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Fixed some issues in MovingObjectPosition
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@ -27,24 +27,30 @@ use pocketmine\entity\Entity;
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use pocketmine\math\Vector3;
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use pocketmine\math\Vector3;
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class MovingObjectPosition{
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class MovingObjectPosition{
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const TYPE_BLOCK_COLLISION = 0;
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const TYPE_ENTITY_COLLISION = 1;
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/** 0 = block, 1 = entity */
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/** @var int */
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public $typeOfHit;
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public $typeOfHit;
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/** @var int|null */
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public $blockX;
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public $blockX;
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/** @var int|null */
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public $blockY;
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public $blockY;
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/** @var int|null */
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public $blockZ;
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public $blockZ;
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/**
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/**
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* @var int|null
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* Which side was hit. If its -1 then it went the full length of the ray trace.
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* Which side was hit. If its -1 then it went the full length of the ray trace.
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* Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5.
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* -1 or one of the Vector3::SIDE_* constants
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*/
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*/
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public $sideHit;
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public $sideHit;
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/** @var Vector3 */
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/** @var Vector3 */
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public $hitVector;
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public $hitVector;
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/** @var Entity */
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/** @var Entity|null */
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public $entityHit = null;
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public $entityHit = null;
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protected function __construct(){
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protected function __construct(){
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@ -62,10 +68,11 @@ class MovingObjectPosition{
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*/
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*/
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public static function fromBlock(int $x, int $y, int $z, int $side, Vector3 $hitVector) : MovingObjectPosition{
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public static function fromBlock(int $x, int $y, int $z, int $side, Vector3 $hitVector) : MovingObjectPosition{
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$ob = new MovingObjectPosition;
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$ob = new MovingObjectPosition;
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$ob->typeOfHit = 0;
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$ob->typeOfHit = self::TYPE_BLOCK_COLLISION;
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$ob->blockX = $x;
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$ob->blockX = $x;
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$ob->blockY = $y;
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$ob->blockY = $y;
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$ob->blockZ = $z;
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$ob->blockZ = $z;
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$ob->sideHit = $side;
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$ob->hitVector = new Vector3($hitVector->x, $hitVector->y, $hitVector->z);
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$ob->hitVector = new Vector3($hitVector->x, $hitVector->y, $hitVector->z);
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return $ob;
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return $ob;
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}
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}
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@ -77,7 +84,7 @@ class MovingObjectPosition{
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*/
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*/
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public static function fromEntity(Entity $entity) : MovingObjectPosition{
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public static function fromEntity(Entity $entity) : MovingObjectPosition{
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$ob = new MovingObjectPosition;
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$ob = new MovingObjectPosition;
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$ob->typeOfHit = 1;
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$ob->typeOfHit = self::TYPE_ENTITY_COLLISION;
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$ob->entityHit = $entity;
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$ob->entityHit = $entity;
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$ob->hitVector = new Vector3($entity->x, $entity->y, $entity->z);
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$ob->hitVector = new Vector3($entity->x, $entity->y, $entity->z);
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return $ob;
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return $ob;
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