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@ -30,7 +30,6 @@ use pocketmine\item\Item;
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use pocketmine\item\ItemTypeIds;
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use pocketmine\item\ItemTypeIds;
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use pocketmine\network\mcpe\protocol\BlockEventPacket;
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use pocketmine\network\mcpe\protocol\BlockEventPacket;
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use pocketmine\network\mcpe\protocol\types\BlockPosition as ProtocolBlockPosition;
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use pocketmine\network\mcpe\protocol\types\BlockPosition as ProtocolBlockPosition;
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use pocketmine\world\Position;
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use pocketmine\world\sound\ShulkerBoxCloseSound;
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use pocketmine\world\sound\ShulkerBoxCloseSound;
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use pocketmine\world\sound\ShulkerBoxOpenSound;
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use pocketmine\world\sound\ShulkerBoxOpenSound;
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use pocketmine\world\sound\Sound;
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use pocketmine\world\sound\Sound;
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@ -119,10 +119,11 @@ final class SurvivalBlockBreakHandler{
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}
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}
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public function __destruct(){
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public function __destruct(){
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$vector3 = $this->blockPos->asVector3();
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if($this->player->getWorld()->isInLoadedTerrain($vector3)){
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if($this->player->getWorld()->isInLoadedTerrain($vector3)){
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$this->player->getWorld()->broadcastPacketOnBlock(
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$this->player->getWorld()->broadcastPacketOnBlock(
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$this->blockPos,
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$this->blockPos,
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LevelEventPacket::create(LevelEvent::BLOCK_STOP_BREAK, 0, $this->blockPos->asVector3())
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LevelEventPacket::create(LevelEvent::BLOCK_STOP_BREAK, 0, $vector3)
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);
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);
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}
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}
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}
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}
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