mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
Added Snowballs
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@ -22,6 +22,162 @@
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namespace pocketmine\entity;
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use pocketmine\event\entity\EntityCombustByEntityEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\entity\ProjectileHitEvent;
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use pocketmine\level\MovingObjectPosition;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\Short;
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abstract class Projectile extends Entity{
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/** @var Entity */
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public $shootingEntity = null;
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protected $damage = 0;
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protected function initEntity(){
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$this->setMaxHealth(1);
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$this->setHealth(1);
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if(isset($this->namedtag->Age)){
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$this->age = $this->namedtag["Age"];
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}
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}
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public function canCollideWith(Entity $entity){
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return $entity instanceof Living and !$this->onGround;
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}
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public function getData(){
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$flags = 0;
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$flags |= $this->fireTicks > 0 ? 1 : 0;
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return [
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0 => ["type" => 0, "value" => $flags],
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1 => ["type" => 1, "value" => $this->airTicks],
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16 => ["type" => 0, "value" => 0] //Is critical
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];
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}
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public function saveNBT(){
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parent::saveNBT();
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$this->namedtag->Age = new Short("Age", $this->age);
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}
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public function attack($damage, $source = EntityDamageEvent::CAUSE_MAGIC){
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}
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public function heal($amount, $source = EntityRegainHealthEvent::CAUSE_MAGIC){
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}
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public function onUpdate($currentTick){
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if($this->closed){
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return false;
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}
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$tickDiff = max(1, $currentTick - $this->lastUpdate);
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$this->lastUpdate = $currentTick;
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$hasUpdate = $this->entityBaseTick($tickDiff);
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if(!$this->dead){
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$movingObjectPosition = null;
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$this->motionY -= $this->gravity;
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$this->keepMovement = $this->checkObstruction($this->x, ($this->boundingBox->minY + $this->boundingBox->maxY) / 2, $this->z);
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$moveVector = Vector3::createVector($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
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$list = $this->getLevel()->getCollidingEntities($this->boundingBox->addCoord($this->motionX, $this->motionY, $this->motionZ)->expand(1, 1, 1), $this);
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$nearDistance = PHP_INT_MAX;
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$nearEntity = null;
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foreach($list as $entity){
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if(/*!$entity->canCollideWith($this) or */
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($entity === $this->shootingEntity and $this->ticksLived < 5)
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){
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continue;
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}
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$axisalignedbb = $entity->boundingBox->grow(0.3, 0.3, 0.3);
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$ob = $axisalignedbb->calculateIntercept($this, $moveVector);
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if($ob === null){
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continue;
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}
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$distance = $this->distance($ob->hitVector);
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if($distance < $nearDistance){
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$nearDistance = $distance;
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$nearEntity = $entity;
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}
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}
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if($nearEntity !== null){
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$movingObjectPosition = MovingObjectPosition::fromEntity($nearEntity);
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}
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if($movingObjectPosition !== null){
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if($movingObjectPosition->entityHit !== null){
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$this->server->getPluginManager()->callEvent(ProjectileHitEvent::createEvent($this));
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$motion = sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2);
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$damage = ceil($motion * $this->damage);
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$ev = EntityDamageByEntityEvent::createEvent($this->shootingEntity === null ? $this : $this->shootingEntity, $movingObjectPosition->entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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$this->server->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$movingObjectPosition->entityHit->attack($ev->getFinalDamage(), $ev);
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}
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if($this->fireTicks > 0){
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$ev = EntityCombustByEntityEvent::createEvent($this, $movingObjectPosition->entityHit, 5);
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$this->server->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$movingObjectPosition->entityHit->setOnFire($ev->getDuration());
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}
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}
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$this->kill();
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return true;
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}
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}
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$this->move($this->motionX, $this->motionY, $this->motionZ);
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if($this->onGround and ($this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0)){
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$this->motionX = 0;
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$this->motionY = 0;
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$this->motionZ = 0;
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$this->server->getPluginManager()->callEvent(ProjectileHitEvent::createEvent($this));
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}
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if(!$this->onGround or $this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0){
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$f = sqrt(($this->motionX ** 2) + ($this->motionZ ** 2));
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$this->yaw = (atan2($this->motionX, $this->motionZ) * 180 / M_PI);
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$this->pitch = (atan2($this->motionY, $f) * 180 / M_PI);
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$hasUpdate = true;
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}
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$this->updateMovement();
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}
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return $hasUpdate;
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}
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}
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