Merge branch 'minor-next' into major-next

This commit is contained in:
Dylan K. Taylor
2023-04-10 14:38:23 +01:00
17 changed files with 427 additions and 222 deletions

View File

@@ -34,7 +34,13 @@ use function get_class;
use function str_starts_with;
abstract class Timings{
/**
* @deprecated This was used by the old timings viewer to make a timer appear in the Breakdown section of a timings
* report. Provide a group to your timer's constructor instead.
* @see Timings::GROUP_BREAKDOWN
*/
public const INCLUDED_BY_OTHER_TIMINGS_PREFIX = "** ";
public const GROUP_BREAKDOWN = "Minecraft - Breakdown";
private static bool $initialized = false;
@@ -50,6 +56,7 @@ abstract class Timings{
public static TimingsHandler $playerNetworkSendCompressSessionBuffer;
public static TimingsHandler $playerNetworkSendEncrypt;
public static TimingsHandler $playerNetworkSendInventorySync;
public static TimingsHandler $playerNetworkSendPreSpawnGameData;
public static TimingsHandler $playerNetworkReceive;
public static TimingsHandler $playerNetworkReceiveDecompress;
public static TimingsHandler $playerNetworkReceiveDecrypt;
@@ -125,8 +132,8 @@ abstract class Timings{
self::$initialized = true;
self::$fullTick = new TimingsHandler("Full Server Tick");
self::$serverTick = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Server Tick Update Cycle", self::$fullTick);
self::$serverInterrupts = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Server Mid-Tick Processing", self::$fullTick);
self::$serverTick = new TimingsHandler("Server Tick Update Cycle", self::$fullTick, group: self::GROUP_BREAKDOWN);
self::$serverInterrupts = new TimingsHandler("Server Mid-Tick Processing", self::$fullTick, group: self::GROUP_BREAKDOWN);
self::$memoryManager = new TimingsHandler("Memory Manager");
self::$garbageCollector = new TimingsHandler("Garbage Collector", self::$memoryManager);
self::$titleTick = new TimingsHandler("Console Title Tick");
@@ -134,21 +141,22 @@ abstract class Timings{
self::$connection = new TimingsHandler("Connection Handler");
self::$playerNetworkSend = new TimingsHandler("Player Network Send", self::$connection);
self::$playerNetworkSendCompress = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Compression", self::$playerNetworkSend);
self::$playerNetworkSendCompressBroadcast = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Compression (Broadcast)", self::$playerNetworkSendCompress);
self::$playerNetworkSendCompressSessionBuffer = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Compression (Session Buffer)", self::$playerNetworkSendCompress);
self::$playerNetworkSendEncrypt = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Encryption", self::$playerNetworkSend);
self::$playerNetworkSendInventorySync = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Inventory Sync", self::$playerNetworkSend);
self::$playerNetworkSendCompress = new TimingsHandler("Player Network Send - Compression", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
self::$playerNetworkSendCompressBroadcast = new TimingsHandler("Player Network Send - Compression (Broadcast)", self::$playerNetworkSendCompress, group: self::GROUP_BREAKDOWN);
self::$playerNetworkSendCompressSessionBuffer = new TimingsHandler("Player Network Send - Compression (Session Buffer)", self::$playerNetworkSendCompress, group: self::GROUP_BREAKDOWN);
self::$playerNetworkSendEncrypt = new TimingsHandler("Player Network Send - Encryption", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
self::$playerNetworkSendInventorySync = new TimingsHandler("Player Network Send - Inventory Sync", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
self::$playerNetworkSendPreSpawnGameData = new TimingsHandler("Player Network Send - Pre-Spawn Game Data", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
self::$playerNetworkReceive = new TimingsHandler("Player Network Receive", self::$connection);
self::$playerNetworkReceiveDecompress = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Receive - Decompression", self::$playerNetworkReceive);
self::$playerNetworkReceiveDecrypt = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Receive - Decryption", self::$playerNetworkReceive);
self::$playerNetworkReceiveDecompress = new TimingsHandler("Player Network Receive - Decompression", self::$playerNetworkReceive, group: self::GROUP_BREAKDOWN);
self::$playerNetworkReceiveDecrypt = new TimingsHandler("Player Network Receive - Decryption", self::$playerNetworkReceive, group: self::GROUP_BREAKDOWN);
