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Protocol changes for 1.7
there's also some new cases in stats, but we don't care about those anyway.
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@ -206,34 +206,38 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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public const DATA_FLAG_INTERESTED = 26;
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public const DATA_FLAG_CHARGED = 27;
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public const DATA_FLAG_TAMED = 28;
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public const DATA_FLAG_LEASHED = 29;
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public const DATA_FLAG_SHEARED = 30;
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public const DATA_FLAG_GLIDING = 31;
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public const DATA_FLAG_ELDER = 32;
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public const DATA_FLAG_MOVING = 33;
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public const DATA_FLAG_BREATHING = 34;
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public const DATA_FLAG_CHESTED = 35;
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public const DATA_FLAG_STACKABLE = 36;
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public const DATA_FLAG_SHOWBASE = 37;
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public const DATA_FLAG_REARING = 38;
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public const DATA_FLAG_VIBRATING = 39;
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public const DATA_FLAG_IDLING = 40;
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public const DATA_FLAG_EVOKER_SPELL = 41;
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public const DATA_FLAG_CHARGE_ATTACK = 42;
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public const DATA_FLAG_WASD_CONTROLLED = 43;
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public const DATA_FLAG_CAN_POWER_JUMP = 44;
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public const DATA_FLAG_LINGER = 45;
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public const DATA_FLAG_HAS_COLLISION = 46;
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public const DATA_FLAG_AFFECTED_BY_GRAVITY = 47;
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public const DATA_FLAG_FIRE_IMMUNE = 48;
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public const DATA_FLAG_DANCING = 49;
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public const DATA_FLAG_ENCHANTED = 50;
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public const DATA_FLAG_SHOW_TRIDENT_ROPE = 51; // tridents show an animated rope when enchanted with loyalty after they are thrown and return to their owner. To be combined with DATA_OWNER_EID
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public const DATA_FLAG_CONTAINER_PRIVATE = 52; //inventory is private, doesn't drop contents when killed if true
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//53 TransformationComponent
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public const DATA_FLAG_SPIN_ATTACK = 54;
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public const DATA_FLAG_SWIMMING = 55;
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public const DATA_FLAG_BRIBED = 56; //dolphins have this set when they go to find treasure for the player
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public const DATA_FLAG_ORPHANED = 29;
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public const DATA_FLAG_LEASHED = 30;
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public const DATA_FLAG_SHEARED = 31;
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public const DATA_FLAG_GLIDING = 32;
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public const DATA_FLAG_ELDER = 33;
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public const DATA_FLAG_MOVING = 34;
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public const DATA_FLAG_BREATHING = 35;
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public const DATA_FLAG_CHESTED = 36;
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public const DATA_FLAG_STACKABLE = 37;
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public const DATA_FLAG_SHOWBASE = 38;
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public const DATA_FLAG_REARING = 39;
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public const DATA_FLAG_VIBRATING = 40;
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public const DATA_FLAG_IDLING = 41;
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public const DATA_FLAG_EVOKER_SPELL = 42;
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public const DATA_FLAG_CHARGE_ATTACK = 43;
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public const DATA_FLAG_WASD_CONTROLLED = 44;
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public const DATA_FLAG_CAN_POWER_JUMP = 45;
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public const DATA_FLAG_LINGER = 46;
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public const DATA_FLAG_HAS_COLLISION = 47;
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public const DATA_FLAG_AFFECTED_BY_GRAVITY = 48;
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public const DATA_FLAG_FIRE_IMMUNE = 49;
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public const DATA_FLAG_DANCING = 50;
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public const DATA_FLAG_ENCHANTED = 51;
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public const DATA_FLAG_SHOW_TRIDENT_ROPE = 52; // tridents show an animated rope when enchanted with loyalty after they are thrown and return to their owner. To be combined with DATA_OWNER_EID
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public const DATA_FLAG_CONTAINER_PRIVATE = 53; //inventory is private, doesn't drop contents when killed if true
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//54 TransformationComponent
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public const DATA_FLAG_SPIN_ATTACK = 55;
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public const DATA_FLAG_SWIMMING = 56;
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public const DATA_FLAG_BRIBED = 57; //dolphins have this set when they go to find treasure for the player
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public const DATA_FLAG_PREGNANT = 58;
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public const DATA_FLAG_LAYING_EGG = 59;
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//60 ??
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public static $entityCount = 1;
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/** @var Entity[] */
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