Refactor Block & Tile: getPos() to getPosition() (#4395)

this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
This commit is contained in:
SalmonDE
2021-08-23 15:01:32 +02:00
committed by GitHub
parent 22316976fa
commit 7fd712c1ff
93 changed files with 402 additions and 402 deletions

View File

@ -138,7 +138,7 @@ class Explosion{
$_block = $blockFactory->fromFullBlock($state);
$_block->position($this->world, $vBlockX, $vBlockY, $vBlockZ);
foreach($_block->getAffectedBlocks() as $_affectedBlock){
$_affectedBlockPos = $_affectedBlock->getPos();
$_affectedBlockPos = $_affectedBlock->getPosition();
$this->affectedBlocks[World::blockHash($_affectedBlockPos->x, $_affectedBlockPos->y, $_affectedBlockPos->z)] = $_affectedBlock;
}
}
@ -214,7 +214,7 @@ class Explosion{
$airBlock = VanillaBlocks::AIR();
foreach($this->affectedBlocks as $block){
$pos = $block->getPos();
$pos = $block->getPosition();
if($block instanceof TNT){
$block->ignite(mt_rand(10, 30));
}else{
@ -232,7 +232,7 @@ class Explosion{
}
foreach($this->affectedBlocks as $block){
$pos = $block->getPos();
$pos = $block->getPosition();
foreach(Facing::ALL as $side){
$sideBlock = $pos->getSide($side);
if(!$this->world->isInWorld($sideBlock->x, $sideBlock->y, $sideBlock->z)){