self::$broadcastPackets = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Broadcast Packets", self::$playerNetworkSend);
self::$broadcastPackets = new TimingsHandler("Broadcast Packets", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
self::$playerMove = new TimingsHandler("Player Movement");
self::$playerChunkOrder = new TimingsHandler("Player Order Chunks");
self::$playerChunkSend = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Network Send - Chunks", self::$playerNetworkSend);
self::$playerChunkSend = new TimingsHandler("Player Network Send - Chunks", self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
self::$scheduler = new TimingsHandler("Scheduler");
self::$serverCommand = new TimingsHandler("Server Command");
self::$worldLoad = new TimingsHandler("World Load");
@@ -156,37 +164,37 @@ abstract class Timings{
self::$population = new TimingsHandler("World Population");
self::$generationCallback = new TimingsHandler("World Generation Callback");
self::$permissibleCalculation = new TimingsHandler("Permissible Calculation");
self::$permissibleCalculationDiff = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Permissible Calculation - Diff", self::$permissibleCalculation);
self::$permissibleCalculationCallback = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Permissible Calculation - Callbacks", self::$permissibleCalculation);
self::$permissibleCalculationDiff = new TimingsHandler("Permissible Calculation - Diff", self::$permissibleCalculation, group: self::GROUP_BREAKDOWN);
self::$permissibleCalculationCallback = new TimingsHandler("Permissible Calculation - Callbacks", self::$permissibleCalculation, group: self::GROUP_BREAKDOWN);
self::$syncPlayerDataLoad = new TimingsHandler("Player Data Load");
self::$syncPlayerDataSave = new TimingsHandler("Player Data Save");
self::$entityMove = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Entity Movement");
self::$entityMoveCollision = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Entity Movement - Collision Checks", self::$entityMove);
self::$entityMove = new TimingsHandler("Entity Movement", group: self::GROUP_BREAKDOWN);
self::$entityMoveCollision = new TimingsHandler("Entity Movement - Collision Checks", self::$entityMove, group: self::GROUP_BREAKDOWN);
self::$projectileMove = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Projectile Movement", self::$entityMove);
self::$projectileMoveRayTrace = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Projectile Movement - Ray Tracing", self::$projectileMove);
self::$projectileMove = new TimingsHandler("Projectile Movement", self::$entityMove, group: self::GROUP_BREAKDOWN);
self::$projectileMoveRayTrace = new TimingsHandler("Projectile Movement - Ray Tracing", self::$projectileMove, group: self::GROUP_BREAKDOWN);
self::$playerCheckNearEntities = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "checkNearEntities");
self::$tickEntity = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Entity Tick");
self::$tickTileEntity = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Block Entity Tick");
self::$playerCheckNearEntities = new TimingsHandler("checkNearEntities", group: self::GROUP_BREAKDOWN);
self::$tickEntity = new TimingsHandler("Entity Tick", group: self::GROUP_BREAKDOWN);
self::$tickTileEntity = new TimingsHandler("Block Entity Tick", group: self::GROUP_BREAKDOWN);
self::$entityBaseTick = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Entity Base Tick");
self::$livingEntityBaseTick = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Entity Base Tick - Living");
self::$itemEntityBaseTick = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Entity Base Tick - ItemEntity");
self::$entityBaseTick = new TimingsHandler("Entity Base Tick", group: self::GROUP_BREAKDOWN);
self::$livingEntityBaseTick = new TimingsHandler("Entity Base Tick - Living", group: self::GROUP_BREAKDOWN);
self::$itemEntityBaseTick = new TimingsHandler("Entity Base Tick - ItemEntity", group: self::GROUP_BREAKDOWN);
self::$schedulerSync = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Scheduler - Sync Tasks");
self::$schedulerAsync = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Scheduler - Async Tasks");
self::$schedulerSync = new TimingsHandler("Scheduler - Sync Tasks", group: self::GROUP_BREAKDOWN);
self::$schedulerAsync = new TimingsHandler("Scheduler - Async Tasks", group: self::GROUP_BREAKDOWN);
self::$playerCommand = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Player Command");
self::$craftingDataCacheRebuild = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Build CraftingDataPacket Cache");
