mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 07:54:19 +00:00
Removed redundant checks from ItemFactory::init() and BlockFactory::init()
These are never called accidentally, or at least it's highly unlikely to do so. It might be reasonable to throw exceptions for this, but for the meantime they are redundant - extra indentation for no good reason. This also removes the $force parameter from BlockFactory::init().
This commit is contained in:
parent
456987e212
commit
af2435f199
@ -53,277 +53,273 @@ class BlockFactory{
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/**
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* Initializes the block factory. By default this is called only once on server start, however you may wish to use
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* this if you need to reset the block factory back to its original defaults for whatever reason.
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*
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* @param bool $force
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*/
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public static function init(bool $force = false) : void{
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if(self::$list === null or $force){
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self::$list = new \SplFixedArray(256);
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self::$fullList = new \SplFixedArray(4096);
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public static function init() : void{
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self::$list = new \SplFixedArray(256);
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self::$fullList = new \SplFixedArray(4096);
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self::$light = new \SplFixedArray(256);
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self::$lightFilter = new \SplFixedArray(256);
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self::$solid = new \SplFixedArray(256);
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self::$hardness = new \SplFixedArray(256);
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self::$transparent = new \SplFixedArray(256);
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self::$diffusesSkyLight = new \SplFixedArray(256);
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self::$blastResistance = new \SplFixedArray(256);
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self::$light = new \SplFixedArray(256);
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self::$lightFilter = new \SplFixedArray(256);
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self::$solid = new \SplFixedArray(256);
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self::$hardness = new \SplFixedArray(256);
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self::$transparent = new \SplFixedArray(256);
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self::$diffusesSkyLight = new \SplFixedArray(256);
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self::$blastResistance = new \SplFixedArray(256);
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self::registerBlock(new Air());
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self::registerBlock(new Stone());
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self::registerBlock(new Grass());
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self::registerBlock(new Dirt());
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self::registerBlock(new Cobblestone());
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self::registerBlock(new Planks());
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self::registerBlock(new Sapling());
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self::registerBlock(new Bedrock());
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self::registerBlock(new Water());
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self::registerBlock(new StillWater());
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self::registerBlock(new Lava());
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self::registerBlock(new StillLava());
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self::registerBlock(new Sand());
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self::registerBlock(new Gravel());
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self::registerBlock(new GoldOre());
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self::registerBlock(new IronOre());
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self::registerBlock(new CoalOre());
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self::registerBlock(new Wood());
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self::registerBlock(new Leaves());
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self::registerBlock(new Sponge());
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self::registerBlock(new Glass());
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self::registerBlock(new LapisOre());
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self::registerBlock(new Lapis());
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//TODO: DISPENSER
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self::registerBlock(new Sandstone());
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self::registerBlock(new NoteBlock());
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self::registerBlock(new Bed());
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self::registerBlock(new PoweredRail());
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self::registerBlock(new DetectorRail());
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//TODO: STICKY_PISTON
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self::registerBlock(new Cobweb());
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self::registerBlock(new TallGrass());
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self::registerBlock(new DeadBush());
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//TODO: PISTON
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//TODO: PISTONARMCOLLISION
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self::registerBlock(new Wool());
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self::registerBlock(new Air());
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self::registerBlock(new Stone());
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self::registerBlock(new Grass());
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self::registerBlock(new Dirt());
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self::registerBlock(new Cobblestone());
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self::registerBlock(new Planks());
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self::registerBlock(new Sapling());
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self::registerBlock(new Bedrock());
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self::registerBlock(new Water());
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self::registerBlock(new StillWater());
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self::registerBlock(new Lava());
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self::registerBlock(new StillLava());
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self::registerBlock(new Sand());
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self::registerBlock(new Gravel());
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self::registerBlock(new GoldOre());
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self::registerBlock(new IronOre());
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self::registerBlock(new CoalOre());
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self::registerBlock(new Wood());
