World: remove create params from loadChunk() and loadChunkAtPosition()

This commit is contained in:
Dylan K. Taylor 2020-12-03 18:49:14 +00:00
parent a67f0d1f75
commit 999defd20d
2 changed files with 19 additions and 25 deletions

View File

@ -243,7 +243,7 @@ abstract class Entity{
$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
$this->recalculateBoundingBox();
$this->chunk = $this->getWorld()->getOrLoadChunkAtPosition($this->location, false);
$this->chunk = $this->getWorld()->getOrLoadChunkAtPosition($this->location);
if($this->chunk === null){
throw new \InvalidStateException("Cannot create entities in unloaded chunks");
}
@ -1366,7 +1366,7 @@ abstract class Entity{
if($this->chunk !== null){
$this->chunk->removeEntity($this);
}
$this->chunk = $this->getWorld()->loadChunk($chunkX, $chunkZ, false);
$this->chunk = $this->getWorld()->loadChunk($chunkX, $chunkZ);
if($this->chunk === null){
//TODO: this is a non-ideal solution for a hard problem
//when this happens the entity won't be tracked by any chunk, so we can't have it hanging around in memory

View File

@ -590,7 +590,7 @@ class World implements ChunkManager{
$this->cancelUnloadChunkRequest($chunkX, $chunkZ);
if($autoLoad){
$this->loadChunk($chunkX, $chunkZ, false);
$this->loadChunk($chunkX, $chunkZ);
}
}
@ -1411,7 +1411,7 @@ class World implements ChunkManager{
if($this->isChunkLocked($chunkX, $chunkZ)){
throw new WorldException("Terrain is locked for generation/population");
}
if($this->loadChunk($chunkX, $chunkZ, false) === null){ //current expected behaviour is to try to load the terrain synchronously
if($this->loadChunk($chunkX, $chunkZ) === null){ //current expected behaviour is to try to load the terrain synchronously
throw new WorldException("Cannot set a block in un-generated terrain");
}
@ -1852,7 +1852,7 @@ class World implements ChunkManager{
* Returns the tile at the specified x,y,z coordinates, or null if it does not exist.
*/
public function getTileAt(int $x, int $y, int $z) : ?Tile{
return ($chunk = $this->loadChunk($x >> 4, $z >> 4, false)) !== null ? $chunk->getTile($x & 0x0f, $y, $z & 0x0f) : null;
return ($chunk = $this->loadChunk($x >> 4, $z >> 4)) !== null ? $chunk->getTile($x & 0x0f, $y, $z & 0x0f) : null;
}
/**
@ -1886,7 +1886,7 @@ class World implements ChunkManager{
}
public function getBiomeId(int $x, int $z) : int{
if(($chunk = $this->loadChunk($x >> 4, $z >> 4, false)) !== null){
if(($chunk = $this->loadChunk($x >> 4, $z >> 4)) !== null){
return $chunk->getBiomeId($x & 0x0f, $z & 0x0f);
}
return BiomeIds::OCEAN; //TODO: this should probably throw instead (terrain not generated yet)
@ -1903,7 +1903,7 @@ class World implements ChunkManager{
//the changes would be overwritten when the generation finishes
throw new WorldException("Chunk is currently locked for async generation/population");
}
if(($chunk = $this->loadChunk($chunkX, $chunkZ, false)) !== null){
if(($chunk = $this->loadChunk($chunkX, $chunkZ)) !== null){
$chunk->setBiomeId($x & 0x0f, $z & 0x0f, $biomeId);
}else{
//if we allowed this, the modifications would be lost when the chunk is created
@ -1925,8 +1925,8 @@ class World implements ChunkManager{
/**
* Returns the chunk containing the given Vector3 position.
*/
public function getOrLoadChunkAtPosition(Vector3 $pos, bool $create = false) : ?Chunk{
return $this->loadChunk($pos->getFloorX() >> 4, $pos->getFloorZ() >> 4, $create);
public function getOrLoadChunkAtPosition(Vector3 $pos) : ?Chunk{
return $this->loadChunk($pos->getFloorX() >> 4, $pos->getFloorZ() >> 4);
}
/**
@ -1942,7 +1942,7 @@ class World implements ChunkManager{
