Make use of Facing::rotateY() to reduce boilerplate

This commit is contained in:
Dylan K. Taylor
2018-12-07 10:49:12 +00:00
parent 1cac2b098e
commit 8dbeda69a7
7 changed files with 21 additions and 21 deletions

View File

@ -74,7 +74,7 @@ class Anvil extends Fallable{
}
public function recalculateBoundingBox() : ?AxisAlignedBB{
return AxisAlignedBB::one()->squash(Facing::axis(Facing::rotate($this->facing, Facing::AXIS_Y, false)), 1 / 8);
return AxisAlignedBB::one()->squash(Facing::axis(Facing::rotateY($this->facing, false)), 1 / 8);
}
public function onActivate(Item $item, Player $player = null) : bool{
@ -87,7 +87,7 @@ class Anvil extends Fallable{
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::rotate($player->getHorizontalFacing(), Facing::AXIS_Y, true);
$this->facing = Facing::rotateY($player->getHorizontalFacing(), true);
}
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}