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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 02:42:58 +00:00
Removed useless confusing array indices in CompoundTag constructors (#1116)
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@ -1513,24 +1513,23 @@ class Level implements ChunkManager, Metadatable{
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if($item->getId() > 0 and $item->getCount() > 0){
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$itemEntity = Entity::createEntity("Item", $this, new CompoundTag("", [
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"Pos" => new ListTag("Pos", [
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new ListTag("Pos", [
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new DoubleTag("", $source->getX()),
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new DoubleTag("", $source->getY()),
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new DoubleTag("", $source->getZ())
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]),
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"Motion" => new ListTag("Motion", [
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new ListTag("Motion", [
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new DoubleTag("", $motion->x),
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new DoubleTag("", $motion->y),
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new DoubleTag("", $motion->z)
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]),
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"Rotation" => new ListTag("Rotation", [
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new ListTag("Rotation", [
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new FloatTag("", lcg_value() * 360),
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new FloatTag("", 0)
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]),
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"Health" => new ShortTag("Health", 5),
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"Item" => $itemTag,
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"PickupDelay" => new ShortTag("PickupDelay", $delay)
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new ShortTag("Health", 5),
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$itemTag,
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new ShortTag("PickupDelay", $delay)
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]));
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$itemEntity->spawnToAll();
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@ -123,7 +123,7 @@ abstract class BaseLevelProvider implements LevelProvider{
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public function saveLevelData(){
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$nbt = new NBT(NBT::BIG_ENDIAN);
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$nbt->setData(new CompoundTag("", [
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"Data" => $this->levelData
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$this->levelData
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]));
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$buffer = $nbt->writeCompressed();
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file_put_contents($this->getPath() . "level.dat", $buffer);
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@ -155,39 +155,39 @@ class LevelDB extends BaseLevelProvider{
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$levelData = new CompoundTag("", [
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//Vanilla fields
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"DayCycleStopTime" => new IntTag("DayCycleStopTime", -1),
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"Difficulty" => new IntTag("Difficulty", 2),
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"ForceGameType" => new ByteTag("ForceGameType", 0),
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"GameType" => new IntTag("GameType", 0),
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"Generator" => new IntTag("Generator", $generatorType),
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"LastPlayed" => new LongTag("LastPlayed", time()),
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"LevelName" => new StringTag("LevelName", $name),
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"NetworkVersion" => new IntTag("NetworkVersion", ProtocolInfo::CURRENT_PROTOCOL),
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//"Platform" => new IntTag("Platform", 2), //TODO: find out what the possible values are for
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"RandomSeed" => new LongTag("RandomSeed", $seed),
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"SpawnX" => new IntTag("SpawnX", 0),
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"SpawnY" => new IntTag("SpawnY", 32767),
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"SpawnZ" => new IntTag("SpawnZ", 0),
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"StorageVersion" => new IntTag("StorageVersion", self::CURRENT_STORAGE_VERSION),
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"Time" => new LongTag("Time", 0),
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"eduLevel" => new ByteTag("eduLevel", 0),
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"falldamage" => new ByteTag("falldamage", 1),
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"firedamage" => new ByteTag("firedamage", 1),
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"hasBeenLoadedInCreative" => new ByteTag("hasBeenLoadedInCreative", 1), //badly named, this actually determines whether achievements can be earned in this world...
