Implemented Falling Sand

This commit is contained in:
Shoghi Cervantes
2014-09-05 10:50:06 +02:00
parent 020351e20f
commit 98e0583f34
5 changed files with 184 additions and 53 deletions

View File

@ -23,14 +23,51 @@ namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\Player;
use pocketmine\level\Level;
use pocketmine\entity\FallingBlock;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Enum;
use pocketmine\nbt\tag\Double;
use pocketmine\nbt\tag\Float;
use pocketmine\nbt\tag\Byte;
class Fallable extends Solid{
public $hasPhysics = true;
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
$ret = $this->getLevel()->setBlock($this, $this, true, false, true);
$ret = $this->getLevel()->setBlock($this, $this, true, true);
return $ret;
}
public function onUpdate($type){
if($this->hasPhysics === true and $type === Level::BLOCK_UPDATE_NORMAL){
$down = $this->getSide(0);
if($down->getID() === self::AIR or ($down instanceof Liquid)){
$fall = new FallingBlock($this->getLevel()->getChunkAt($this->x >> 4, $this->z >> 4), new Compound("", [
"Pos" => new Enum("Pos", [
new Double("", $this->x + 0.5),
new Double("", $this->y + 0.5),
new Double("", $this->z + 0.5)
]),
//TODO: add random motion with physics
"Motion" => new Enum("Motion", [
new Double("", 0),
new Double("", 0),
new Double("", 0)
]),
"Rotation" => new Enum("Rotation", [
new Float("", 0),
new Float("", 0)
]),
"Tile" => new Byte("Tile", $this->getID())
]));
$fall->spawnToAll();
}
return false;
}
}
}