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self::registerBlock(new Leaves());
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self::registerBlock(new Sponge());
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self::registerBlock(new Glass());
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self::registerBlock(new LapisOre());
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self::registerBlock(new Lapis());
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//TODO: DISPENSER
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self::registerBlock(new Sandstone());
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self::registerBlock(new NoteBlock());
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self::registerBlock(new Bed());
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self::registerBlock(new PoweredRail());
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self::registerBlock(new DetectorRail());
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//TODO: STICKY_PISTON
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self::registerBlock(new Cobweb());
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self::registerBlock(new TallGrass());
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self::registerBlock(new DeadBush());
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//TODO: PISTON
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//TODO: PISTONARMCOLLISION
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self::registerBlock(new Wool());
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self::registerBlock(new Dandelion());
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self::registerBlock(new Flower());
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self::registerBlock(new BrownMushroom());
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self::registerBlock(new RedMushroom());
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self::registerBlock(new Gold());
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self::registerBlock(new Iron());
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self::registerBlock(new DoubleStoneSlab());
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self::registerBlock(new StoneSlab());
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self::registerBlock(new Bricks());
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self::registerBlock(new TNT());
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self::registerBlock(new Bookshelf());
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self::registerBlock(new MossyCobblestone());
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self::registerBlock(new Obsidian());
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self::registerBlock(new Torch());
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self::registerBlock(new Fire());
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self::registerBlock(new MonsterSpawner());
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self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs"));
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self::registerBlock(new Chest());
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//TODO: REDSTONE_WIRE
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self::registerBlock(new DiamondOre());
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self::registerBlock(new Diamond());
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self::registerBlock(new CraftingTable());
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self::registerBlock(new Wheat());
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self::registerBlock(new Farmland());
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self::registerBlock(new Furnace());
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self::registerBlock(new BurningFurnace());
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self::registerBlock(new SignPost());
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self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR));
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self::registerBlock(new Ladder());
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self::registerBlock(new Rail());
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self::registerBlock(new CobblestoneStairs());
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self::registerBlock(new WallSign());
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self::registerBlock(new Lever());
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self::registerBlock(new StonePressurePlate());
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self::registerBlock(new IronDoor());
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self::registerBlock(new WoodenPressurePlate());
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self::registerBlock(new RedstoneOre());
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self::registerBlock(new GlowingRedstoneOre());
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self::registerBlock(new RedstoneTorchUnlit());
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self::registerBlock(new RedstoneTorch());
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self::registerBlock(new StoneButton());
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self::registerBlock(new SnowLayer());
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self::registerBlock(new Ice());
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self::registerBlock(new Snow());
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self::registerBlock(new Cactus());
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self::registerBlock(new Clay());
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self::registerBlock(new Sugarcane());
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//TODO: JUKEBOX
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self::registerBlock(new WoodenFence());
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self::registerBlock(new Pumpkin());
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self::registerBlock(new Netherrack());
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self::registerBlock(new SoulSand());
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self::registerBlock(new Glowstone());
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//TODO: PORTAL
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self::registerBlock(new LitPumpkin());
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self::registerBlock(new Cake());
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//TODO: REPEATER_BLOCK
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//TODO: POWERED_REPEATER
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//TODO: INVISIBLEBEDROCK
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self::registerBlock(new Trapdoor());
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//TODO: MONSTER_EGG
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self::registerBlock(new StoneBricks());
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self::registerBlock(new BrownMushroomBlock());
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self::registerBlock(new RedMushroomBlock());
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self::registerBlock(new IronBars());
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self::registerBlock(new GlassPane());
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self::registerBlock(new Melon());
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self::registerBlock(new PumpkinStem());
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self::registerBlock(new MelonStem());
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self::registerBlock(new Vine());