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"immutableWorld" => new ByteTag("immutableWorld", 0),
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"lightningLevel" => new FloatTag("lightningLevel", 0.0),
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"lightningTime" => new IntTag("lightningTime", 0),
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"pvp" => new ByteTag("pvp", 1),
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"rainLevel" => new FloatTag("rainLevel", 0.0),
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"rainTime" => new IntTag("rainTime", 0),
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"spawnMobs" => new ByteTag("spawnMobs", 1),
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"texturePacksRequired" => new ByteTag("texturePacksRequired", 0), //TODO
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new IntTag("DayCycleStopTime", -1),
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new IntTag("Difficulty", 2),
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new ByteTag("ForceGameType", 0),
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new IntTag("GameType", 0),
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new IntTag("Generator", $generatorType),
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new LongTag("LastPlayed", time()),
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new StringTag("LevelName", $name),
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new IntTag("NetworkVersion", ProtocolInfo::CURRENT_PROTOCOL),
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//new IntTag("Platform", 2), //TODO: find out what the possible values are for
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new LongTag("RandomSeed", $seed),
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new IntTag("SpawnX", 0),
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new IntTag("SpawnY", 32767),
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new IntTag("SpawnZ", 0),
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new IntTag("StorageVersion", self::CURRENT_STORAGE_VERSION),
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new LongTag("Time", 0),
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new ByteTag("eduLevel", 0),
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new ByteTag("falldamage", 1),
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new ByteTag("firedamage", 1),
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new ByteTag("hasBeenLoadedInCreative", 1), //badly named, this actually determines whether achievements can be earned in this world...
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new ByteTag("immutableWorld", 0),
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new FloatTag("lightningLevel", 0.0),
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new IntTag("lightningTime", 0),
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new ByteTag("pvp", 1),
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new FloatTag("rainLevel", 0.0),
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new IntTag("rainTime", 0),
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new ByteTag("spawnMobs", 1),
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new ByteTag("texturePacksRequired", 0), //TODO
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//Additional PocketMine-MP fields
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"GameRules" => new CompoundTag("GameRules", []),
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"hardcore" => new ByteTag("hardcore", 0),
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"generatorName" => new StringTag("generatorName", Generator::getGeneratorName($generator)),
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"generatorOptions" => new StringTag("generatorOptions", $options["preset"] ?? "")
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new CompoundTag("GameRules", []),
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new ByteTag("hardcore", 0),
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new StringTag("generatorName", Generator::getGeneratorName($generator)),
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new StringTag("generatorOptions", $options["preset"] ?? "")
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]);
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$nbt = new NBT(NBT::LITTLE_ENDIAN);
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@ -57,11 +57,11 @@ class Anvil extends McRegion{
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continue;
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}
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$nbt->Sections[++$subChunks] = new CompoundTag("", [
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"Y" => new ByteTag("Y", $y),
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"Blocks" => new ByteArrayTag("Blocks", ChunkUtils::reorderByteArray($subChunk->getBlockIdArray())), //Generic in-memory chunks are currently always XZY
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"Data" => new ByteArrayTag("Data", ChunkUtils::reorderNibbleArray($subChunk->getBlockDataArray())),
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"SkyLight" => new ByteArrayTag("SkyLight", ChunkUtils::reorderNibbleArray($subChunk->getBlockSkyLightArray(), "\xff")),
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"BlockLight" => new ByteArrayTag("BlockLight", ChunkUtils::reorderNibbleArray($subChunk->getBlockLightArray()))
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new ByteTag("Y", $y),
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new ByteArrayTag("Blocks", ChunkUtils::reorderByteArray($subChunk->getBlockIdArray())), //Generic in-memory chunks are currently always XZY
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new ByteArrayTag("Data", ChunkUtils::reorderNibbleArray($subChunk->getBlockDataArray())),
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new ByteArrayTag("SkyLight", ChunkUtils::reorderNibbleArray($subChunk->getBlockSkyLightArray(), "\xff")),
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new ByteArrayTag("BlockLight", ChunkUtils::reorderNibbleArray($subChunk->getBlockLightArray()))
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]);
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}
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@ -93,7 +93,7 @@ class Anvil extends McRegion{
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$writer = new NBT(NBT::BIG_ENDIAN);
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$nbt->setName("Level");
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$writer->setData(new CompoundTag("", ["Level" => $nbt]));
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$writer->setData(new CompoundTag("", [$nbt]));
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return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
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}
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@ -109,7 +109,7 @@ class McRegion extends BaseLevelProvider{
