Item factory refactor and added capability to register custom items

This commit is contained in:
Dylan K. Taylor
2017-08-20 19:11:21 +01:00
parent 604d11a8fd
commit 876659cc73
66 changed files with 491 additions and 347 deletions

View File

@ -25,6 +25,7 @@ namespace pocketmine\block;
use pocketmine\inventory\AnvilInventory;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\Tool;
use pocketmine\math\Vector3;
use pocketmine\Player;
@ -83,7 +84,7 @@ class Anvil extends Fallable{
public function getDrops(Item $item) : array{
if($item->isPickaxe() >= Tool::TIER_WOODEN){
return [
Item::get($this->getItemId(), $this->getDamage() & 0x0c, 1),
ItemFactory::get($this->getItemId(), $this->getDamage() & 0x0c, 1),
];
}