Temporarily fix placing blocks near water crash

This commit is contained in:
williamtdr 2014-04-03 16:34:02 -05:00
parent d3a912b2ef
commit 85f7cdb123

View File

@ -110,7 +110,7 @@ class Water extends Liquid{
if($level !== 0x07){
if($down instanceof Air || $down instanceof Water){
$this->level->setBlock($down, new Water(0x01), false, false, true);
Server::getInstance()->api->block->scheduleBlockUpdate(Position::fromObject($down, $this->level), 10, Level::BLOCK_UPDATE_NORMAL);
//Server::getInstance()->api->block->scheduleBlockUpdate(Position::fromObject($down, $this->level), 10, Level::BLOCK_UPDATE_NORMAL);
}else{
for($side = 2; $side <= 5; ++$side){
$b = $this->getSide($side);
@ -120,7 +120,7 @@ class Water extends Liquid{
}
}elseif($b->isFlowable === true){
$this->level->setBlock($b, new Water($level + 1), false, false, true);
Server::getInstance()->api->block->scheduleBlockUpdate(Position::fromObject($b, $this->level), 10, Level::BLOCK_UPDATE_NORMAL);
//Server::getInstance()->api->block->scheduleBlockUpdate(Position::fromObject($b, $this->level), 10, Level::BLOCK_UPDATE_NORMAL);
}
}
}