Updated WorldGenerator to use correct generation variables

This commit is contained in:
Shoghi Cervantes 2014-02-13 08:38:23 +01:00
parent ab5c6341fe
commit 89e556755d

View File

@ -46,23 +46,20 @@ class WorldGenerator{
}
public function generate(){
$this->level->level->isGenerating = true;
++$this->level->level->isGenerating;
$this->generator->init($this->level, $this->random);
$i = 0;
for($Z = 6; $Z <= 10; ++$Z){
for($X = 6; $X <= 10; ++$X){
for($Z = 7; $Z <= 9; ++$Z){
for($X = 7; $X <= 9; ++$X){
$this->generator->generateChunk($X, $Z);
}
console("[NOTICE] Generating level".str_repeat(".", $i));
++$i;
}
//console("[NOTICE] Populating level");
//$this->generator->populateLevel();
$i = 0;
for($Z = 6; $Z <= 10; ++$Z){
for($X = 6; $X <= 10; ++$X){
for($Z = 7; $Z <= 9; ++$Z){
for($X = 7; $X <= 9; ++$X){
$this->generator->populateChunk($X, $Z);
}
console("[NOTICE] Populating level".str_repeat(".", $i));
@ -71,7 +68,7 @@ class WorldGenerator{
$this->level->setSpawn($this->generator->getSpawn());
$this->level->save(true, true);
$this->level->level->isGenerating = false;
--$this->level->level->isGenerating;
}
public function close(){