self::$playerCommand = new TimingsHandler("Player Command", group: self::GROUP_BREAKDOWN);
self::$craftingDataCacheRebuild = new TimingsHandler("Build CraftingDataPacket Cache", group: self::GROUP_BREAKDOWN);
}
public static function getScheduledTaskTimings(TaskHandler $task, int $period) : TimingsHandler{
self::init();
$name = "Task: " . $task->getOwnerName() . " Runnable: " . $task->getTaskName();
$name = "Task: " . $task->getTaskName();
if($period > 0){
$name .= "(interval:" . $period . ")";
@@ -195,7 +203,7 @@ abstract class Timings{
}
if(!isset(self::$pluginTaskTimingMap[$name])){
self::$pluginTaskTimingMap[$name] = new TimingsHandler($name, self::$schedulerSync);
self::$pluginTaskTimingMap[$name] = new TimingsHandler($name, self::$schedulerSync, $task->getOwnerName());
}
return self::$pluginTaskTimingMap[$name];
@@ -211,7 +219,7 @@ abstract class Timings{
if($entity instanceof Player && $reflect->getName() !== Player::class){
$entityType = "Player (" . $reflect->getName() . ")";
}
self::$entityTypeTimingMap[$entityType] = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Entity Tick - " . $entityType, self::$tickEntity);
self::$entityTypeTimingMap[$entityType] = new TimingsHandler("Entity Tick - " . $entityType, self::$tickEntity, group: self::GROUP_BREAKDOWN);
}
return self::$entityTypeTimingMap[$entityType];
@@ -221,7 +229,7 @@ abstract class Timings{
self::init();
$tileType = (new \ReflectionClass($tile))->getShortName();
if(!isset(self::$tileEntityTypeTimingMap[$tileType])){
self::$tileEntityTypeTimingMap[$tileType] = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Block Entity Tick - " . $tileType, self::$tickTileEntity);
self::$tileEntityTypeTimingMap[$tileType] = new TimingsHandler("Block Entity Tick - " . $tileType, self::$tickTileEntity, group: self::GROUP_BREAKDOWN);
}
return self::$tileEntityTypeTimingMap[$tileType];
@@ -231,7 +239,7 @@ abstract class Timings{
self::init();
$pid = $pk->pid();
if(!isset(self::$packetReceiveTimingMap[$pid])){
self::$packetReceiveTimingMap[$pid] = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Receive - " . $pk->getName(), self::$playerNetworkReceive);
self::$packetReceiveTimingMap[$pid] = new TimingsHandler("Receive - " . $pk->getName(), self::$playerNetworkReceive, group: self::GROUP_BREAKDOWN);
}
return self::$packetReceiveTimingMap[$pid];
@@ -240,24 +248,27 @@ abstract class Timings{
public static function getDecodeDataPacketTimings(ServerboundPacket $pk) : TimingsHandler{
$pid = $pk->pid();
return self::$packetDecodeTimingMap[$pid] ??= new TimingsHandler(
self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Decode - " . $pk->getName(),
self::getReceiveDataPacketTimings($pk)
"Decode - " . $pk->getName(),
self::getReceiveDataPacketTimings($pk),
group: self::GROUP_BREAKDOWN
);
}
public static function getHandleDataPacketTimings(ServerboundPacket $pk) : TimingsHandler{
$pid = $pk->pid();
return self::$packetHandleTimingMap[$pid] ??= new TimingsHandler(
self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Handler - " . $pk->getName(),
self::getReceiveDataPacketTimings($pk)
"Handler - " . $pk->getName(),
self::getReceiveDataPacketTimings($pk),
group: self::GROUP_BREAKDOWN
);
}
public static function getEncodeDataPacketTimings(ClientboundPacket $pk) : TimingsHandler{
$pid = $pk->pid();
return self::$packetEncodeTimingMap[$pid] ??= new TimingsHandler(
self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Encode - " . $pk->getName(),
self::getSendDataPacketTimings($pk)
"Encode - " . $pk->getName(),
self::getSendDataPacketTimings($pk),
group: self::GROUP_BREAKDOWN
);
}
@@ -265,7 +276,7 @@ abstract class Timings{
self::init();
$pid = $pk->pid();
if(!isset(self::$packetSendTimingMap[$pid])){
self::$packetSendTimingMap[$pid] = new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Send - " . $pk->getName(), self::$playerNetworkSend);
self::$packetSendTimingMap[$pid] = new TimingsHandler("Send - " . $pk->getName(), self::$playerNetworkSend, group: self::GROUP_BREAKDOWN);
}
return self::$packetSendTimingMap[$pid];
@@ -274,7 +285,7 @@ abstract class Timings{
public static function getCommandDispatchTimings(string $commandName) : TimingsHandler{
self::init();
return self::$commandTimingMap[$commandName] ??= new TimingsHandler(self::INCLUDED_BY_OTHER_TIMINGS_PREFIX . "Command - " . $commandName);
return self::$commandTimingMap[$commandName] ??= new TimingsHandler("Command - " . $commandName, group: self::GROUP_BREAKDOWN);
}
public static function getEventTimings(Event $event) : TimingsHandler{

