Refactor Block & Tile: getPos() to getPosition() (#4395)

this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
This commit is contained in:
SalmonDE
2021-08-23 15:01:32 +02:00
committed by GitHub
parent 22316976fa
commit 7fd712c1ff
93 changed files with 402 additions and 402 deletions

View File

@ -141,7 +141,7 @@ abstract class Projectile extends Entity{
$nbt->setDouble("damage", $this->damage);
if($this->blockHit !== null){
$pos = $this->blockHit->getPos();
$pos = $this->blockHit->getPosition();
$nbt->setInt("tileX", $pos->x);
$nbt->setInt("tileY", $pos->y);
$nbt->setInt("tileZ", $pos->z);
@ -159,7 +159,7 @@ abstract class Projectile extends Entity{
}
public function onNearbyBlockChange() : void{
if($this->blockHit !== null and $this->getWorld()->isInLoadedTerrain($this->blockHit->getPos()) and !$this->blockHit->isSameState($this->getWorld()->getBlock($this->blockHit->getPos()))){
if($this->blockHit !== null and $this->getWorld()->isInLoadedTerrain($this->blockHit->getPosition()) and !$this->blockHit->isSameState($this->getWorld()->getBlock($this->blockHit->getPosition()))){
$this->blockHit = null;
}