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self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate"));
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self::registerBlock(new BrickStairs());
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self::registerBlock(new StoneBrickStairs());
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self::registerBlock(new Mycelium());
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self::registerBlock(new WaterLily());
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self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks"));
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self::registerBlock(new NetherBrickFence());
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self::registerBlock(new NetherBrickStairs());
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self::registerBlock(new NetherWartPlant());
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self::registerBlock(new EnchantingTable());
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self::registerBlock(new BrewingStand());
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//TODO: CAULDRON_BLOCK
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//TODO: END_PORTAL
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self::registerBlock(new EndPortalFrame());
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self::registerBlock(new EndStone());
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//TODO: DRAGON_EGG
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self::registerBlock(new RedstoneLamp());
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self::registerBlock(new LitRedstoneLamp());
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//TODO: DROPPER
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self::registerBlock(new ActivatorRail());
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self::registerBlock(new CocoaBlock());
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self::registerBlock(new SandstoneStairs());
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self::registerBlock(new EmeraldOre());
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self::registerBlock(new EnderChest());
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self::registerBlock(new TripwireHook());
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self::registerBlock(new Tripwire());
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self::registerBlock(new Emerald());
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self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs"));
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self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs"));
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self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs"));
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//TODO: COMMAND_BLOCK
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//TODO: BEACON
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self::registerBlock(new CobblestoneWall());
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self::registerBlock(new FlowerPot());
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self::registerBlock(new Carrot());
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self::registerBlock(new Potato());
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self::registerBlock(new WoodenButton());
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self::registerBlock(new Skull());
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self::registerBlock(new Anvil());
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self::registerBlock(new TrappedChest());
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self::registerBlock(new WeightedPressurePlateLight());
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self::registerBlock(new WeightedPressurePlateHeavy());
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//TODO: COMPARATOR_BLOCK
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//TODO: POWERED_COMPARATOR
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self::registerBlock(new DaylightSensor());
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self::registerBlock(new Redstone());
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self::registerBlock(new NetherQuartzOre());
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//TODO: HOPPER_BLOCK
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self::registerBlock(new Quartz());
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self::registerBlock(new QuartzStairs());
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self::registerBlock(new DoubleWoodenSlab());
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self::registerBlock(new WoodenSlab());
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self::registerBlock(new StainedClay());
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self::registerBlock(new StainedGlassPane());
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self::registerBlock(new Leaves2());
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self::registerBlock(new Wood2());
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self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs"));
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self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs"));
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//TODO: SLIME
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self::registerBlock(new Dandelion());
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self::registerBlock(new Flower());
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self::registerBlock(new BrownMushroom());
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self::registerBlock(new RedMushroom());
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self::registerBlock(new Gold());
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self::registerBlock(new Iron());
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self::registerBlock(new DoubleStoneSlab());
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self::registerBlock(new StoneSlab());
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self::registerBlock(new Bricks());
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self::registerBlock(new TNT());
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self::registerBlock(new Bookshelf());
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self::registerBlock(new MossyCobblestone());
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self::registerBlock(new Obsidian());
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self::registerBlock(new Torch());
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self::registerBlock(new Fire());
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self::registerBlock(new MonsterSpawner());
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self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs"));
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self::registerBlock(new Chest());
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//TODO: REDSTONE_WIRE
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self::registerBlock(new DiamondOre());
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self::registerBlock(new Diamond());
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self::registerBlock(new CraftingTable());
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self::registerBlock(new Wheat());
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self::registerBlock(new Farmland());
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self::registerBlock(new Furnace());
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self::registerBlock(new BurningFurnace());
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self::registerBlock(new SignPost());
