Added missing sound for creating grass path and farmland

closes #2776
This commit is contained in:
Dylan K. Taylor
2022-01-19 21:49:05 +00:00
parent a0bb7059c1
commit 8cdfef7861
3 changed files with 60 additions and 3 deletions

View File

@ -0,0 +1,48 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\block\Block;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\convert\RuntimeBlockMapping;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
final class ItemUseOnBlockSound implements Sound{
public function __construct(
private Block $block
){}
public function getBlock() : Block{ return $this->block; }
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(
LevelSoundEvent::ITEM_USE_ON,
$pos,
false,
RuntimeBlockMapping::getInstance()->toRuntimeId($this->block->getFullId())
)];
}
}