Item factory refactor and added capability to register custom items

This commit is contained in:
Dylan K. Taylor
2017-08-20 19:11:21 +01:00
parent 604d11a8fd
commit 876659cc73
66 changed files with 491 additions and 347 deletions

View File

@ -50,7 +50,7 @@ use pocketmine\inventory\CraftingManager;
use pocketmine\inventory\InventoryType;
use pocketmine\inventory\Recipe;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\lang\BaseLang;
use pocketmine\level\format\io\leveldb\LevelDB;
use pocketmine\level\format\io\LevelProvider;
@ -1585,7 +1585,7 @@ class Server{
InventoryType::init();
BlockFactory::init();
Enchantment::init();
Item::init();
ItemFactory::init();
Biome::init();
Effect::init();
Attribute::init();