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self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR));
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self::registerBlock(new Ladder());
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self::registerBlock(new Rail());
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self::registerBlock(new CobblestoneStairs());
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self::registerBlock(new WallSign());
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self::registerBlock(new Lever());
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self::registerBlock(new StonePressurePlate());
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self::registerBlock(new IronDoor());
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self::registerBlock(new WoodenPressurePlate());
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self::registerBlock(new RedstoneOre());
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self::registerBlock(new GlowingRedstoneOre());
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self::registerBlock(new RedstoneTorchUnlit());
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self::registerBlock(new RedstoneTorch());
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self::registerBlock(new StoneButton());
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self::registerBlock(new SnowLayer());
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self::registerBlock(new Ice());
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self::registerBlock(new Snow());
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self::registerBlock(new Cactus());
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self::registerBlock(new Clay());
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self::registerBlock(new Sugarcane());
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//TODO: JUKEBOX
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self::registerBlock(new WoodenFence());
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self::registerBlock(new Pumpkin());
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self::registerBlock(new Netherrack());
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self::registerBlock(new SoulSand());
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self::registerBlock(new Glowstone());
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//TODO: PORTAL
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self::registerBlock(new LitPumpkin());
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self::registerBlock(new Cake());
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//TODO: REPEATER_BLOCK
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//TODO: POWERED_REPEATER
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//TODO: INVISIBLEBEDROCK
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self::registerBlock(new Trapdoor());
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//TODO: MONSTER_EGG
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self::registerBlock(new StoneBricks());
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self::registerBlock(new BrownMushroomBlock());
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self::registerBlock(new RedMushroomBlock());
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self::registerBlock(new IronBars());
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self::registerBlock(new GlassPane());
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self::registerBlock(new Melon());
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self::registerBlock(new PumpkinStem());
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self::registerBlock(new MelonStem());
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self::registerBlock(new Vine());
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self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate"));
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self::registerBlock(new BrickStairs());
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self::registerBlock(new StoneBrickStairs());
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self::registerBlock(new Mycelium());
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self::registerBlock(new WaterLily());
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self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks"));
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self::registerBlock(new NetherBrickFence());
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self::registerBlock(new NetherBrickStairs());
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self::registerBlock(new NetherWartPlant());
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self::registerBlock(new EnchantingTable());
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self::registerBlock(new BrewingStand());
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//TODO: CAULDRON_BLOCK
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//TODO: END_PORTAL
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self::registerBlock(new EndPortalFrame());
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self::registerBlock(new EndStone());
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//TODO: DRAGON_EGG
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self::registerBlock(new RedstoneLamp());
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self::registerBlock(new LitRedstoneLamp());
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//TODO: DROPPER
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self::registerBlock(new ActivatorRail());
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self::registerBlock(new CocoaBlock());
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self::registerBlock(new SandstoneStairs());
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self::registerBlock(new EmeraldOre());
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self::registerBlock(new EnderChest());
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self::registerBlock(new TripwireHook());
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self::registerBlock(new Tripwire());
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self::registerBlock(new Emerald());
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self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs"));
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self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs"));
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self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs"));
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//TODO: COMMAND_BLOCK
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//TODO: BEACON
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self::registerBlock(new CobblestoneWall());
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self::registerBlock(new FlowerPot());
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self::registerBlock(new Carrot());
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self::registerBlock(new Potato());
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self::registerBlock(new WoodenButton());
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self::registerBlock(new Skull());
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self::registerBlock(new Anvil());
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self::registerBlock(new TrappedChest());
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self::registerBlock(new WeightedPressurePlateLight());
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self::registerBlock(new WeightedPressurePlateHeavy());
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//TODO: COMPARATOR_BLOCK
