Player construction now happens when we're ready to create the player entity

this fixes a wide range of bugs with the initial spawn sequence, and allows to simplify a whole lot of player setup logic.
This commit is contained in:
Dylan K. Taylor
2019-03-23 10:13:14 +00:00
parent 433dab078b
commit 9ec62643d5
7 changed files with 137 additions and 160 deletions

View File

@ -62,7 +62,6 @@ use pocketmine\event\player\PlayerJumpEvent;
use pocketmine\event\player\PlayerKickEvent;
use pocketmine\event\player\PlayerLoginEvent;
use pocketmine\event\player\PlayerMoveEvent;
use pocketmine\event\player\PlayerPreLoginEvent;
use pocketmine\event\player\PlayerQuitEvent;
use pocketmine\event\player\PlayerRespawnEvent;
use pocketmine\event\player\PlayerToggleFlightEvent;
@ -96,9 +95,7 @@ use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\network\mcpe\CompressBatchPromise;
use pocketmine\network\mcpe\NetworkCipher;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\ProcessLoginTask;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
@ -108,7 +105,6 @@ use pocketmine\network\mcpe\protocol\ClientboundPacket;
use pocketmine\network\mcpe\protocol\EntityEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\LoginPacket;
use pocketmine\network\mcpe\protocol\MobEffectPacket;
use pocketmine\network\mcpe\protocol\ModalFormRequestPacket;
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
@ -189,9 +185,6 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
/** @var NetworkSession */
protected $networkSession;
/** @var bool */
protected $loggedIn = false;
/** @var bool */
public $spawned = false;
@ -206,9 +199,9 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
/** @var string */
protected $xuid = "";
/** @var bool */
protected $authenticated = false;
/** @var PlayerInfo|null */
protected $playerInfo = null;
protected $authenticated;
/** @var PlayerInfo */
protected $playerInfo;
protected $windowCnt = 2;
/** @var int[] */
@ -551,7 +544,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
* @return bool
*/
public function isOnline() : bool{
return $this->isConnected() and $this->loggedIn;
return $this->isConnected();
}
/**
@ -687,21 +680,6 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
}
/**
* @param Server $server
* @param NetworkSession $session
*/
public function __construct(Server $server, NetworkSession $session){
$this->server = $server;
$this->networkSession = $session;
$this->perm = new PermissibleBase($this);
$this->chunksPerTick = (int) $this->server->getProperty("chunk-sending.per-tick", 4);
$this->spawnThreshold = (int) (($this->server->getProperty("chunk-sending.spawn-radius", 4) ** 2) * M_PI);
$this->allowMovementCheats = (bool) $this->server->getProperty("player.anti-cheat.allow-movement-cheats", false);
}
/**
* @return bool
*/
@ -1712,8 +1690,19 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
return ($targetDot - $eyeDot) >= -$maxDiff;
}
public function handleLogin(LoginPacket $packet) : bool{
$this->playerInfo = $packet->playerInfo;
/**
* @param Server $server
* @param NetworkSession $session
* @param PlayerInfo $playerInfo
* @param bool $authenticated
*/
public function __construct(Server $server, NetworkSession $session, PlayerInfo $playerInfo, bool $authenticated){
$this->server = $server;
$this->networkSession = $session;
$this->playerInfo = $playerInfo;
$this->authenticated = $authenticated;
$this->skin = $this->playerInfo->getSkin();
$this->username = TextFormat::clean($this->playerInfo->getUsername());
$this->displayName = $this->username;
$this->iusername = strtolower($this->username);
@ -1722,82 +1711,14 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
$this->uuid = $this->playerInfo->getUuid();
$this->rawUUID = $this->uuid->toBinary();
$this->xuid = $this->playerInfo->getXuid();
$this->xuid = $authenticated ? $this->playerInfo->getXuid() : "";
