Fixed lag issues when breaking blocks

This commit is contained in:
Shoghi Cervantes 2013-06-12 12:13:51 +02:00
parent 0a4beaf051
commit 9619ebc2af

View File

@ -260,7 +260,7 @@ class BlockAPI{
return $this->cancelAction($target, $player, false);
}
if((!$target->isBreakable($item, $player) and $this->server->api->dhandle("player.block.break.invalid", array("player" => $player, "target" => $target, "item" => $item)) !== true) or ($player->gamemode & 0x02) === 0x02 or (($player->lastBreak - 0.05) + $target->getBreakTime($item, $player)) >= microtime(true)){
if((!$target->isBreakable($item, $player) and $this->server->api->dhandle("player.block.break.invalid", array("player" => $player, "target" => $target, "item" => $item)) !== true) or ($player->gamemode & 0x02) === 0x02 or (($player->lastBreak - $player->getLag() / 1000) + $target->getBreakTime($item, $player) - 0.1) >= microtime(true)){
return $this->cancelAction($target, $player, false);
}
$player->lastBreak = microtime(true);