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//TODO: POWERED_COMPARATOR
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self::registerBlock(new DaylightSensor());
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self::registerBlock(new Redstone());
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self::registerBlock(new NetherQuartzOre());
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//TODO: HOPPER_BLOCK
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self::registerBlock(new Quartz());
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self::registerBlock(new QuartzStairs());
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self::registerBlock(new DoubleWoodenSlab());
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self::registerBlock(new WoodenSlab());
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self::registerBlock(new StainedClay());
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self::registerBlock(new StainedGlassPane());
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self::registerBlock(new Leaves2());
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self::registerBlock(new Wood2());
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self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs"));
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self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs"));
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//TODO: SLIME
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self::registerBlock(new IronTrapdoor());
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self::registerBlock(new Prismarine());
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self::registerBlock(new SeaLantern());
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self::registerBlock(new HayBale());
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self::registerBlock(new Carpet());
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self::registerBlock(new HardenedClay());
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self::registerBlock(new Coal());
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self::registerBlock(new PackedIce());
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self::registerBlock(new DoublePlant());
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self::registerBlock(new StandingBanner());
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self::registerBlock(new WallBanner());
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//TODO: DAYLIGHT_DETECTOR_INVERTED
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self::registerBlock(new RedSandstone());
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self::registerBlock(new RedSandstoneStairs());
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self::registerBlock(new DoubleStoneSlab2());
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self::registerBlock(new StoneSlab2());
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self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate"));
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self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate"));
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self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate"));
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self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate"));
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self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate"));
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//TODO: REPEATING_COMMAND_BLOCK
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//TODO: CHAIN_COMMAND_BLOCK
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self::registerBlock(new IronTrapdoor());
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self::registerBlock(new Prismarine());
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self::registerBlock(new SeaLantern());
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self::registerBlock(new HayBale());
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self::registerBlock(new Carpet());
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self::registerBlock(new HardenedClay());
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self::registerBlock(new Coal());
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self::registerBlock(new PackedIce());
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self::registerBlock(new DoublePlant());
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self::registerBlock(new StandingBanner());
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self::registerBlock(new WallBanner());
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//TODO: DAYLIGHT_DETECTOR_INVERTED
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self::registerBlock(new RedSandstone());
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self::registerBlock(new RedSandstoneStairs());
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self::registerBlock(new DoubleStoneSlab2());
|
||||
self::registerBlock(new StoneSlab2());
|
||||
self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate"));
|
||||
//TODO: REPEATING_COMMAND_BLOCK
|
||||
//TODO: CHAIN_COMMAND_BLOCK
|
||||
|
||||
self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR));
|
||||
self::registerBlock(new GrassPath());
|
||||
self::registerBlock(new ItemFrame());
|
||||
//TODO: CHORUS_FLOWER
|
||||
self::registerBlock(new Purpur());
|
||||
self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR));
|
||||
self::registerBlock(new GrassPath());
|
||||
self::registerBlock(new ItemFrame());
|
||||
//TODO: CHORUS_FLOWER
|
||||
self::registerBlock(new Purpur());
|
||||
|
||||
self::registerBlock(new PurpurStairs());
|
||||
self::registerBlock(new PurpurStairs());
|
||||
|
||||
//TODO: UNDYED_SHULKER_BOX
|
||||
self::registerBlock(new EndStoneBricks());
|
||||
//TODO: FROSTED_ICE
|
||||
self::registerBlock(new EndRod());
|
||||
//TODO: END_GATEWAY
|
||||
//TODO: UNDYED_SHULKER_BOX
|
||||
self::registerBlock(new EndStoneBricks());
|
||||
//TODO: FROSTED_ICE
|
||||
self::registerBlock(new EndRod());
|
||||
//TODO: END_GATEWAY
|
||||
|
||||
self::registerBlock(new Magma());
|
||||
self::registerBlock(new NetherWartBlock());
|
||||
self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
|
||||
self::registerBlock(new BoneBlock());
|
||||
self::registerBlock(new Magma());
|
||||
self::registerBlock(new NetherWartBlock());
|
||||
self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
|
||||
self::registerBlock(new BoneBlock());
|
||||
|
||||
//TODO: SHULKER_BOX
|
||||
self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta"));
|
||||
//TODO: SHULKER_BOX
|
||||
self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta"));
|
||||
|
||||
self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta"));
|
||||
self::registerBlock(new Concrete());
|
||||
self::registerBlock(new ConcretePowder());
|
||||
self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta"));
|
||||
self::registerBlock(new Concrete());
|
||||
self::registerBlock(new ConcretePowder());
|
||||
|
||||
//TODO: CHORUS_PLANT
|
||||
self::registerBlock(new StainedGlass());
|
||||
//TODO: CHORUS_PLANT
|
||||
self::registerBlock(new StainedGlass());
|
||||
|
||||
self::registerBlock(new Podzol());
|
||||
self::registerBlock(new Beetroot());
|
||||
self::registerBlock(new Stonecutter());
|
||||
self::registerBlock(new GlowingObsidian());
|
||||
self::registerBlock(new NetherReactor());
|
||||
//TODO: INFO_UPDATE
|
||||
//TODO: INFO_UPDATE2
|
||||
//TODO: MOVINGBLOCK
|
||||
//TODO: OBSERVER
|
||||
//TODO: STRUCTURE_BLOCK
|
||||
self::registerBlock(new Podzol());
|
||||
self::registerBlock(new Beetroot());
|
||||
self::registerBlock(new Stonecutter());
|
||||
