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Item factory refactor and added capability to register custom items
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@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\Tool;
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class Gravel extends Fallable{
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@ -49,7 +50,7 @@ class Gravel extends Fallable{
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public function getDrops(Item $item) : array{
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if(mt_rand(1, 10) === 1){
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return [
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Item::get(Item::FLINT, 0, 1)
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ItemFactory::get(Item::FLINT, 0, 1)
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];
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}
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