$this->setSkin($this->playerInfo->getSkin());
$this->perm = new PermissibleBase($this);
$this->chunksPerTick = (int) $this->server->getProperty("chunk-sending.per-tick", 4);
$this->spawnThreshold = (int) (($this->server->getProperty("chunk-sending.spawn-radius", 4) ** 2) * M_PI);
$ev = new PlayerPreLoginEvent(
$this->playerInfo,
$this->networkSession->getIp(),
$this->networkSession->getPort(),
$this->server->requiresAuthentication()
);
if($this->server->getNetwork()->getConnectionCount() > $this->server->getMaxPlayers()){
$ev->setKickReason(PlayerPreLoginEvent::KICK_REASON_SERVER_FULL, "disconnectionScreen.serverFull");
}
if(!$this->server->isWhitelisted($this->username)){
$ev->setKickReason(PlayerPreLoginEvent::KICK_REASON_SERVER_WHITELISTED, "Server is whitelisted");
}
if($this->isBanned() or $this->server->getIPBans()->isBanned($this->getAddress())){
$ev->setKickReason(PlayerPreLoginEvent::KICK_REASON_BANNED, "You are banned");
}
$this->allowMovementCheats = (bool) $this->server->getProperty("player.anti-cheat.allow-movement-cheats", false);
$ev->call();
if(!$ev->isAllowed()){
$this->close("", $ev->getFinalKickMessage());
return true;
}
if(!$packet->skipVerification){
$this->server->getAsyncPool()->submitTask(new ProcessLoginTask($this, $packet, $ev->isAuthRequired(), NetworkCipher::$ENABLED));
}else{
$this->setAuthenticationStatus(false, false, null);
$this->networkSession->onLoginSuccess();
}
return true;
}
public function setAuthenticationStatus(bool $authenticated, bool $authRequired, ?string $error) : bool{
if($this->networkSession === null){
return false;
}
if($authenticated and $this->xuid === ""){
$error = "Expected XUID but none found";
}
if($error !== null){
$this->close("", $this->server->getLanguage()->translateString("pocketmine.disconnect.invalidSession", [$error]));
return false;
}
$this->authenticated = $authenticated;
if(!$this->authenticated){
if($authRequired){
$this->close("", "disconnectionScreen.notAuthenticated");
return false;
}
$this->server->getLogger()->debug($this->getName() . " is NOT logged into Xbox Live");
if($this->xuid !== ""){
$this->server->getLogger()->warning($this->getName() . " has an XUID, but their login keychain is not signed by Mojang");
$this->xuid = "";
}
}else{
$this->server->getLogger()->debug($this->getName() . " is logged into Xbox Live");
}
return $this->server->getNetwork()->getSessionManager()->kickDuplicates($this->networkSession);
}
public function onLoginSuccess() : void{
$this->loggedIn = true;
}
public function _actuallyConstruct(){
$namedtag = $this->server->getOfflinePlayerData($this->username); //TODO: make this async
$spawnReset = false;
@ -1834,6 +1755,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
}
parent::__construct($level, $namedtag);
$ev = new PlayerLoginEvent($this, "Plugin reason");
$ev->call();
if($ev->isCancelled()){
@ -2832,14 +2754,12 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
$this->usedChunks = [];
$this->loadQueue = [];
if($this->loggedIn){
foreach($this->server->getOnlinePlayers() as $player){
if(!$player->canSee($this)){
$player->showPlayer($this);
}
foreach($this->server->getOnlinePlayers() as $player){
if(!$player->canSee($this)){
$player->showPlayer($this);
}
$this->hiddenPlayers = [];
}
$this->hiddenPlayers = [];
$this->removeAllWindows(true);
$this->windows = [];
@ -2847,17 +2767,11 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
$this->cursorInventory = null;
$this->craftingGrid = null;
if($this->constructed){
parent::close();
}else{
$this->closed = true;
}
parent::close();
$this->spawned = false;
if($this->loggedIn){
$this->loggedIn = false;
$this->server->removeOnlinePlayer($this);
}
$this->server->removeOnlinePlayer($this);
$this->server->getLogger()->info($this->getServer()->getLanguage()->translateString("pocketmine.player.logOut", [
TextFormat::AQUA . $this->getName() . TextFormat::WHITE,