View File

@@ -32,6 +32,8 @@ use function implode;
use function spl_object_id;
class TimingsHandler{
private const FORMAT_VERSION = 1;
private static bool $enabled = false;
private static int $timingStart = 0;
@@ -58,7 +60,9 @@ class TimingsHandler{
"Violations: " . $timings->getViolations(),
"RecordId: " . $timings->getId(),
"ParentRecordId: " . ($timings->getParentId() ?? "none"),
"TimerId: " . $timings->getTimerId()
"TimerId: " . $timings->getTimerId(),
"Ticks: " . $timings->getTicksActive(),
"Peak: " . $timings->getPeakTime(),
]);
}
$result = [];
@@ -86,6 +90,7 @@ class TimingsHandler{
$result[] = "# Entities " . $entities;
$result[] = "# LivingEntities " . $livingEntities;
$result[] = "# FormatVersion " . self::FORMAT_VERSION;
$sampleTime = hrtime(true) - self::$timingStart;
$result[] = "Sample time $sampleTime (" . ($sampleTime / 1000000000) . "s)";

View File

@@ -59,11 +59,17 @@ final class TimingsRecord{
public static function tick(bool $measure = true) : void{
if($measure){
foreach(self::$records as $record){
if($record->curTickTotal > Server::TARGET_NANOSECONDS_PER_TICK){
$record->violations += (int) floor($record->curTickTotal / Server::TARGET_NANOSECONDS_PER_TICK);
if($record->curCount > 0){
if($record->curTickTotal > Server::TARGET_NANOSECONDS_PER_TICK){
$record->violations += (int) floor($record->curTickTotal / Server::TARGET_NANOSECONDS_PER_TICK);
}
if($record->curTickTotal > $record->peakTime){
$record->peakTime = $record->curTickTotal;
}
$record->curTickTotal = 0;
$record->curCount = 0;
$record->ticksActive++;
}
$record->curTickTotal = 0;
$record->curCount = 0;
}
}else{
foreach(self::$records as $record){
@@ -82,6 +88,8 @@ final class TimingsRecord{
private int $totalTime = 0;
private int $curTickTotal = 0;
private int $violations = 0;
private int $ticksActive = 0;
private int $peakTime = 0;
public function __construct(
//I'm not the biggest fan of this cycle, but it seems to be the most effective way to avoid leaking anything.
@@ -113,6 +121,10 @@ final class TimingsRecord{
public function getViolations() : int{ return $this->violations; }
public function getTicksActive() : int{ return $this->ticksActive; }
public function getPeakTime() : float{ return $this->peakTime; }
public function startTiming(int $now) : void{
$this->start = $now;
self::$currentRecord = $this;