if($i === 4){
continue; //center chunk
}
$result[$i] = $this->loadChunk($x + $xx - 1, $z + $zz - 1, false);
$result[$i] = $this->loadChunk($x + $xx - 1, $z + $zz - 1);
}
}
@ -1976,7 +1976,7 @@ class World implements ChunkManager{
unset($this->chunkPopulationQueue[$index]);
if($chunk !== null){
$oldChunk = $this->loadChunk($x, $z, false);
$oldChunk = $this->loadChunk($x, $z);
$this->setChunk($x, $z, $chunk, false);
if(($oldChunk === null or !$oldChunk->isPopulated()) and $chunk->isPopulated()){
(new ChunkPopulateEvent($this, $chunk))->call();
@ -2009,7 +2009,7 @@ class World implements ChunkManager{
$chunk->setZ($chunkZ);
$chunkHash = World::chunkHash($chunkX, $chunkZ);
$oldChunk = $this->loadChunk($chunkX, $chunkZ, false);
$oldChunk = $this->loadChunk($chunkX, $chunkZ);
if($oldChunk !== null and $oldChunk !== $chunk){
if($deleteEntitiesAndTiles){
foreach($oldChunk->getEntities() as $entity){
@ -2068,7 +2068,7 @@ class World implements ChunkManager{
* @throws WorldException if the terrain is not generated
*/
public function getHighestBlockAt(int $x, int $z) : int{
if(($chunk = $this->loadChunk($x >> 4, $z >> 4, false)) !== null){
if(($chunk = $this->loadChunk($x >> 4, $z >> 4)) !== null){
return $chunk->getHighestBlockAt($x & 0x0f, $z & 0x0f);
}
throw new WorldException("Cannot get highest block in an ungenerated chunk");
@ -2086,12 +2086,12 @@ class World implements ChunkManager{
}
public function isChunkGenerated(int $x, int $z) : bool{
$chunk = $this->loadChunk($x, $z, false);
$chunk = $this->loadChunk($x, $z);
return $chunk !== null ? $chunk->isGenerated() : false;
}
public function isChunkPopulated(int $x, int $z) : bool{
$chunk = $this->loadChunk($x, $z, false);
$chunk = $this->loadChunk($x, $z);
return $chunk !== null ? $chunk->isPopulated() : false;
}
@ -2200,13 +2200,11 @@ class World implements ChunkManager{
* Attempts to load a chunk from the world provider (if not already loaded). If the chunk is already loaded, it is
* returned directly.
*
* @param bool $create Whether to create an empty chunk to load if the chunk cannot be loaded from disk.
*
* @return Chunk|null the requested chunk, or null on failure.
*
* @throws \InvalidStateException
*/
public function loadChunk(int $x, int $z, bool $create) : ?Chunk{
public function loadChunk(int $x, int $z) : ?Chunk{
if(isset($this->chunks[$chunkHash = World::chunkHash($x, $z)])){
return $this->chunks[$chunkHash];
}
@ -2225,10 +2223,6 @@ class World implements ChunkManager{
$this->logger->critical("Failed to load chunk x=$x z=$z: " . $e->getMessage());
}
if($chunk === null and $create){
$chunk = new Chunk($x, $z);
}
$this->timings->syncChunkLoadDataTimer->stopTiming();
if($chunk === null){
@ -2241,7 +2235,7 @@ class World implements ChunkManager{
$this->initChunk($chunk);
(new ChunkLoadEvent($this, $chunk, !$chunk->isGenerated()))->call();
(new ChunkLoadEvent($this, $chunk, false))->call();
if(!$this->isChunkInUse($x, $z)){
$this->logger->debug("Newly loaded chunk $x $z has no loaders registered, will be unloaded at next available opportunity");
@ -2390,7 +2384,7 @@ class World implements ChunkManager{
$max = $this->worldHeight;
$v = $spawn->floor();
$chunk = $this->getOrLoadChunkAtPosition($v, false);
$chunk = $this->getOrLoadChunkAtPosition($v);
if($chunk === null || !$chunk->isGenerated()){
throw new WorldException("Cannot find a safe spawn point in non-generated terrain");
}
@ -2513,7 +2507,7 @@ class World implements ChunkManager{
}
}
$chunk = $this->loadChunk($x, $z, false);
$chunk = $this->loadChunk($x, $z);
if($chunk === null){
$chunk = new Chunk($x, $z);
}