self::registerBlock(new GlowingObsidian());
|
||||
self::registerBlock(new NetherReactor());
|
||||
//TODO: INFO_UPDATE
|
||||
//TODO: INFO_UPDATE2
|
||||
//TODO: MOVINGBLOCK
|
||||
//TODO: OBSERVER
|
||||
//TODO: STRUCTURE_BLOCK
|
||||
|
||||
//TODO: RESERVED6
|
||||
//TODO: RESERVED6
|
||||
|
||||
foreach(self::$list as $id => $block){
|
||||
if($block === null){
|
||||
self::registerBlock(new UnknownBlock($id));
|
||||
}
|
||||
foreach(self::$list as $id => $block){
|
||||
if($block === null){
|
||||
self::registerBlock(new UnknownBlock($id));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,224 +36,222 @@ class ItemFactory{
|
||||
private static $list = null;
|
||||
|
||||
public static function init(){
|
||||
if(self::$list === null){
|
||||
self::$list = new \SplFixedArray(65536);
|
||||
self::$list = new \SplFixedArray(65536);
|
||||
|
||||
self::registerItem(new Shovel(Item::IRON_SHOVEL, 0, "Iron Shovel", TieredTool::TIER_IRON));
|
||||
self::registerItem(new Pickaxe(Item::IRON_PICKAXE, 0, "Iron Pickaxe", TieredTool::TIER_IRON));
|
||||
self::registerItem(new Axe(Item::IRON_AXE, 0, "Iron Axe", TieredTool::TIER_IRON));
|
||||
self::registerItem(new FlintSteel());
|
||||
self::registerItem(new Apple());
|
||||
self::registerItem(new Bow());
|
||||
self::registerItem(new Arrow());
|
||||
self::registerItem(new Coal());
|
||||
self::registerItem(new Item(Item::DIAMOND, 0, "Diamond"));
|
||||
self::registerItem(new Item(Item::IRON_INGOT, 0, "Iron Ingot"));
|
||||
self::registerItem(new Item(Item::GOLD_INGOT, 0, "Gold Ingot"));
|
||||
self::registerItem(new Sword(Item::IRON_SWORD, 0, "Iron Sword", TieredTool::TIER_IRON));
|
||||
self::registerItem(new Sword(Item::WOODEN_SWORD, 0, "Wooden Sword", TieredTool::TIER_WOODEN));
|
||||
self::registerItem(new Shovel(Item::WOODEN_SHOVEL, 0, "Wooden Shovel", TieredTool::TIER_WOODEN));
|
||||
self::registerItem(new Pickaxe(Item::WOODEN_PICKAXE, 0, "Wooden Pickaxe", TieredTool::TIER_WOODEN));
|
||||
self::registerItem(new Axe(Item::WOODEN_AXE, 0, "Wooden Axe", TieredTool::TIER_WOODEN));
|
||||
self::registerItem(new Sword(Item::STONE_SWORD, 0, "Stone Sword", TieredTool::TIER_STONE));
|
||||
self::registerItem(new Shovel(Item::STONE_SHOVEL, 0, "Stone Shovel", TieredTool::TIER_STONE));
|
||||
self::registerItem(new Pickaxe(Item::STONE_PICKAXE, 0, "Stone Pickaxe", TieredTool::TIER_STONE));
|
||||
self::registerItem(new Axe(Item::STONE_AXE, 0, "Stone Axe", TieredTool::TIER_STONE));
|
||||
self::registerItem(new Sword(Item::DIAMOND_SWORD, 0, "Diamond Sword", TieredTool::TIER_DIAMOND));
|
||||
self::registerItem(new Shovel(Item::DIAMOND_SHOVEL, 0, "Diamond Shovel", TieredTool::TIER_DIAMOND));
|
||||
self::registerItem(new Pickaxe(Item::DIAMOND_PICKAXE, 0, "Diamond Pickaxe", TieredTool::TIER_DIAMOND));
|
||||
self::registerItem(new Axe(Item::DIAMOND_AXE, 0, "Diamond Axe", TieredTool::TIER_DIAMOND));
|
||||
self::registerItem(new Stick());
|
||||
self::registerItem(new Bowl());
|
||||
self::registerItem(new MushroomStew());
|
||||
self::registerItem(new Sword(Item::GOLDEN_SWORD, 0, "Gold Sword", TieredTool::TIER_GOLD));
|
||||
self::registerItem(new Shovel(Item::GOLDEN_SHOVEL, 0, "Gold Shovel", TieredTool::TIER_GOLD));
|
||||
self::registerItem(new Pickaxe(Item::GOLDEN_PICKAXE, 0, "Gold Pickaxe", TieredTool::TIER_GOLD));
|
||||
self::registerItem(new Axe(Item::GOLDEN_AXE, 0, "Gold Axe", TieredTool::TIER_GOLD));
|
||||
self::registerItem(new StringItem());
|
||||
self::registerItem(new Item(Item::FEATHER, 0, "Feather"));
|
||||
self::registerItem(new Item(Item::GUNPOWDER, 0, "Gunpowder"));
|
||||
self::registerItem(new Hoe(Item::WOODEN_HOE, 0, "Wooden Hoe", TieredTool::TIER_WOODEN));
|
||||
self::registerItem(new Hoe(Item::STONE_HOE, 0, "Stone Hoe", TieredTool::TIER_STONE));
|
||||
self::registerItem(new Hoe(Item::IRON_HOE, 0, "Iron Hoe", TieredTool::TIER_IRON));
|
||||
self::registerItem(new Hoe(Item::DIAMOND_HOE, 0, "Diamond Hoe", TieredTool::TIER_DIAMOND));
|
||||
self::registerItem(new Hoe(Item::GOLDEN_HOE, 0, "Golden Hoe", TieredTool::TIER_GOLD));
|
||||
self::registerItem(new WheatSeeds());
|
||||
self::registerItem(new Item(Item::WHEAT, 0, "Wheat"));
|
||||
self::registerItem(new Bread());
|
||||
self::registerItem(new LeatherCap());
|
||||
self::registerItem(new LeatherTunic());
|
||||
self::registerItem(new LeatherPants());
|
||||
self::registerItem(new LeatherBoots());
|
||||
self::registerItem(new ChainHelmet());
|
||||
self::registerItem(new ChainChestplate());
|
||||
self::registerItem(new ChainLeggings());
|
||||
self::registerItem(new ChainBoots());
|
||||
self::registerItem(new IronHelmet());
|
||||
self::registerItem(new IronChestplate());
|
||||
self::registerItem(new IronLeggings());
|
||||
self::registerItem(new IronBoots());
|
||||
self::registerItem(new DiamondHelmet());
|
||||
self::registerItem(new DiamondChestplate());
|
||||
self::registerItem(new DiamondLeggings());
|
||||
self::registerItem(new DiamondBoots());
|
||||
self::registerItem(new GoldHelmet());
|
||||
self::registerItem(new GoldChestplate());
|
||||
self::registerItem(new GoldLeggings());
|
||||
self::registerItem(new GoldBoots());
|
||||
self::registerItem(new Item(Item::FLINT, 0, "Flint"));
|
||||
self::registerItem(new RawPorkchop());
|
||||
self::registerItem(new CookedPorkchop());
|
||||
self::registerItem(new Painting());
|
||||
self::registerItem(new GoldenApple());
|
||||
self::registerItem(new Sign());
|
||||
self::registerItem(new ItemBlock(Block::OAK_DOOR_BLOCK, 0, Item::OAK_DOOR));
|
||||
self::registerItem(new Bucket());
|
||||
self::registerItem(new Shovel(Item::IRON_SHOVEL, 0, "Iron Shovel", TieredTool::TIER_IRON));
|
||||
self::registerItem(new Pickaxe(Item::IRON_PICKAXE, 0, "Iron Pickaxe", TieredTool::TIER_IRON));
|
||||
self::registerItem(new Axe(Item::IRON_AXE, 0, "Iron Axe", TieredTool::TIER_IRON));
|
||||
self::registerItem(new FlintSteel());
|
||||
self::registerItem(new Apple());
|
||||
self::registerItem(new Bow());
|
||||
self::registerItem(new Arrow());
|
||||
self::registerItem(new Coal());
|
||||
self::registerItem(new Item(Item::DIAMOND, 0, "Diamond"));
|
||||
self::registerItem(new Item(Item::IRON_INGOT, 0, "Iron Ingot"));
|
||||
self::registerItem(new Item(Item::GOLD_INGOT, 0, "Gold Ingot"));
|
||||
self::registerItem(new Sword(Item::IRON_SWORD, 0, "Iron Sword", TieredTool::TIER_IRON));
|
||||
self::registerItem(new Sword(Item::WOODEN_SWORD, 0, "Wooden Sword", TieredTool::TIER_WOODEN));
|
||||
self::registerItem(new Shovel(Item::WOODEN_SHOVEL, 0, "Wooden Shovel", TieredTool::TIER_WOODEN));
|
||||
self::registerItem(new Pickaxe(Item::WOODEN_PICKAXE, 0, "Wooden Pickaxe", TieredTool::TIER_WOODEN));
|
||||
self::registerItem(new Axe(Item::WOODEN_AXE, 0, "Wooden Axe", TieredTool::TIER_WOODEN));
|
||||
self::registerItem(new Sword(Item::STONE_SWORD, 0, "Stone Sword", TieredTool::TIER_STONE));
|
||||
self::registerItem(new Shovel(Item::STONE_SHOVEL, 0, "Stone Shovel", TieredTool::TIER_STONE));
|
||||
self::registerItem(new Pickaxe(Item::STONE_PICKAXE, 0, "Stone Pickaxe", TieredTool::TIER_STONE));
|
||||
self::registerItem(new Axe(Item::STONE_AXE, 0, "Stone Axe", TieredTool::TIER_STONE));
|
||||
self::registerItem(new Sword(Item::DIAMOND_SWORD, 0, "Diamond Sword", TieredTool::TIER_DIAMOND));
|
||||
self::registerItem(new Shovel(Item::DIAMOND_SHOVEL, 0, "Diamond Shovel", TieredTool::TIER_DIAMOND));
|
||||
self::registerItem(new Pickaxe(Item::DIAMOND_PICKAXE, 0, "Diamond Pickaxe", TieredTool::TIER_DIAMOND));
|
||||
self::registerItem(new Axe(Item::DIAMOND_AXE, 0, "Diamond Axe", TieredTool::TIER_DIAMOND));
|
||||
self::registerItem(new Stick());
|
||||
self::registerItem(new Bowl());
|
||||
self::registerItem(new MushroomStew());
|
||||
self::registerItem(new Sword(Item::GOLDEN_SWORD, 0, "Gold Sword", TieredTool::TIER_GOLD));
|
||||
