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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Item factory refactor and added capability to register custom items
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285
src/pocketmine/item/ItemFactory.php
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285
src/pocketmine/item/ItemFactory.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\block\BlockFactory;
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use pocketmine\nbt\tag\CompoundTag;
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/**
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* Manages Item instance creation and registration
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*/
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class ItemFactory{
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/** @var \SplFixedArray */
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public static $list = null;
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public static function init(){
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if(self::$list === null){
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self::$list = new \SplFixedArray(65536);
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self::registerItem(new IronShovel());
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self::registerItem(new IronPickaxe());
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self::registerItem(new IronAxe());
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self::registerItem(new FlintSteel());
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self::registerItem(new Apple());
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self::registerItem(new Bow());
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self::registerItem(new Arrow());
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self::registerItem(new Coal());
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self::registerItem(new Diamond());
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self::registerItem(new IronIngot());
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self::registerItem(new GoldIngot());
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self::registerItem(new IronSword());
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self::registerItem(new WoodenSword());
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self::registerItem(new WoodenShovel());
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self::registerItem(new WoodenPickaxe());
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self::registerItem(new WoodenAxe());
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self::registerItem(new StoneSword());
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self::registerItem(new StoneShovel());
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self::registerItem(new StonePickaxe());
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self::registerItem(new StoneAxe());
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self::registerItem(new DiamondSword());
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self::registerItem(new DiamondShovel());
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self::registerItem(new DiamondPickaxe());
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self::registerItem(new DiamondAxe());
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self::registerItem(new Stick());
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self::registerItem(new Bowl());
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self::registerItem(new MushroomStew());
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self::registerItem(new GoldSword());
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self::registerItem(new GoldShovel());
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self::registerItem(new GoldPickaxe());
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self::registerItem(new GoldAxe());
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self::registerItem(new StringItem());
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self::registerItem(new Feather());
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self::registerItem(new Gunpowder());
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self::registerItem(new WoodenHoe());
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self::registerItem(new StoneHoe());
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self::registerItem(new IronHoe());
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self::registerItem(new DiamondHoe());
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self::registerItem(new GoldHoe());
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self::registerItem(new WheatSeeds());
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self::registerItem(new Wheat());
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self::registerItem(new Bread());
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self::registerItem(new LeatherCap());
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self::registerItem(new LeatherTunic());
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self::registerItem(new LeatherPants());
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self::registerItem(new LeatherBoots());
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self::registerItem(new ChainHelmet());
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self::registerItem(new ChainChestplate());
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self::registerItem(new ChainLeggings());
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self::registerItem(new ChainBoots());
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self::registerItem(new IronHelmet());
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self::registerItem(new IronChestplate());
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self::registerItem(new IronLeggings());
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self::registerItem(new IronBoots());
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self::registerItem(new DiamondHelmet());
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self::registerItem(new DiamondChestplate());
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self::registerItem(new DiamondLeggings());
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self::registerItem(new DiamondBoots());
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self::registerItem(new GoldHelmet());
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self::registerItem(new GoldChestplate());
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self::registerItem(new GoldLeggings());
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self::registerItem(new GoldBoots());
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self::registerItem(new Flint());
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self::registerItem(new RawPorkchop());
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self::registerItem(new CookedPorkchop());
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self::registerItem(new Painting());
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self::registerItem(new GoldenApple());
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self::registerItem(new Sign());
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self::registerItem(new WoodenDoor());
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self::registerItem(new Bucket());
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self::registerItem(new Minecart());
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self::registerItem(new IronDoor());
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self::registerItem(new Redstone());
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self::registerItem(new Snowball());
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self::registerItem(new Boat());
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self::registerItem(new Leather());
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self::registerItem(new Brick());
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self::registerItem(new Clay());
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self::registerItem(new Sugarcane());
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self::registerItem(new Paper());
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self::registerItem(new Book());
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self::registerItem(new Slimeball());
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self::registerItem(new Egg());
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self::registerItem(new Compass());
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self::registerItem(new FishingRod());
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self::registerItem(new Clock());
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self::registerItem(new GlowstoneDust());
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self::registerItem(new Fish());
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self::registerItem(new CookedFish());
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self::registerItem(new Dye());
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self::registerItem(new Bone());
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self::registerItem(new Sugar());
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self::registerItem(new Cake());
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self::registerItem(new Bed());
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self::registerItem(new Cookie());
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self::registerItem(new Shears());
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self::registerItem(new Melon());
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self::registerItem(new PumpkinSeeds());
