||||
self::registerBlock(new Concrete());
|
||||
self::registerBlock(new ConcretePowder());
|
||||
|
||||
//TODO: CHORUS_PLANT
|
||||
self::registerBlock(new StainedGlass());
|
||||
//TODO: CHORUS_PLANT
|
||||
self::registerBlock(new StainedGlass());
|
||||
|
||||
self::registerBlock(new Podzol());
|
||||
self::registerBlock(new Beetroot());
|
||||
self::registerBlock(new Stonecutter());
|
||||
self::registerBlock(new GlowingObsidian());
|
||||
self::registerBlock(new NetherReactor());
|
||||
//TODO: INFO_UPDATE
|
||||
//TODO: INFO_UPDATE2
|
||||
//TODO: MOVINGBLOCK
|
||||
//TODO: OBSERVER
|
||||
//TODO: STRUCTURE_BLOCK
|
||||
self::registerBlock(new Podzol());
|
||||
self::registerBlock(new Beetroot());
|
||||
self::registerBlock(new Stonecutter());
|
||||
self::registerBlock(new GlowingObsidian());
|
||||
self::registerBlock(new NetherReactor());
|
||||
//TODO: INFO_UPDATE
|
||||
//TODO: INFO_UPDATE2
|
||||
//TODO: MOVINGBLOCK
|
||||
//TODO: OBSERVER
|
||||
//TODO: STRUCTURE_BLOCK
|
||||
|
||||
//TODO: RESERVED6
|
||||
//TODO: RESERVED6
|
||||
|
||||
foreach(self::$list as $id => $block){
|
||||
if($block === null){
|
||||
self::registerBlock(new UnknownBlock($id));
|
||||
}
|
||||
foreach(self::$list as $id => $block){
|
||||
if($block === null){
|
||||
self::registerBlock(new UnknownBlock($id));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user