self::registerItem(new Shovel(Item::GOLDEN_SHOVEL, 0, "Gold Shovel", TieredTool::TIER_GOLD));
|
||||
self::registerItem(new Pickaxe(Item::GOLDEN_PICKAXE, 0, "Gold Pickaxe", TieredTool::TIER_GOLD));
|
||||
self::registerItem(new Axe(Item::GOLDEN_AXE, 0, "Gold Axe", TieredTool::TIER_GOLD));
|
||||
self::registerItem(new StringItem());
|
||||
self::registerItem(new Item(Item::FEATHER, 0, "Feather"));
|
||||
self::registerItem(new Item(Item::GUNPOWDER, 0, "Gunpowder"));
|
||||
self::registerItem(new Hoe(Item::WOODEN_HOE, 0, "Wooden Hoe", TieredTool::TIER_WOODEN));
|
||||
self::registerItem(new Hoe(Item::STONE_HOE, 0, "Stone Hoe", TieredTool::TIER_STONE));
|
||||
self::registerItem(new Hoe(Item::IRON_HOE, 0, "Iron Hoe", TieredTool::TIER_IRON));
|
||||
self::registerItem(new Hoe(Item::DIAMOND_HOE, 0, "Diamond Hoe", TieredTool::TIER_DIAMOND));
|
||||
self::registerItem(new Hoe(Item::GOLDEN_HOE, 0, "Golden Hoe", TieredTool::TIER_GOLD));
|
||||
self::registerItem(new WheatSeeds());
|
||||
self::registerItem(new Item(Item::WHEAT, 0, "Wheat"));
|
||||
self::registerItem(new Bread());
|
||||
self::registerItem(new LeatherCap());
|
||||
self::registerItem(new LeatherTunic());
|
||||
self::registerItem(new LeatherPants());
|
||||
self::registerItem(new LeatherBoots());
|
||||
self::registerItem(new ChainHelmet());
|
||||
self::registerItem(new ChainChestplate());
|
||||
self::registerItem(new ChainLeggings());
|
||||
self::registerItem(new ChainBoots());
|
||||
self::registerItem(new IronHelmet());
|
||||
self::registerItem(new IronChestplate());
|
||||
self::registerItem(new IronLeggings());
|
||||
self::registerItem(new IronBoots());
|
||||
self::registerItem(new DiamondHelmet());
|
||||
self::registerItem(new DiamondChestplate());
|
||||
self::registerItem(new DiamondLeggings());
|
||||
self::registerItem(new DiamondBoots());
|
||||
self::registerItem(new GoldHelmet());
|
||||
self::registerItem(new GoldChestplate());
|
||||
self::registerItem(new GoldLeggings());
|
||||
self::registerItem(new GoldBoots());
|
||||
self::registerItem(new Item(Item::FLINT, 0, "Flint"));
|
||||
self::registerItem(new RawPorkchop());
|
||||
self::registerItem(new CookedPorkchop());
|
||||
self::registerItem(new Painting());
|
||||
self::registerItem(new GoldenApple());
|
||||
self::registerItem(new Sign());
|
||||
self::registerItem(new ItemBlock(Block::OAK_DOOR_BLOCK, 0, Item::OAK_DOOR));
|
||||
self::registerItem(new Bucket());
|
||||
|
||||
self::registerItem(new Minecart());
|
||||
//TODO: SADDLE
|
||||
self::registerItem(new ItemBlock(Block::IRON_DOOR_BLOCK, 0, Item::IRON_DOOR));
|
||||
self::registerItem(new Redstone());
|
||||
self::registerItem(new Snowball());
|
||||
self::registerItem(new Boat());
|
||||
self::registerItem(new Item(Item::LEATHER, 0, "Leather"));
|
||||
self::registerItem(new Minecart());
|
||||
//TODO: SADDLE
|
||||
self::registerItem(new ItemBlock(Block::IRON_DOOR_BLOCK, 0, Item::IRON_DOOR));
|
||||
self::registerItem(new Redstone());
|
||||
self::registerItem(new Snowball());
|
||||
self::registerItem(new Boat());
|
||||
self::registerItem(new Item(Item::LEATHER, 0, "Leather"));
|
||||
|
||||
self::registerItem(new Item(Item::BRICK, 0, "Brick"));
|
||||
self::registerItem(new Item(Item::CLAY_BALL, 0, "Clay"));
|
||||
self::registerItem(new ItemBlock(Block::SUGARCANE_BLOCK, 0, Item::SUGARCANE));
|
||||
self::registerItem(new Item(Item::PAPER, 0, "Paper"));
|
||||
self::registerItem(new Book());
|
||||
self::registerItem(new Item(Item::SLIME_BALL, 0, "Slimeball"));
|
||||
//TODO: CHEST_MINECART
|
||||
self::registerItem(new Item(Item::BRICK, 0, "Brick"));
|
||||
self::registerItem(new Item(Item::CLAY_BALL, 0, "Clay"));
|
||||
self::registerItem(new ItemBlock(Block::SUGARCANE_BLOCK, 0, Item::SUGARCANE));
|
||||
self::registerItem(new Item(Item::PAPER, 0, "Paper"));
|
||||
self::registerItem(new Book());
|
||||
self::registerItem(new Item(Item::SLIME_BALL, 0, "Slimeball"));
|
||||
//TODO: CHEST_MINECART
|
||||
|
||||
self::registerItem(new Egg());
|
||||
self::registerItem(new Compass());
|
||||
self::registerItem(new FishingRod());
|
||||
self::registerItem(new Clock());
|
||||
self::registerItem(new Item(Item::GLOWSTONE_DUST, 0, "Glowstone Dust"));
|
||||
self::registerItem(new Fish());
|
||||
self::registerItem(new CookedFish());
|
||||
self::registerItem(new Dye());
|
||||
self::registerItem(new Item(Item::BONE, 0, "Bone"));
|
||||
self::registerItem(new Item(Item::SUGAR, 0, "Sugar"));
|
||||
self::registerItem(new ItemBlock(Block::CAKE_BLOCK, 0, Item::CAKE));
|
||||
self::registerItem(new Bed());
|
||||
self::registerItem(new ItemBlock(Block::REPEATER_BLOCK, 0, Item::REPEATER));
|
||||
self::registerItem(new Cookie());
|
||||
//TODO: FILLED_MAP
|
||||
self::registerItem(new Shears());
|
||||
self::registerItem(new Melon());
|
||||
self::registerItem(new PumpkinSeeds());
|
||||
self::registerItem(new MelonSeeds());
|
||||
self::registerItem(new RawBeef());
|
||||
self::registerItem(new Steak());
|
||||
self::registerItem(new RawChicken());
|
||||
self::registerItem(new CookedChicken());
|
||||
self::registerItem(new RottenFlesh());
|
||||
//TODO: ENDER_PEARL
|
||||
self::registerItem(new BlazeRod());
|
||||
self::registerItem(new Item(Item::GHAST_TEAR, 0, "Ghast Tear"));
|
||||
self::registerItem(new Item(Item::GOLD_NUGGET, 0, "Gold Nugget"));
|
||||
self::registerItem(new ItemBlock(Block::NETHER_WART_PLANT, 0, Item::NETHER_WART));
|
||||
self::registerItem(new Potion());
|
||||
self::registerItem(new GlassBottle());
|
||||
self::registerItem(new SpiderEye());
|
||||
self::registerItem(new Item(Item::FERMENTED_SPIDER_EYE, 0, "Fermented Spider Eye"));
|
||||
self::registerItem(new Item(Item::BLAZE_POWDER, 0, "Blaze Powder"));
|
||||
self::registerItem(new Item(Item::MAGMA_CREAM, 0, "Magma Cream"));
|
||||
self::registerItem(new ItemBlock(Block::BREWING_STAND_BLOCK, 0, Item::BREWING_STAND));
|
||||
self::registerItem(new ItemBlock(Block::CAULDRON_BLOCK, 0, Item::CAULDRON));
|
||||
//TODO: ENDER_EYE
|
||||
self::registerItem(new Item(Item::GLISTERING_MELON, 0, "Glistering Melon"));
|
||||
self::registerItem(new SpawnEgg());
|
||||
//TODO: BOTTLE_O_ENCHANTING
|
||||
//TODO: FIREBALL
|
||||
self::registerItem(new WritableBook());
|
||||
self::registerItem(new WrittenBook());
|
||||
self::registerItem(new Item(Item::EMERALD, 0, "Emerald"));
|
||||
self::registerItem(new ItemBlock(Block::ITEM_FRAME_BLOCK, 0, Item::ITEM_FRAME));
|
||||
self::registerItem(new ItemBlock(Block::FLOWER_POT_BLOCK, 0, Item::FLOWER_POT));
|
||||
self::registerItem(new Carrot());
|
||||
self::registerItem(new Potato());
|
||||
self::registerItem(new BakedPotato());
|
||||
//TODO: POISONOUS_POTATO
|
||||
//TODO: EMPTYMAP
|
||||
self::registerItem(new GoldenCarrot());
|
||||
self::registerItem(new ItemBlock(Block::SKULL_BLOCK, 0, Item::SKULL));
|
||||
//TODO: CARROTONASTICK
|
||||
self::registerItem(new Item(Item::NETHER_STAR, 0, "Nether Star"));
|
||||
self::registerItem(new PumpkinPie());
|
||||
//TODO: FIREWORKS
|
||||
//TODO: FIREWORKSCHARGE
|
||||
//TODO: ENCHANTED_BOOK
|
||||
self::registerItem(new ItemBlock(Block::COMPARATOR_BLOCK, 0, Item::COMPARATOR));
|
||||
self::registerItem(new Item(Item::NETHER_BRICK, 0, "Nether Brick"));
|
||||
self::registerItem(new Item(Item::NETHER_QUARTZ, 0, "Nether Quartz"));
|
||||
//TODO: MINECART_WITH_TNT
|
||||
//TODO: HOPPER_MINECART
|
||||
self::registerItem(new Item(Item::PRISMARINE_SHARD, 0, "Prismarine Shard"));
|
||||
self::registerItem(new ItemBlock(Block::HOPPER_BLOCK, 0, Item::HOPPER));
|
||||
//TODO: RABBIT
|
||||
self::registerItem(new CookedRabbit());
|
||||
//TODO: RABBIT_STEW
|
||||
self::registerItem(new Item(Item::RABBIT_FOOT, 0, "Rabbit's Foot"));
|
||||
self::registerItem(new Item(Item::RABBIT_HIDE, 0, "Rabbit Hide"));
|
||||
//TODO: HORSEARMORLEATHER
|
||||
//TODO: HORSEARMORIRON
|
||||
//TODO: GOLD_HORSE_ARMOR
|
||||
//TODO: DIAMOND_HORSE_ARMOR