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self::registerItem(new MelonSeeds());
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self::registerItem(new RawBeef());
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self::registerItem(new Steak());
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self::registerItem(new RawChicken());
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self::registerItem(new CookedChicken());
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self::registerItem(new GoldNugget());
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self::registerItem(new NetherWart());
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self::registerItem(new Potion());
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self::registerItem(new GlassBottle());
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self::registerItem(new SpiderEye());
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self::registerItem(new FermentedSpiderEye());
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self::registerItem(new BlazePowder());
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self::registerItem(new MagmaCream());
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self::registerItem(new BrewingStand());
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self::registerItem(new GlisteringMelon());
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self::registerItem(new SpawnEgg());
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self::registerItem(new Emerald());
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self::registerItem(new ItemFrame());
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self::registerItem(new FlowerPot());
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self::registerItem(new Carrot());
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self::registerItem(new Potato());
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self::registerItem(new BakedPotato());
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self::registerItem(new GoldenCarrot());
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self::registerItem(new Skull());
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self::registerItem(new NetherStar());
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self::registerItem(new PumpkinPie());
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self::registerItem(new NetherBrick());
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self::registerItem(new NetherQuartz());
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self::registerItem(new PrismarineShard());
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self::registerItem(new CookedRabbit());
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self::registerItem(new PrismarineCrystals());
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self::registerItem(new Beetroot());
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self::registerItem(new BeetrootSeeds());
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self::registerItem(new BeetrootSoup());
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self::registerItem(new GoldenAppleEnchanted());
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}
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Item::initCreativeItems();
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}
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/**
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* Registers an item type into the index. Plugins may use this method to register new item types or override existing
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* ones.
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*
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* NOTE: If you are registering a new item type, you will need to add it to the creative inventory yourself - it
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* will not automatically appear there.
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*
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* @param Item $item
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* @param bool $override
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*
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* @throws \RuntimeException if something attempted to override an already-registered item without specifying the
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* $override parameter.
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*/
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public static function registerItem(Item $item, bool $override = false){
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$id = $item->getId();
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if(!$override and self::$list[$id] !== null){
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throw new \RuntimeException("Trying to overwrite an already registered item");
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}
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self::$list[$id] = clone $item;
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}
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/**
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* Returns an instance of the Item with the specified id, meta, count and NBT.
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*
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* @param int $id
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* @param int $meta
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* @param int $count
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* @param CompoundTag|string $tags
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*
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* @return Item
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*/
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public static function get(int $id, int $meta = 0, int $count = 1, $tags = "") : Item{
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try{
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if($id < 256){
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return (new ItemBlock(BlockFactory::get($id, $meta), $meta, $count))->setCompoundTag($tags);
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}else{
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/** @var Item|null $item */
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$item = self::$list[$id];
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if($item === null){
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return (new Item($id, $meta, $count))->setCompoundTag($tags);
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}else{
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$item = clone $item;
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$item->setDamage($meta);
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$item->setCount($count);
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$item->setCompoundTag($tags);
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return $item;
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}
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}
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}catch(\RuntimeException $e){
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return (new Item($id, $meta, $count))->setCompoundTag($tags);
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}
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}
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/**
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* @param string $str
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* @param bool $multiple
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*
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* @return Item[]|Item
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*/
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public static function fromString(string $str, bool $multiple = false){
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if($multiple === true){
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$blocks = [];
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foreach(explode(",", $str) as $b){
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$blocks[] = self::fromString($b, false);
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}
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return $blocks;
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}else{
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$b = explode(":", str_replace([" ", "minecraft:"], ["_", ""], trim($str)));
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if(!isset($b[1])){
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$meta = 0;
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}else{
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$meta = $b[1] & 0xFFFF;
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}
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if(defined(Item::class . "::" . strtoupper($b[0]))){
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$item = self::get(constant(Item::class . "::" . strtoupper($b[0])), $meta);
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if($item->getId() === Item::AIR and strtoupper($b[0]) !== "AIR"){
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$item = self::get($b[0] & 0xFFFF, $meta);
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}
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}else{
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$item = self::get($b[0] & 0xFFFF, $meta);
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}
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return $item;
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}
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}
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}
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