Make use of Facing::rotateY() to reduce boilerplate

This commit is contained in:
Dylan K. Taylor 2018-12-07 10:49:12 +00:00
parent 1cac2b098e
commit 8dbeda69a7
7 changed files with 21 additions and 21 deletions

18
composer.lock generated
View File

@ -117,16 +117,16 @@
},
{
"name": "mdanter/ecc",
"version": "v0.5.1",
"version": "v0.5.2",
"source": {
"type": "git",
"url": "https://github.com/phpecc/phpecc.git",
"reference": "9a3aca17c6dfc04bdaad2e7ddab3b8df656ffc5b"
"reference": "b95f25cc1bacc83a9f0ccd375900b7cfd343029e"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/phpecc/phpecc/zipball/9a3aca17c6dfc04bdaad2e7ddab3b8df656ffc5b",
"reference": "9a3aca17c6dfc04bdaad2e7ddab3b8df656ffc5b",
"url": "https://api.github.com/repos/phpecc/phpecc/zipball/b95f25cc1bacc83a9f0ccd375900b7cfd343029e",
"reference": "b95f25cc1bacc83a9f0ccd375900b7cfd343029e",
"shasum": ""
},
"require": {
@ -185,7 +185,7 @@
"secp256k1",
"secp256r1"
],
"time": "2018-12-01T23:35:23+00:00"
"time": "2018-12-03T18:17:01+00:00"
},
{
"name": "pocketmine/binaryutils",
@ -227,12 +227,12 @@
"source": {
"type": "git",
"url": "https://github.com/pmmp/Math.git",
"reference": "5bb6facf8c46212bdb78d6bb1be6fbd2891b200d"
"reference": "a162c02be87fd49abd195a7330e61be9d4b8e766"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/pmmp/Math/zipball/5bb6facf8c46212bdb78d6bb1be6fbd2891b200d",
"reference": "5bb6facf8c46212bdb78d6bb1be6fbd2891b200d",
"url": "https://api.github.com/repos/pmmp/Math/zipball/a162c02be87fd49abd195a7330e61be9d4b8e766",
"reference": "a162c02be87fd49abd195a7330e61be9d4b8e766",
"shasum": ""
},
"require": {
@ -258,7 +258,7 @@
"source": "https://github.com/pmmp/Math/tree/master",
"issues": "https://github.com/pmmp/Math/issues"
},
"time": "2018-12-02T11:40:31+00:00"
"time": "2018-12-07T10:47:16+00:00"
},
{
"name": "pocketmine/nbt",

View File

@ -74,7 +74,7 @@ class Anvil extends Fallable{
}
public function recalculateBoundingBox() : ?AxisAlignedBB{
return AxisAlignedBB::one()->squash(Facing::axis(Facing::rotate($this->facing, Facing::AXIS_Y, false)), 1 / 8);
return AxisAlignedBB::one()->squash(Facing::axis(Facing::rotateY($this->facing, false)), 1 / 8);
}
public function onActivate(Item $item, Player $player = null) : bool{
@ -87,7 +87,7 @@ class Anvil extends Fallable{
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::rotate($player->getHorizontalFacing(), Facing::AXIS_Y, true);
$this->facing = Facing::rotateY($player->getHorizontalFacing(), true);
}
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}

View File

@ -78,8 +78,8 @@ class Chest extends Transparent{
}
foreach([
Facing::rotate($player->getHorizontalFacing(), Facing::AXIS_Y, false),
Facing::rotate($player->getHorizontalFacing(), Facing::AXIS_Y, true)
Facing::rotateY($player->getHorizontalFacing(), false),
Facing::rotateY($player->getHorizontalFacing(), true)
] as $side){
$c = $this->getSide($side);
if($c instanceof Chest and $c->isSameType($this) and $c->facing === $this->facing){

View File

@ -75,7 +75,7 @@ class CocoaBlock extends Transparent{
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return AxisAlignedBB::one()
->squash(Facing::axis(Facing::rotate($this->facing, Facing::AXIS_Y, true)), (6 - $this->age) / 16) //sides
->squash(Facing::axis(Facing::rotateY($this->facing, true)), (6 - $this->age) / 16) //sides
->trim(Facing::DOWN, (7 - $this->age * 2) / 16)
->trim(Facing::UP, 0.25)
->trim(Facing::opposite($this->facing), 1 / 16) //gap between log and pod

View File

@ -92,7 +92,7 @@ abstract class Door extends Transparent{
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return AxisAlignedBB::one()
->extend(Facing::UP, 1)
->trim($this->open ? Facing::rotate($this->facing, Facing::AXIS_Y, !$this->hingeRight) : $this->facing, 13 / 16);
->trim($this->open ? Facing::rotateY($this->facing, !$this->hingeRight) : $this->facing, 13 / 16);
}
public function onNearbyBlockChange() : void{
@ -113,8 +113,8 @@ abstract class Door extends Transparent{
$this->facing = $player->getHorizontalFacing();
}
$next = $this->getSide(Facing::rotate($this->facing, Facing::AXIS_Y, false));
$next2 = $this->getSide(Facing::rotate($this->facing, Facing::AXIS_Y, true));
$next = $this->getSide(Facing::rotateY($this->facing, false));
$next2 = $this->getSide(Facing::rotateY($this->facing, true));
if($next->isSameType($this) or (!$next2->isTransparent() and $next->isTransparent())){ //Door hinge
$this->hingeRight = true;

View File

@ -59,7 +59,7 @@ abstract class Stair extends Transparent{
public function readStateFromWorld() : void{
parent::readStateFromWorld();
$clockwise = Facing::rotate($this->facing, Facing::AXIS_Y, true);
$clockwise = Facing::rotateY($this->facing, true);
if(($backFacing = $this->getPossibleCornerFacing(false)) !== null){
$this->shape = $backFacing === $clockwise ? self::SHAPE_OUTER_RIGHT : self::SHAPE_OUTER_LEFT;
}elseif(($frontFacing = $this->getPossibleCornerFacing(true)) !== null){
@ -82,13 +82,13 @@ abstract class Stair extends Transparent{
$topStep->trim(Facing::opposite($this->facing), 0.5);
if($this->shape === self::SHAPE_OUTER_LEFT or $this->shape === self::SHAPE_OUTER_RIGHT){
$topStep->trim(Facing::rotate($this->facing, Facing::AXIS_Y, $this->shape === self::SHAPE_OUTER_LEFT), 0.5);
$topStep->trim(Facing::rotateY($this->facing, $this->shape === self::SHAPE_OUTER_LEFT), 0.5);
}elseif($this->shape === self::SHAPE_INNER_LEFT or $this->shape === self::SHAPE_INNER_RIGHT){
//add an extra cube
$extraCube = new AxisAlignedBB(0, $minY, 0, 1, $minY + 0.5, 1);
$bbs[] = $extraCube
->trim($this->facing, 0.5) //avoid overlapping with main step
->trim(Facing::rotate($this->facing, Facing::AXIS_Y, $this->shape === self::SHAPE_INNER_LEFT), 0.5);
->trim(Facing::rotateY($this->facing, $this->shape === self::SHAPE_INNER_LEFT), 0.5);
}
$bbs[] = $topStep;

View File

@ -240,7 +240,7 @@ class Painting extends Entity{
$horizontalStart = (int) (ceil($width / 2) - 1);
$verticalStart = (int) (ceil($height / 2) - 1);
$rotatedFace = Facing::rotate($facing, Facing::AXIS_Y, false);
$rotatedFace = Facing::rotateY($facing, false);
$oppositeSide = Facing::opposite($facing);