|
||||
//TODO: LEAD
|
||||
//TODO: NAMETAG
|
||||
self::registerItem(new Item(Item::PRISMARINE_CRYSTALS, 0, "Prismarine Crystals"));
|
||||
//TODO: MUTTONRAW
|
||||
//TODO: COOKED_MUTTON
|
||||
//TODO: ARMOR_STAND
|
||||
//TODO: END_CRYSTAL
|
||||
self::registerItem(new ItemBlock(Block::SPRUCE_DOOR_BLOCK, 0, Item::SPRUCE_DOOR));
|
||||
self::registerItem(new ItemBlock(Block::BIRCH_DOOR_BLOCK, 0, Item::BIRCH_DOOR));
|
||||
self::registerItem(new ItemBlock(Block::JUNGLE_DOOR_BLOCK, 0, Item::JUNGLE_DOOR));
|
||||
self::registerItem(new ItemBlock(Block::ACACIA_DOOR_BLOCK, 0, Item::ACACIA_DOOR));
|
||||
self::registerItem(new ItemBlock(Block::DARK_OAK_DOOR_BLOCK, 0, Item::DARK_OAK_DOOR));
|
||||
self::registerItem(new ChorusFruit());
|
||||
self::registerItem(new Item(Item::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit"));
|
||||
self::registerItem(new Egg());
|
||||
self::registerItem(new Compass());
|
||||
self::registerItem(new FishingRod());
|
||||
self::registerItem(new Clock());
|
||||
self::registerItem(new Item(Item::GLOWSTONE_DUST, 0, "Glowstone Dust"));
|
||||
self::registerItem(new Fish());
|
||||
self::registerItem(new CookedFish());
|
||||
self::registerItem(new Dye());
|
||||
self::registerItem(new Item(Item::BONE, 0, "Bone"));
|
||||
self::registerItem(new Item(Item::SUGAR, 0, "Sugar"));
|
||||
self::registerItem(new ItemBlock(Block::CAKE_BLOCK, 0, Item::CAKE));
|
||||
self::registerItem(new Bed());
|
||||
self::registerItem(new ItemBlock(Block::REPEATER_BLOCK, 0, Item::REPEATER));
|
||||
self::registerItem(new Cookie());
|
||||
//TODO: FILLED_MAP
|
||||
self::registerItem(new Shears());
|
||||
self::registerItem(new Melon());
|
||||
self::registerItem(new PumpkinSeeds());
|
||||
self::registerItem(new MelonSeeds());
|
||||
self::registerItem(new RawBeef());
|
||||
self::registerItem(new Steak());
|
||||
self::registerItem(new RawChicken());
|
||||
self::registerItem(new CookedChicken());
|
||||
self::registerItem(new RottenFlesh());
|
||||
//TODO: ENDER_PEARL
|
||||
self::registerItem(new BlazeRod());
|
||||
self::registerItem(new Item(Item::GHAST_TEAR, 0, "Ghast Tear"));
|
||||
self::registerItem(new Item(Item::GOLD_NUGGET, 0, "Gold Nugget"));
|
||||
self::registerItem(new ItemBlock(Block::NETHER_WART_PLANT, 0, Item::NETHER_WART));
|
||||
self::registerItem(new Potion());
|
||||
self::registerItem(new GlassBottle());
|
||||
self::registerItem(new SpiderEye());
|
||||
self::registerItem(new Item(Item::FERMENTED_SPIDER_EYE, 0, "Fermented Spider Eye"));
|
||||
self::registerItem(new Item(Item::BLAZE_POWDER, 0, "Blaze Powder"));
|
||||
self::registerItem(new Item(Item::MAGMA_CREAM, 0, "Magma Cream"));
|
||||
self::registerItem(new ItemBlock(Block::BREWING_STAND_BLOCK, 0, Item::BREWING_STAND));
|
||||
self::registerItem(new ItemBlock(Block::CAULDRON_BLOCK, 0, Item::CAULDRON));
|
||||
//TODO: ENDER_EYE
|
||||
self::registerItem(new Item(Item::GLISTERING_MELON, 0, "Glistering Melon"));
|
||||
self::registerItem(new SpawnEgg());
|
||||
//TODO: BOTTLE_O_ENCHANTING
|
||||
//TODO: FIREBALL
|
||||
self::registerItem(new WritableBook());
|
||||
self::registerItem(new WrittenBook());
|
||||
self::registerItem(new Item(Item::EMERALD, 0, "Emerald"));
|
||||
self::registerItem(new ItemBlock(Block::ITEM_FRAME_BLOCK, 0, Item::ITEM_FRAME));
|
||||
self::registerItem(new ItemBlock(Block::FLOWER_POT_BLOCK, 0, Item::FLOWER_POT));
|
||||
self::registerItem(new Carrot());
|
||||
self::registerItem(new Potato());
|
||||
self::registerItem(new BakedPotato());
|
||||
//TODO: POISONOUS_POTATO
|
||||
//TODO: EMPTYMAP
|
||||
self::registerItem(new GoldenCarrot());
|
||||
self::registerItem(new ItemBlock(Block::SKULL_BLOCK, 0, Item::SKULL));
|
||||
//TODO: CARROTONASTICK
|
||||
self::registerItem(new Item(Item::NETHER_STAR, 0, "Nether Star"));
|
||||
self::registerItem(new PumpkinPie());
|
||||
//TODO: FIREWORKS
|
||||
//TODO: FIREWORKSCHARGE
|
||||
//TODO: ENCHANTED_BOOK
|
||||
self::registerItem(new ItemBlock(Block::COMPARATOR_BLOCK, 0, Item::COMPARATOR));
|
||||
self::registerItem(new Item(Item::NETHER_BRICK, 0, "Nether Brick"));
|
||||
self::registerItem(new Item(Item::NETHER_QUARTZ, 0, "Nether Quartz"));
|
||||
//TODO: MINECART_WITH_TNT
|
||||
//TODO: HOPPER_MINECART
|
||||
self::registerItem(new Item(Item::PRISMARINE_SHARD, 0, "Prismarine Shard"));
|
||||
self::registerItem(new ItemBlock(Block::HOPPER_BLOCK, 0, Item::HOPPER));
|
||||
//TODO: RABBIT
|
||||
self::registerItem(new CookedRabbit());
|
||||
//TODO: RABBIT_STEW
|
||||
self::registerItem(new Item(Item::RABBIT_FOOT, 0, "Rabbit's Foot"));
|
||||
self::registerItem(new Item(Item::RABBIT_HIDE, 0, "Rabbit Hide"));
|
||||
//TODO: HORSEARMORLEATHER
|
||||
//TODO: HORSEARMORIRON
|
||||
//TODO: GOLD_HORSE_ARMOR
|
||||
//TODO: DIAMOND_HORSE_ARMOR
|
||||
//TODO: LEAD
|
||||
//TODO: NAMETAG
|
||||
self::registerItem(new Item(Item::PRISMARINE_CRYSTALS, 0, "Prismarine Crystals"));
|
||||
//TODO: MUTTONRAW
|
||||
//TODO: COOKED_MUTTON
|
||||
//TODO: ARMOR_STAND
|
||||
//TODO: END_CRYSTAL
|
||||
self::registerItem(new ItemBlock(Block::SPRUCE_DOOR_BLOCK, 0, Item::SPRUCE_DOOR));
|
||||
self::registerItem(new ItemBlock(Block::BIRCH_DOOR_BLOCK, 0, Item::BIRCH_DOOR));
|
||||
self::registerItem(new ItemBlock(Block::JUNGLE_DOOR_BLOCK, 0, Item::JUNGLE_DOOR));
|
||||
self::registerItem(new ItemBlock(Block::ACACIA_DOOR_BLOCK, 0, Item::ACACIA_DOOR));
|
||||
self::registerItem(new ItemBlock(Block::DARK_OAK_DOOR_BLOCK, 0, Item::DARK_OAK_DOOR));
|
||||
self::registerItem(new ChorusFruit());
|
||||
self::registerItem(new Item(Item::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit"));
|
||||
|
||||
//TODO: DRAGON_BREATH
|
||||
//TODO: SPLASH_POTION
|
||||
//TODO: DRAGON_BREATH
|
||||
//TODO: SPLASH_POTION
|
||||
|
||||
//TODO: LINGERING_POTION
|
||||
//TODO: LINGERING_POTION
|
||||
|
||||
//TODO: COMMAND_BLOCK_MINECART
|
||||
//TODO: ELYTRA
|
||||
self::registerItem(new Item(Item::SHULKER_SHELL, 0, "Shulker Shell"));
|
||||
self::registerItem(new Banner());
|
||||
//TODO: COMMAND_BLOCK_MINECART
|
||||
//TODO: ELYTRA
|
||||
self::registerItem(new Item(Item::SHULKER_SHELL, 0, "Shulker Shell"));
|
||||
self::registerItem(new Banner());
|
||||
|
||||
//TODO: TOTEM
|
||||
//TODO: TOTEM
|
||||
|
||||
self::registerItem(new Item(Item::IRON_NUGGET, 0, "Iron Nugget"));
|
||||
self::registerItem(new Item(Item::IRON_NUGGET, 0, "Iron Nugget"));
|
||||
|
||||
self::registerItem(new Beetroot());
|
||||
self::registerItem(new BeetrootSeeds());
|
||||
self::registerItem(new BeetrootSoup());
|
||||
//TODO: RAW_SALMON
|
||||
//TODO: CLOWNFISH
|
||||
//TODO: PUFFERFISH
|
||||
//TODO: COOKED_SALMON
|
||||
self::registerItem(new Beetroot());
|
||||
self::registerItem(new BeetrootSeeds());
|
||||
self::registerItem(new BeetrootSoup());
|
||||
//TODO: RAW_SALMON
|
||||
//TODO: CLOWNFISH
|
||||
//TODO: PUFFERFISH
|
||||
//TODO: COOKED_SALMON
|
||||
|
||||
self::registerItem(new GoldenAppleEnchanted());
|
||||
self::registerItem(new GoldenAppleEnchanted());
|
||||
|
||||
//TODO: RECORD_13
|
||||
//TODO: RECORD_CAT
|
||||
//TODO: RECORD_BLOCKS
|
||||
//TODO: RECORD_CHIRP
|
||||
//TODO: RECORD_FAR
|
||||
//TODO: RECORD_MALL
|
||||
//TODO: RECORD_MELLOHI
|
||||
//TODO: RECORD_STAL
|
||||
//TODO: RECORD_STRAD
|
||||
//TODO: RECORD_WARD
|
||||
//TODO: RECORD_11
|
||||
//TODO: RECORD_WAIT
|
||||
}
|
||||
//TODO: RECORD_13
|
||||
//TODO: RECORD_CAT
|
||||
//TODO: RECORD_BLOCKS
|
||||
//TODO: RECORD_CHIRP
|
||||
//TODO: RECORD_FAR
|
||||
//TODO: RECORD_MALL
|
||||
//TODO: RECORD_MELLOHI
|
||||
//TODO: RECORD_STAL
|
||||
//TODO: RECORD_STRAD
|
||||
//TODO: RECORD_WARD
|
||||
//TODO: RECORD_11
|
||||
//TODO: RECORD_WAIT
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit cc9a6402efa486e5dd7c39732f81702af1569707
|
||||
Subproject commit b41d9836e4edec015cb92e3a4b42cfdaa566b34b
|
Loading…
x
Reference in New Issue
Block a user