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$writer = new NBT(NBT::BIG_ENDIAN);
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$nbt->setName("Level");
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$writer->setData(new CompoundTag("", ["Level" => $nbt]));
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$writer->setData(new CompoundTag("", [$nbt]));
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return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
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}
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@ -248,27 +248,27 @@ class McRegion extends BaseLevelProvider{
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}
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//TODO, add extra details
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$levelData = new CompoundTag("Data", [
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"hardcore" => new ByteTag("hardcore", 0),
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"initialized" => new ByteTag("initialized", 1),
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"GameType" => new IntTag("GameType", 0),
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"generatorVersion" => new IntTag("generatorVersion", 1), //2 in MCPE
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"SpawnX" => new IntTag("SpawnX", 256),
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"SpawnY" => new IntTag("SpawnY", 70),
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"SpawnZ" => new IntTag("SpawnZ", 256),
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"version" => new IntTag("version", static::getPcWorldFormatVersion()),
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"DayTime" => new IntTag("DayTime", 0),
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"LastPlayed" => new LongTag("LastPlayed", (int) (microtime(true) * 1000)),
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"RandomSeed" => new LongTag("RandomSeed", $seed),
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"SizeOnDisk" => new LongTag("SizeOnDisk", 0),
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"Time" => new LongTag("Time", 0),
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"generatorName" => new StringTag("generatorName", Generator::getGeneratorName($generator)),
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"generatorOptions" => new StringTag("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""),
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"LevelName" => new StringTag("LevelName", $name),
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"GameRules" => new CompoundTag("GameRules", [])
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new ByteTag("hardcore", 0),
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new ByteTag("initialized", 1),
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new IntTag("GameType", 0),
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new IntTag("generatorVersion", 1), //2 in MCPE
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new IntTag("SpawnX", 256),
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new IntTag("SpawnY", 70),
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new IntTag("SpawnZ", 256),
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new IntTag("version", static::getPcWorldFormatVersion()),
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new IntTag("DayTime", 0),
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new LongTag("LastPlayed", (int) (microtime(true) * 1000)),
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new LongTag("RandomSeed", $seed),
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new LongTag("SizeOnDisk", 0),
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new LongTag("Time", 0),
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new StringTag("generatorName", Generator::getGeneratorName($generator)),
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new StringTag("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""),
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new StringTag("LevelName", $name),
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new CompoundTag("GameRules", [])
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]);
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$nbt = new NBT(NBT::BIG_ENDIAN);
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$nbt->setData(new CompoundTag("", [
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"Data" => $levelData
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$levelData
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]));
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$buffer = $nbt->writeCompressed();
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file_put_contents($path . "level.dat", $buffer);
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@ -60,11 +60,11 @@ class PMAnvil extends Anvil{
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continue;
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}
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$nbt->Sections[++$subChunks] = new CompoundTag("", [
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"Y" => new ByteTag("Y", $y),
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"Blocks" => new ByteArrayTag("Blocks", $subChunk->getBlockIdArray()),
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"Data" => new ByteArrayTag("Data", $subChunk->getBlockDataArray()),
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"SkyLight" => new ByteArrayTag("SkyLight", $subChunk->getBlockSkyLightArray()),
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"BlockLight" => new ByteArrayTag("BlockLight", $subChunk->getBlockLightArray())
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new ByteTag("Y", $y),
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new ByteArrayTag("Blocks", $subChunk->getBlockIdArray()),
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new ByteArrayTag("Data", $subChunk->getBlockDataArray()),
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new ByteArrayTag("SkyLight", $subChunk->getBlockSkyLightArray()),
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new ByteArrayTag("BlockLight", $subChunk->getBlockLightArray())
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]);
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}
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@ -96,7 +96,7 @@ class PMAnvil extends Anvil{
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$writer = new NBT(NBT::BIG_ENDIAN);
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$nbt->setName("Level");
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$writer->setData(new CompoundTag("", ["Level" => $nbt]));
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$writer->setData(new CompoundTag("", [$nbt]));
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return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
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}
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